Dark Phazon
Smash Hero
Just curious how would you rank the heavyweights?DK is pretty trash without customs.
With customs he's ok. Cyclone is ridiculous even if you understand how it works and how to play around it.
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Just curious how would you rank the heavyweights?DK is pretty trash without customs.
With customs he's ok. Cyclone is ridiculous even if you understand how it works and how to play around it.
So who are top 5 then?They're all average to trash.
It really doesn't matter how you rank them. None of them are good.
Yoshi?/Sonic?/Pikachu?Sheik is the best imo, with Rosa, ZSS, and Diddy tailing in no particular order.
Just how I feel about it though. It really doesn't matter.
It's extra disappointing because this was the first SSB game where Sakurai/Namco seemed to be looking into ways to not make heavyweights total ass in 1v1 fights, and that would be especially important considering there's a 1v1 online mode.They're all average to trash.
It really doesn't matter how you rank them. None of them are good.
I don't think his recovery is that bad (or no where near as bad as it should be).Luigi's recovery is **** but lord if he's not a problem in this game, I don't know what is.
The heavyweights are better than they have ever been in smash bros.It's extra disappointing because this was the first SSB game where Sakurai/Namco seemed to be looking into ways to not make heavyweights total *** in 1v1 fights, and that would be especially important considering there's a 1v1 online mode.
At least we have Project M...
I don't think his recovery is that bad (or no where near as bad as it should be).
I've seen Weegees rise to the ledge from kissing the bottom blast zone. His horizontal is a problem for him, true, but not every character can intercept it without having to worry about getting hit by it and possibly stage spiked.
There's definitely something to be said for "Airbender Kong"...Ok @ Dark Phazon thanks for clearing that up, and im taking that as "heavy characters" are the large cumbersome ones not the ones with high weight (which renders the original topic of this thread counter intuitive).
As for the ranking of the heavy characters, I am curious why bowser and ddd are higher than ganon and dk. Ganon has a boatload of good tools to use which include:
-one of the only two useful ledgestalls in the game.
-some of the best kill combos In the game including a garunteed zero to death.
-one of the best aproaches in the game in his warlock drop kick.
-the best platform knockdown setup outside footstools.
I also think that although bowser has a fantastic neutral game, he lacks the combos of the other characters. As for dk, average joe has been preforming very well as of late. I dont know mutch about dk but he makes dk look good.
My listing would be
ganon
dk/charizard
bowser
Ike
Ddd
The problem is that (I believe) heavies have poor matchups with one or most of the current top tiers. Shiek eats so many heavies for lunch that she should ironically be the fattest, heaviest character in the game.Heavies ask for a different playstyle than lighter characters, a playstyle that is centered around patience. Heavies should not get less hitstun on moves because that's just a balancing nightmare waiting to happen. They already get a buff with rage augmenting their high KO percentages. Hitstun is already proportional to damage unless otherwise noted.
As for heavies rising above mid tier, that really lies in the players. Like I said, characters like Bowser THRIVE on patience. If the Bowser isn't patient, he's going to get his *** kicked. Sometimes that patience involves not attacking for a little while. Believe me, that has paid off very well where I get the stage advantage and less damage received because I waited.
I main Ganon so i know all about him but and i have comfortably destroyed DK's & Ike'sOk @ Dark Phazon thanks for clearing that up, and im taking that as "heavy characters" are the large cumbersome ones not the ones with high weight (which renders the original topic of this thread counter intuitive).
As for the ranking of the heavy characters, I am curious why bowser and ddd are higher than ganon and dk. Ganon has a boatload of good tools to use which include:
-one of the only two useful ledgestalls in the game.
-some of the best kill combos In the game including a garunteed zero to death.
-one of the best aproaches in the game in his warlock drop kick.
-the best platform knockdown setup outside footstools.
I also think that although bowser has a fantastic neutral game, he lacks the combos of the other characters. As for dk, average joe has been preforming very well as of late. I dont know mutch about dk but he makes dk look good.
My listing would be
ganon
dk/charizard
bowser
Ike
Ddd
Me as Ganon on for Glory Vs. a Good falcon. The final destination match.The heavy who struggles the most to kill is definitly Ike.
@ Dark Phazon Ike has some Lag cancel but it's not easy to do.
I don't think that heavies benefit from rage really that much. Shiek just grabs Ganon and gimps him from zero to death for example.
