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KIDs ATs (only high level Sonics need enter here) NOW WITH CHAR. SPECIFIC ATS!!!

ShadowLink84

Smash Hero
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Middle of nowhere. Myrtle Beach
Do you ever saying anything positive?
Sometimes. I am naturally pessimistic when it comes to Sonic.

Like, EVER?
Do you ever pull your head out your ***? Like ever?
seriously, all you do is say negative stuff and argue. At least I contribute. When was the last time anybody saw a ShadowLink "hey, new discovery" post?
Probably because I know its already been discovered long before I would mention it, or I feel it wouldn't be worth bringing up for one simple reason.
.I haven't found any practical usage for it.

It is simple as that, when I analyzed the move and tested it and replicated it I found it just wasn't useful. Simply because Sonic had better options or, it was just too situational.

Spinshotting onto the stage and retaining horizontal momentum? Id id that the 2nd day after spinshotting was found. Did it repeatedly, used Sonic's moves and found the situation required was much too strict and what could be used to take advantage (grabs for example) were too few in number.


The same thing when i tested methods of getting Sonic's jab lock.
The same with Sonic's down B being able to instantly turn around at the edge(testing primarily because I turned around before I was on the edge to caused a cancel)
The same with Sonic's ability to hit the opponent multiple times when SDR's near the edge.
Your instant spinjump? I figured was already discovered. So i never brought it up.

I found a good number of things but alot of the time, it just didn't work out int he long run and didn't help with the main issue that Sonic

They were often too situational to be considered useful. Hence why I keep a tight lid on things unless I feel they may matter.

By no means am I saying what you are doing is of no worth. Far from it. What I am saying is that some discoveries should be ignored since they often don't mean much in the long run.

I do test things out for Sonic Kid, but I won't mention it unless I feel they are worth bringing up. *shrug*

Let alone that how much you contribute doesn't mean anything if what you are contributing is equivalent to pissing in the ocean.



Go back and read the last sentence of the first post.
I did and I'll keep it in mind but I do aise we do not pull a Pit.
Shouldn't we focus more on getting Sonic a safe approach?
Or Setting is kill moves up more easily rather than using a convoluted method?
 

infomon

Smash Scientist
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ShadowLink, this isn't a "KID claims he discovered situational abilities with Sonic" thread. It's KID bringing up some interesting, nonobvious, situational aspects of Sonic's gameplay, that he thinks are worth bringing up with the good Sonics here. Like, "hey guys, I really think these tactics are underused, they've been useful to me a bunch lately". And we have a bit of discussion about stuff, like the iSDJ which seems underused compared to spinshotting (amongst those of us who spinshot).

We don't care if you already knew about the techs here. That's not the point.
 

JayBee

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Let alone that how much you contribute doesn't mean anything if what you are contributing is equivalent to pissing in the ocean.
I lold at that comment. ha. ha. ha.

Shouldn't we focus more on getting Sonic a safe approach?
It should always be top priority. but for the most part, we've gotten that part down. if there is anything left to look at on approach, we'd need to critically break down the character matchups to do so. which is good, and i think can be broken down even furthur, even as a move vs move basis. I like the instant DashA off block idea. im sure many thought of something like it but outright posting it doesn't hurt, even if its been talked about already.
 

da K.I.D.

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ShadowLink, this isn't a "KID claims he discovered situational abilities with Sonic" thread. It's KID bringing up some interesting, nonobvious, situational aspects of Sonic's gameplay, that he thinks are worth bringing up with the good Sonics here. Like, "hey guys, I really think these tactics are underused, they've been useful to me a bunch lately". And we have a bit of discussion about stuff, like the iSDJ which seems underused compared to spinshotting (amongst those of us who spinshot).

We don't care if you already knew about the techs here. That's not the point.
I lold at that comment. ha. ha. ha.



It should always be top priority. but for the most part, we've gotten that part down. if there is anything left to look at on approach, we'd need to critically break down the character matchups to do so. which is good, and i think can be broken down even furthur, even as a move vs move basis. I like the instant DashA off block idea. im sure many thought of something like it but outright posting it doesn't hurt, even if its been talked about already.
Thank you for this, i had actually type a long slightly flamey responce to SL but it got deleted right as I finished so ill just cut it down to this.

