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are you really french? :ovuala
I meant in hawaii. I know where his skill was when he left. Hes been sayin hes gotten alot better since he left. Just wondering if you have noticed any change from when he got there to nowish when hes leavingishi thought you would know how much he had improved since you played with him all the time before summer. maybe he's still improving from secret sessions with ammon, but definitely not a drastic improvement over such short period of time.
no, not really. but i haven't played him in a while.I meant in hawaii. I know where his skill was when he left. Hes been sayin hes gotten alot better since he left. Just wondering if you have noticed any change from when he got there to nowish when hes leavingish
I guess some of the pros could be you can space the bairs so that they can't shield grab you but you can do that with nairs..I've noticed that I've been pillaring with shine and bair. I don't know much about other than it looks cool, which doesn't actually help me much at all lol
What are the pros and cons of pillaring with bair after shine? I think it eats shields...idk.
Help plz.
Well, except in spacie dittos, you can start your pillar on the front and cross to the back with a bair to if you are consistent it will be hard to get punished for it. They will probably have to roll.I've noticed that I've been pillaring with shine and bair. I don't know much about other than it looks cool, which doesn't actually help me much at all lol
What are the pros and cons of pillaring with bair after shine? I think it eats shields...idk.
Help plz.
yarly, it's based 100% on damage, so nair's higher damage = more shieldstun.Does nair REALLY produce more shieldstun than dair?
REALLY?!
I never ever would have guessed. It's one reason I always used dair
yarly, it's based 100% on damage, so nair's higher damage = more shieldstun.
in Scotu's thread. At first I thought it made no sense from my experience with Melee, but then I thought about it and decided that it actually makes sense, so I buy it.the hitlag and shieldstun time depend entirely on the damage of the attack
the formulas are :
hitlag = (2 + damage/3) frames ; half of it when crouch cancelled.
shieldstun = (4.45 + damage)/2.235 frames
when you use a move a lot, its damage is reduced and so are the hitlag and shieldstun, and this makes them a bit less efficient at pressuring.