I'm guessing that this was caused from the SL vs KID stuff in the DDD infinite ban threads, lol.lol KID always has his little vendetta against SL.
Well, the underlying reason anyhow.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm guessing that this was caused from the SL vs KID stuff in the DDD infinite ban threads, lol.lol KID always has his little vendetta against SL.
@pulling this off:KID AT #6
The KID CG!!
Normally I would put in some kind of quote or video to explain what the KID CG is, but since I dont have any vids of myself doing it, I have to settle for a poor imitation. loljk.
http://www.youtube.com/watch?v=rl44vnqg16U&feature=related
the first move of the game.
up throw to more up throws at 0 damage.
Ive seen many different versions of this, with sonic doing various things to lead into the next grab, but the one that i feel is the most effective is to include the DDP into this string.
When you do the first foxtrot away from them it gives them a false sence of security that they can just land, but with the dash pivot you can instantly be moving at max speed in the opposite direction, and then get a running grab on them right as they land.
At my tourney on sat. i pulled this off on a D3 and got him from 0-75 doing only this string.
Since up throw is his most damaging throw, as well as his best set up, you need to keep in mind 2 things.
You should want to milk this CG for all is has, but as a skillful reader, you should know your opponent and their character well enough to know how many times you can smack the duck before they learn.
In most of my experiences the average comes out to about 2-3 throws before they stop airdodging on instinct and jump to get away. Now if you can predict when that will happen, you have the option at that point to go for the shinku KID combo, which entails pulling off this up throw chain 2-3 times, than when you know they are going to jump out, that is your oppurtunity to jump, hit them with an up air, double jump, to hit them with another up air, and than USE THE BOOST TO GET THROUGH!!
...erm...
ahem...
and than use the spring invinciblity to go right past them and any counter attacks they might have tried to use and than hit them with a down air, which will net you anywhere from 45-65 damage depending on a few factors.
Now after that combo, the foe is sent a good distance away but since you just pulled off an AC down air, you are still free to chase them and camp their landing or continue attacking however you see fit. A good follow up to this is to wait for about half a second after the down air, and then run and pull a hyphen smash under them right before they land, 90% of the time, their brawl instincts will make them try to airdodge into the ground and we all know that doesnt work against sonics hyphen smash.
With this AT im, open to new ideas, i just think that this is the most effective, flashy, and tech skill heavy way to pull it off. and the flashyness does belie its substance since the whole dash around the stage, while the opponent is in hit/dodge stun above the stage, makes sonic harder to follow than normal when the other guy tries to figure out what you are doing.
twenty dollar money match says otherwise.lol SL sucks.
Rofl ragequit
I highly doubt it. With your nasty temper all I have to do is side taunt you and you'll flip out and toss your control at the t.v.too much lul in this thread right now...
im going beat SL's Azz with a shinku Kiduken and make him ragequit.
I bet on me if that counts!My bet is on DA KID. Beat his @$$
Killed In Douglas.youre only betting on the acronym SL, because you dont know what the acronym KID stands for.
not cool.Knuckles Is Dead!
I never actually realized that K.I.D. could have been an acronym.youre only betting on the acronym SL, because you dont know what the acronym KID stands for.
@ KID
john
da J.O.H.N.
Killed In Douglas.
Knuckles Is Dead!
Jesus, people, whats with all the death, GD...I never actually realized that K.I.D. could have been an acronym.
Killed in Defense?
Killed in (self)Defense?
nah, probably not, because "killed in defense" sounds..
yes, to both. he tried hard on the first one though, even though that's not a language. >_>4. is gf actually speaking muslim or just being offensive
Tenki you're a sandman too?yes, to both. he tried hard on the first one though, even though that's not a language. >_>
Get back on topic?
Boom boom aahhhh jihad Allahu Akbar
--> "Boom boom aahhhh jihad God is great"
....
ಠ_ಠ
Well, it's not that they're not good as it is that we're familiar with them.someone said that KID's AT's werent good? they actually helped me out against EMZ. his stickin olimar was no match for iSDJ.
nop.Tenki you're a sandman too?
I love that character, but I came up with my name before that show even came out, but since we have the same name, I wanted to cosplay as him.good for u. you are the last one to notice that.
I always thought your name was a play on "Death the KID" the character from Soul Eater...
hes filipino,Tenki you're a sandman too?