You need to get rid of that inui complex that you have
You are not the smartest person in the world
Just because you cant find a practical use for something, doesnt mean that there isnt one.
Ive never seen you contribute anything, so by that note you havent even pissed in the ocean.
Tenki made a discovery that you could hit people multiple time with an airial down b, at the time it might not have seemed like much, by now its quintessential to sonics gameplay. dont judge things at fact value.
If sonic has 10 highly situational kill setups, than eventually the conditions for one of them will be met, and sonic will get the kill.
Nobody needs your negativity up in here.
the closest things sonic has to safe approaches are, spaced f-tilt, basic down b, and SH f-air, and guess what... THEYRE ALL SITUATIONAL.
lastly, read the aside between ATs 3 and 4, these moves are only intended to be useful against people that are smart/skilled enough to get away from the basic straight forward up throw to up air type setups.
 

Tenki

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Tenki made a discovery that you could hit people multiple time with an airial down b, at the time it might not have seemed like much, by now its quintessential to sonics gameplay. dont judge things at fact value.
...
the closest things sonic has to safe approaches are, spaced f-tilt, basic down b, and SH f-air, and guess what... THEYRE ALL SITUATIONAL.
- lol I actually thought it went the opposite way. At the time, it seemed like HOLYCRAPGAMEBREAKER!+TIER(along side with the shield cancel). I actually don't see alot of multi-hit ASC's anymore. I think we might jump out of it too early, or they DI a certain way that gets them out of it.

- [Dash]>[shield]// [Dash] > [side-B] (> [shield])
 

Espy Rose

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Sometimes. I am naturally pessimistic when it comes to Sonic.

Do you ever pull your head out your ***? Like ever?


Probably because I know its already been discovered long before I would mention it, or I feel it wouldn't be worth bringing up for one simple reason.
.I haven't found any practical usage for it.

It is simple as that, when I analyzed the move and tested it and replicated it I found it just wasn't useful. Simply because Sonic had better options or, it was just too situational.

Spinshotting onto the stage and retaining horizontal momentum? Id id that the 2nd day after spinshotting was found. Did it repeatedly, used Sonic's moves and found the situation required was much too strict and what could be used to take advantage (grabs for example) were too few in number.


The same thing when i tested methods of getting Sonic's jab lock.
The same with Sonic's down B being able to instantly turn around at the edge(testing primarily because I turned around before I was on the edge to caused a cancel)
The same with Sonic's ability to hit the opponent multiple times when SDR's near the edge.
Your instant spinjump? I figured was already discovered. So i never brought it up.

I found a good number of things but alot of the time, it just didn't work out int he long run and didn't help with the main issue that Sonic

They were often too situational to be considered useful. Hence why I keep a tight lid on things unless I feel they may matter.

By no means am I saying what you are doing is of no worth. Far from it. What I am saying is that some discoveries should be ignored since they often don't mean much in the long run.

I do test things out for Sonic Kid, but I won't mention it unless I feel they are worth bringing up. *shrug*

Let alone that how much you contribute doesn't mean anything if what you are contributing is equivalent to pissing in the ocean.




I did and I'll keep it in mind but I do aise we do not pull a Pit.
Shouldn't we focus more on getting Sonic a safe approach?
Or Setting is kill moves up more easily rather than using a convoluted method?
This.

10truthinesseseses.
 

TwinkleToes

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Thank you for this, i had actually type a long slightly flamey responce to SL but it got deleted right as I finished so ill just cut it down to this.


Tenki made a discovery that you could hit people multiple time with an airial down b, at the time it might not have seemed like much, by now its quintessential to sonics gameplay.
You misused the word quintessential @.@

What a noob.









I'm just fuckin with you man.
Good things. I like the idea of using the dash attack to punish, and possibly set up for a combo. As for the ISDJ I don't necessarily think the idea is new, and I think why people prefer the spinshot is because it's faster and better at seizing advantages on stage. I do however think that off stage gimp attempts should be set up with a SDJ and not a spinshot, so there is always that.
 

TwinkleToes

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Oh and by the way, SHADOWLINK, if there were anything other than convoluted means of killing with Sonic we'd probably have found them by now. Since complex doesn't translate directly to ineffective, we're just trying to explore alternate possibilities. If you think you've found some simple and straightforward way to land a forward smash easier (like knocking the controller out of your opponent's hand) feel free to post it and then we can all come into your thread and ridicule you instead.
 

