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Off stage fairs are your best bet, it's something you will have to get good at. On the plus side, g&w has godly recovery, so even if you do miss it's not so bad. Especially if you can hit your opponent with your up b on the way back to give yourself some breathing room, and as Frame Imperfect just mentioned, you can follow that up b up with a real ledge guard option like a bair or another fair if you're close enough to the stage to make it back without your parachute. Don't use smash attacks as a mind game so that your opponent won't think about them anymore, then when they get to kill percentages try to hit them with up smashes/fsmash sweet spots while they're landing on stage.Oh god... I'm so inconsistent with GDubs in this game. I can't seem to land his aerials reliably. It's pretty clear at this point, for me at least, that his approach is to use aerials (which he still excels at), the dash attack and the chair (which has surprising knockback in this game!) I just can't KO anybody before 150% without a charge smash!
Has anybody found a reliable way to KO people that doesn't require me to attempt an offstage fair (with a high whiff chance)?
I find my entire g&w in this game revolves around short hop bairs. If I'm not close to my opponent I just constantly short hop bair to show them the turtle and zone them. If they have a projectile I'll try to stay in the air just above ground level, using double jump if I have to. If they have a charged projectile (shiek, samus, etc) this can make them wary of using their projectile because they're more unsure if it will hit or not and they will tend to save it from what I've noticed, allowing me to get in closer. Mixing this up with Chef has been a good enough approach for me, but I am not playing top level players.After playing for two days i notice the nerfs now lol. It's frustrating.
I don't mind the power nerf on smashes but the bair nerf is what's the most depressing. We no longer have a way to approach or shield pressure the opponent AT ALL. Yes back air was predictable as **** in brawl but at least we had the option. We have nothing now.
I sort of question who you were playing against, sorry lol. Sheik should not be afraid of using her needles when she's far away. It's a fast projectile that's hard to punish, especially against someone slower than her like gw. If it's any move she should be cautious of, it would be dash attack.I find my entire g&w in this game revolves around short hop bairs. If I'm not close to my opponent I just constantly short hop bair to show them the turtle and zone them. If they have a projectile I'll try to stay in the air just above ground level, using double jump if I have to. If they have a charged projectile (shiek, samus, etc) this can make them wary of using their projectile because they're more unsure if it will hit or not and they will tend to save it from what I've noticed, allowing me to get in closer. Mixing this up with Chef has been a good enough approach for me, but I am not playing top level players.
Chef definitely looks slightly less laggy last time I checked. And I personally think using F-air to approach somewhat like Melee G&W is the way to go.His new playstyle revolves around using his amazing foxtrot and mixing up dash attacks, fsmash/dsmash, and grabs.
I play him ground based in this game, aerials don't do it for me anymore
I still haven't hypnotized myself into using landing fair on shields because i'm still trying to keep it fresh but it may actually be safer in this game, i really haven't tested it yet
Honestly even with all the new ways to play him, he still just sucks.
Now that people started vectoring, dair at 150+ doesn't even do it anymore, and gimping is still too difficult in this game to effectively do to pretty much anyone
I also need to try keeping dash attack fresh still but it's his best damage racking option because it's so reliable, i don't think i can really get them into ko % without dash attack
@ PentaSalia Chef is def better though, I actually get a lot off chef in this game, but I don't know why. Not sure if it's faster or what
It still hits 4 times, with the first hit dealing 5% damage.Neutral Air:
Damage: 4x3
I know we were all looking forward to this move being broken with hitstun added and air dodges nerfed and I would say it doesn't disappoint too badly. It hits one less time, which is a noticeable nerf, but this is move is back with a huge buff from system mechanics.
DeLux with that name searching.You don't even know the salt I have that it's called DeLux cancelling in a video LOL
You don't even know the salt I have that it's called DeLux cancelling in a video LOL
I didn't discover it technically. Long story short, I noticed the peculiarity for the IASA on Air Dodge. I googled and youtube searched and didn't see anything. I checked about a months worth of comp threads and didn't see anything. So I made a thread and video. Then, as per standard operating procedure, I learned that Kprime discovered it before I did (which that guy knows something about the universe we don't I swear) as the first documented incidence of the mechanic.You discovered this, I think It is fair enought to use your name on this AT
I don't really believe the teleporting affects punishing her rolls. I cover rolls by just committing to a direction and attacking. Much easier than trying to do it with pure reactions, and usually safe if you miss because assuming they didn't roll that direction, you should likely be spaced out of range.I like Heavy Trampoline because it nastily consumes a significant portion of a full shield when the sweetspot connects. Is this kinda like free shield pressure? I got away with spamming it, but my friends ranted a bit about it afterwards. Plus, the gravity on gliding is reduced.
On Rosa, she can seriously get away with dash attacking and dsmashing all day, accompanied by teleporting rolls. Kinda wish she loses her teleporting when Luma's dead, but oh well. None of my friends main her.
You could play against me. I know how to use most of the characters.I used to main her.
It's pretty bad for GW lol
He has no way to approach safely. I'd like to try it again though, but I need a Rosalina to play against first. Maybe I'll hit up Wifi more in the upcoming months (Even though I haaate it)
Because Ftilt and Jab are useful now?why is his dtilt garbage unless used for forcing the opponent to do something? it's really annoying when i have that sudden melee part of me kick in and i do a dtilt, it's like what the fluck
Ftilt & Jab were always useful.Because Ftilt and Jab are useful now?
Not really. They may have had some situational uses in Brawl (don't remember much about Melee tbh) but DTilt was almost as fast as jab, had a bigger hitbox, and was safer. FSmash, while slower than FTilt, had a lingering hitbox that did its job better. The tablea have kind of turned now and FSmash/DTilt are mediocre, but they're not completely useless.Ftilt & Jab were always useful.