I think I like the reverse idea better: the recovery time from a move, be it a throw or an attack, increases when using it on larger characters, thus making it harder to combo them. Same exact hitstun and knockback, though.it would buff characters like Yoshi and Falcon, who are both very solid characters in the meta. It would have to be implemented using some kind of new variable like hurtbox cross sectional area.
I hate to say it but I feel like the only way to really make heavies stand on their own in the meta would be to give them one or more of the following:I don't think these suggestions would be beneficial to the meta though. I think the fault of these characters lies in their inherent slowness, and that the problem would remain as long as the characters were slow. At high level faster characters are better simply because they do not allow their opponents time to react to options. Even if characters like Ganon (im biased for ganon <3) experienced less hitstun they would retain thier key flaws.
I really have to agree with this.I don't think that heavies benefit from rage really that much. Shiek just grabs Ganon and gimps him from zero to death for example.
If you're talking about the article, which is in the context of Hung Gar, that's not true. It's more like you need to keep yourself close. Not necessarily point blank. For close range, we have jab, throw, klaw, bomb, and fortress.Eh we just need to jab 15 times so we can cheesekill everyone with a ftilt.
I think he was being sarcastic, since jab is Bowser's safest move.If you're talking about the article, which is in the context of Hung Gar, that's not true. It's more like you need to keep yourself close. Not necessarily point blank. For close range, we have jab, throw, klaw, bomb, and fortress.
Shellguard on dair. Buff tough guy. No flinch fsmash.@ S_B
Any specific buffs should be character specific and not general buffs. I personally think ganon is in a good spot now, and even if he wasnt he suffers from different issues than bowser or ddd.
Since this is a bowser thread, what does bowser need? What if his shell gaurd was buffed?
Half of Bowser's attacks are intangible. Matters very little when you have characters that can wait patiently outside his range then rush in the moment after he commits to a move, grab him, and combo him for 50%.You do know that their attacks out prioritize weaker attacks right? In fact, I'm sure FTilt does not have a hurt box on the fist.
They need to buff it cause it's ass and actually hurts Bowser in some fights by sending him into "molasses mode".They need to buff tough guy. Cuz I said so.
The biggest buff to Bowser would be a nerf to Shiek and Falcon.@ S_B
Any specific buffs should be character specific and not general buffs. I personally think ganon is in a good spot now, and even if he wasnt he suffers from different issues than bowser or ddd.
Since this is a bowser thread, what does bowser need? What if his shell gaurd was buffed?
Yes, you can do all of those things, but the problem facing heavies is the same reason Diddy was ultimately nerfed: he got too much of off a single grab (on the whole cast).Play footsies, bait them, go in, etc. That's how you deal with characters.
...Said every Diddy player who was against the nerf.Or learn to DI.
Heavy characters get no less off of confirms than the other mid tier characters. The top 8 ish characters are exceptions to this but they are just that: exceptions. The fact that the characters that are big and slow in this game don't have as many combo options as sheik and falcon isn't a problem that is isolated the these characters. Marth, Falco, Lucina, mii swordfighter, megaman, etc etc etc all have hardly better options than the heavies.Yes, you can do all of those things, but the problem facing heavies is the same reason Diddy was ultimately nerfed: he got too much of off a single grab (on the whole cast).
That's the same problem heavies face against these characters: one confirm = comboed for days, thus completely negating the weight advantage.
Either light, quick characters need to get less off of a grab on heavies or heavies need to get more off of the few confirms they do get.
Exactly. Moves that were too easy to land were too rewarding for landing them.The problem with Diddy was that those moves that were nerfed were too powerful on their own. UAir and FAir were stupid given their startup, range, and power.
Then maybe the real problem here is that characters that can combo >>>>>>>>>>>>> everyone else.Heavy characters get no less off of confirms than the other mid tier characters. The top 8 ish characters are exceptions to this but they are just that: exceptions. The fact that the characters that are big and slow in this game don't have as many combo options as sheik and falcon isn't a problem that is isolated the these characters. Marth, Falco, Lucina, mii swordfighter, megaman, etc etc etc all have hardly better options than the heavies.
This is the appropriate conclusion, however I am against nerfing these characters. I would like to see the meta develop further first, but since new patches are inevitable with the coming with dlc characters, I would rather have the low tiers buffed. Nintendo hasn't seemed to keen on this though, *sigh*.Then maybe the real problem here is that characters that can combo >>>>>>>>>>>>> everyone else.