JayBee

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spin shot is faster, but not always better IMO. As for me, Anything that mixes my game up or stabbs the monotomy of my game in the heart is a good thing.
 

da K.I.D.

Smash Hero
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You misused the word quintessential @.@

What a noob.
lol i was more worried about spelling it correctly...

If you think you've found some simple and straightforward way to land a forward smash easier, feel free to post it and then we can all come into your thread and ridicule you instead.
lolz, you know its epic when you get toes out of his own thread...

spin shot is faster, but not always better IMO. As for me, Anything that mixes my game up or stabbs the monotomy of my game in the heart is a good thing.
right, the thing about spinshotting is that it really limits your options by taking away your second jump.

i MMd pikapika in a melee ganon ditto, and another friend of mine was trash talking me, and that made me realise how important double jump mindgames are. thats what make iSDJ so much better is that it really opens up your options by retaining your double jump.
 

Sonic Orochi

Smash Ace
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Jan 26, 2008
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#3 works at Green Greens. o_O Just do it quick enough or use Reversal Side-B instead of dropping from the ledge and then Side-Bing.

Unfortunately, at FD all you get is Spinshotting directly under the stage. xD
 

CaliburChamp

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Useful stuff, useful thread :)
Anyways, to elaborate on something... I found out that at the end of Sonic's dash attack, the part where it is weaker, it is much easier to combo into something else like B-air. Try to make the last parts of Sonic's dash attack to hit your opponent, it pops them up perfectly for a B-air or F-smash. Although dash attack to b-air works more often.
Definitly worth a learn.
 

Tenki

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Useful stuff, useful thread :)
Anyways, to elaborate on something... I found out that at the end of Sonic's dash attack, the part where it is weaker, it is much easier to combo into something else like B-air. Try to make the last parts of Sonic's dash attack to hit your opponent, it pops them up perfectly for a B-air or F-smash. Although dash attack to b-air works more often.
Definitly worth a learn.
Leser knockback = lesser hitstun.

It's not good if your opponent is familiar with this or your dash attack is a ittle stale. Too low and you'll be in range of a D-air before you can do anything.
 

Sonic Orochi

Smash Ace
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We sure are seeing more of you Sonic Orochi.
Finals are (almost) over... so I have some more time to hang around here. xP

And, since I'm posting here, just to mention: Platform (Battlefield's for example) -> run to the edge -> fastfalled SC (1 charge) = fast SDR.

I dunno, it looks cool and is really fast. Good to throw in during the game if you think your opponent isn't going to expect it.
 

ShadowLink84

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You need to get rid of that inui complex that you have
You...must be kidding Kid. No seriously.
Inui=superiority complex and elitist
me=pessimistic *******.
If you cannot differentiate a clear difference between the two then don't make comparisons since they are extremely inaccurate and STUPID.
You are not the smartest person in the world
I love large assumptions.
Where have I ever gave that idea?
Just because you cant find a practical use for something, doesnt mean that there isnt one.
Mmk
Ive never seen you contribute anything, so by that note you havent even pissed in the ocean.
The fact you missed the point of this analogy made me laugh.
Hint: pissing in the ocean is not a good thing.
Tenki made a discovery that you could hit people multiple time with an airial down b, at the time it might not have seemed like much, by now its quintessential to sonics gameplay.
Considering it was then found what we could do out of ASC other than just WOMFG MULTI HIT.

Where exactly have I said WOMG IT DOESN'T WORK without stating why?
obviously you just skim my posts and are assuming my statements.


dont judge things at fact value.
You don't read my posts do you. I TEST every single aspect of it.
You would understand this if you actually read my posts rather than strawmanning them,
If sonic has 10 highly situational kill setups, than eventually the conditions for one of them will be met, and sonic will get the kill.
If you place 100 guns in the hands of 100 blindmen, eventually you'll get a bullseye.
What you aren't understanding is that the bulllseye isn't standing still.
Nobody needs your negativity up in here.
Cause all we need is steak ~_^
the closest things sonic has to safe approaches are, spaced f-tilt, basic down b, and SH f-air, and guess what... THEYRE ALL SITUATIONAL.
Thanks for mentioning the obvious, now what exactly is your point other than supporting what i said about Sonic lacking safe approaches.

lastly, read the aside between ATs 3 and 4, these moves are only intended to be useful against people that are smart/skilled enough to get away from the basic straight forward up throw to up air type setups.
We already assume high level play so we shouldn't even say "this is only for highly skilled players."
Don't know why you put it there to be honest.

In anycase why do you assume I take things at face value when I clearly state "I test them".
Obviously I tested the jab lock situation with SDR~footstool~Dair otherwise I wouldn't have said anything.

If you still cannot understand I'll tl;dr it for you.

T;dr: Stop pissing in the ocean. Drop some ****ing glaciers!
Just don't get pissed when someone tells you something you don't want to hear which seems to be the case in alot of your posts.
 

CaliburChamp

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Leser knockback = lesser hitstun.

It's not good if your opponent is familiar with this or your dash attack is a ittle stale. Too low and you'll be in range of a D-air before you can do anything.
True, but there's another factor to take into thought. When you hit with the last parts of the dash attack, Sonic end's the dash animation and can perform B-air. Unlike hitting with the first or middle parts of the dash, your opponent has time to move away before the dash animation ends.
 

da K.I.D.

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You...must be kidding Kid. No seriously.
Inui=superiority and elitist
me=pessimistic *******.

If you cannot differentiate a clear difference between the two then don't make comparisons.

I love large assumptions.
Where have I ever gave that idea?

Mmk

The fact you missed the point of this analogy made me laugh.
Hint: pissing in the ocean is not a good thing.

Considering it was then found what we could do out of ASC other than just WOMFG MULTI HIT.

Where exactly have I said WOMG IT DOESN'T WORK without stating why?
obviously you just skim my posts and are assuming my statements.



You don't read my posts do you. I TEST every single aspect of it.
You would understand this if you actually read my posts rather than strawmanning them,

If you place 100 guns in the hands of 100 blindmen, eventually you'll get a bullseye.
What you aren't understanding is that the bulllseye isn't standing still.

Cause all we need is steak ~_^

Thanks for mentioning the obvious, now what exactly is your point other than supporting what i said about Sonic lacking safe approaches.


We already assume high level play so we shouldn't even say "this is only for highly skilled players."
Don't know why you put it there to be honest.

In anycase why do you assume I take things at face value when I clearly state "I test them".
Obviously I tested the jab lock situation with SDR~footstool~Dair otherwise I wouldn't have said anything.

If you still cannot understand I'll tl;dr it for you.


T;dr: Stop pissing in the ocean. Drop some ****ing glaciers!
If you tested every aspect, youd find a practical use for this stuff. but either way...

im getting tired of your bs in general, it doesnt matter how you want to package it, from now on, if you arent on topic, and if you dont refrain from bashing i will report you.
 

ShadowLink84

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Yes, SL, all we need is

STEAK
XD you saw that huh

True, but there's another factor to take into thought. When you hit with the last parts of the dash attack, Sonic end's the dash animation and can perform B-air. Unlike hitting with the first or middle parts of the dash, your opponent has time to move away before the dash animation ends.
The dash animation ends 20 frames after your hitbox disappears. The hitstun that results doesn't last long enough for you to jump and then bair the opponent. You're better off using the middle or beginning part of the dash attack since you're carried a good distance away and thenc an Ftilt/Utilt the opponent when they attempt to react. Or just shield. Shielding is nice.


By the way if you have tap jump off.
you can perform OOS attacks by hitting jump and then whatever the attack is.
So if I am using Marth I hit jump then ^B and I'll gain the same benefits if I had tap jump on (invincibility frames)


If you tested every aspect, youd find a practical use for this stuff. but either way...
You... must be joking right?
What did I just say?
I tested EVERY aspect. The spinshot onto stage, every aspect. Only thing that can be used is a grab/jab/Dsmash (since it slides a little bit).
Everything else immediately stops Sonic's movement on the ground.

Try it against an opponent. They can EASILY just jab/Ftilt/Dtilt and stop your attack.

Stop skimming.
im getting tired of your bs in general, it doesnt matter how you want to package it, from now on, if you arent on topic, and if you dont refrain from bashing i will report you.
Off topic? In what way? We are discussing the AT's and their aspects. My argument is that these AT's are not useful to the metagame.
If you don't want me questioning you, then say "Don't discuss the AT's".
Bashing? In what way? So if I question the fact that your AT's are extremely situational and not very useful thats bashing?
When I explain to you that the AT's being situational and lacking in versatility that's bashing?
What about where you flat out lie and bash me?

"You do not contribute." you know that ratio I provided about Marth vs Sonic being 65:35? I gained it from speaking with Emblem Lord.
That 50:50 matchup ratio? From speaking with Delicious cake in the ZSS topic.
The 50:50 /50:45 ratio with Mario? From the mario boards.
I did the same thing with the other boards and on several occasions I had to deal with things like "lol i just jab you and you die". Not contributed indeed.'

Now go ahead and click that report button because even if I do lose a point or two, I know for a fact I was not in the wrong for questioning you.
 

infomon

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The point is that it was often claimed, around Brawl's release, that there was an advantage to leaving tap-jump on; up-B and up-smash OOS were immediate, you didn't need to drop the shield first. Then it was discovered that jump-cancelling allows the same advantage for ppl with tap-jump off. If you don't mind the additional tech skill...

.... anyway, it's sorta nonobvious. But I think most ppl here know it already, but w/e, no reason not to bring it up I guess.
 

ShadowLink84

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sooooo...
youre saying that you can jump out of shield with tap jump off?

I thought every one knew that...
Alot of people think heavy armor=super armor.


The point is that it was often claimed, around Brawl's release, that there was an advantage to leaving tap-jump on; up-B and up-smash OOS were immediate, you didn't need to drop the shield first. Then it was discovered that jump-cancelling allows the same advantage for ppl with tap-jump off. If you don't mind the additional tech skill...

.... anyway, it's sorta nonobvious. But I think most ppl here know it already, but w/e, no reason not to bring it up I guess.
From what i have seen most people actually don't notice it.
Most Sonic's usually keep tap jump on because of that reason.
 

Espy Rose

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Personally, I don't use it too much.
Infact, I don't use OoS upsmash/upB at ALL.

I'm serious.

It's because I'm under the influence that Tap Jump + Sonic = lulstupidz.
 

ShadowLink84

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OOS > Retreating jump > ASC
The ASC is actually not that good.
Primarily because of the start up and its vulnerability.


On an itneresting note, I was playing green ace and the Down B broke his egg during the start up point.
TO my knowledge yoshi's eggs have an extended hitbox similar to a bomb so thats shouldn't have happened.
 

da K.I.D.

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f-air
f-tilt
d-tilt
jab
b-air

all decent OoS options
and iDA is very good.

SL
I believe that the current name for that is OM NOM NOM NOM frames
 

Tenki

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Its cause there really is no point for OOS anything for Sonic.
He just doesn't gain any benefit from it. Which is also part of what sucks for him.
His OOS options are poor.
sort of. It depends on what your opponent is doing though. If it's something like MK's tornado, you can shield it then chase after it and grab or dash attack. If it's something like MK's F-air misspaced, I think you can jump an F-air out as soon as the last hit makes contact with your shield.

But yeah, for the most part, his OoS options don't really pack much punch or speed to match.

SL
I believe that the current name for that is OM NOM NOM NOM frames
"Omnomnom frames" are when it's landing and just eats the projectile/attack altogether and continues on. It's referring to this perceived 'high priority' portion of the ASC during the ASC>SDR transition that we're not sure really exists or not, though we've seen it a few times.

still needs more testing lol.

-------------------------------

ShadowLink does contribute, but he often does it outside of the Sonic boards. He was the one who argued alongside with me the first time we visited ZSS boards for matchup info when everyone was still spamming crap here lol.

He also tended to show up in tier/matchup discussions concerning Sonic in other boards.

:l
 

ShadowLink84

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f-air
f-tilt
d-tilt
jab
b-air

all decent OoS options
Ike and Snake have ebtter jabs.
MKL and marth have better Dtilts anda number of others
Ftilt is taken by against MK and marth and a few others.

Bair is...not good.

In comparison to other characters you realize that Sonic's OOS options are poor since most of the cast can out do him int hat aspect.
SL
I believe that the current name for that is OM NOM NOM NOM frames
Let me be specific.
When I smacked into his egg I did it while I was in the air. I wasn't int he ASC~SDR transition.
I think I have a video I'll PM Tenki and you if I still have it.
if I had a gamebridge I could record it and upload to youtube but I won't have one until at least next week.

Edit: Tenki we need to play sometime. I miss our retardedly stupid matches where we decide to copy each others behavior.
 

da K.I.D.

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i believe that was what i said, that he doesnt contribute here.

either way, this thread doesnt need his negativity

EDIT
just cause you say it, doesnt make it so.

back air out of shield is good, but like everything else, its situational.

if you are playing MK and you expect a down smash, you can jump over it oos and nail him with a back air.

in comparison to other characters sonics oos is decent and including iDA, its actually pretty good.
 

Tenki

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Ike and Snake have ebtter jabs.
MKL and marth have better Dtilts anda number of others
Ftilt is taken by against MK and marth and a few others.

Bair is...not good.

In comparison to other characters you realize that Sonic's OOS options are poor since most of the cast can out do him int hat aspect.
lol oh. Of course he's worse in comparison. That doesn't remove from their apparent usefulness for Sonic though. If you have a move to punish moves OoS, then you have an OoS punisher. Awesome.

Let me be specific.
When I smacked into his egg I did it while I was in the air. I wasn't int he ASC~SDR transition.
I think I have a video I'll PM Tenki and you if I still have it. not me though, I don't record/upload videos.
if I had a gamebridge I could record it and upload to youtube but I won't have one until at least next week.

Edit: Tenki we need to play sometime. I miss our retardedly stupid matches where we decide to copy each others behavior.
Maybe it's an egg thing.

We should play maybe the end of this week :laugh:
 

Camalange

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Oh, so I mentioned something in Kojin's thread, but I'll post it here too.

I know this has been discussed before, but I wanted to bring it back up. We all know that the SideB "hop" can go straight into a FSJ. So, a funny thing to do is to continually footstool someone to the ground every time they try to get up. It works better than you'd think too. It puts your opponent in a near helpless position, and the hit from the hop can slightly increase their damage. If it works the first time, it's almost guaranteed to work a second or third time.

:093:
 

ShadowLink84

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lol oh. Of course he's worse in comparison. That doesn't remove from their apparent usefulness for Sonic though. If you have a move to punish moves OoS, then you have an OoS punisher. Awesome.
Yes but the speed at which he can use thema s well as the range he'll typically be in, isn't really good @_@

Maybe it's an egg thing.
Double checked it, doesn't break the ASC during the beginning of whcih it is used but breaks it every other time. I'll test it on other projectiles and attacks later.
We should play maybe the end of this week :laugh:
You suck...

Oh, so I mentioned something in Kojin's thread, but I'll post it here too.

I know this has been discussed before, but I wanted to bring it back up. We all know that the SideB "hop" can go straight into a FSJ. So, a funny thing to do is to continually footstool someone to the ground every time they try to get up. It works better than you'd think too. It puts your opponent in a near helpless position, and the hit from the hop can slightly increase their damage.
yeah, Malcolm actually does that though with the down B after the second hit. its a psuedo shuttle loop of ****.

by the way I was playing xzax. I got *****. MK's are so difficult for Sonic. =(
 

Tenki

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ooh did you get to play xzax offline?
every time I played him and won on AiB ladder over the summer, he'd disappear, like ragequit or something :l

Oh, so I mentioned something in Kojin's thread, but I'll post it here too.

I know this has been discussed before, but I wanted to bring it back up. We all know that the SideB "hop" can go straight into a FSJ. So, a funny thing to do is to continually footstool someone to the ground every time they try to get up. It works better than you'd think too. It puts your opponent in a near helpless position, and the hit from the hop can slightly increase their damage. If it works the first time, it's almost guaranteed to work a second or third time.

:093:
The damage and actual control is really minimal though. If you guess wrong, your opponent will be back in a 'neutral' state lol. it's cool, but it's probably better to just go ahead and punish with a grab or spindash.
 

JayBee

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ooh did you get to play xzax offline?
every time I played him and won on AiB ladder over the summer, he'd disappear, like ragequit or something :l



The damage and actual control is really minimal though. If you guess wrong, your opponent will be back in a 'neutral' state lol. it's cool, but it's probably better to just go ahead and punish with a grab or spindash.
I'm Kojin and I approve this message. Hope. Change. Steak.
 
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