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KIDs ATs (only high level Sonics need enter here) NOW WITH CHAR. SPECIFIC ATS!!!

TwinkleToes

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I have a visual comparison :x
I don't want to be bothered thinking of some scientific way of proving this >.<
 

Camalange

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Yeah, the fact that Sonic can hit the sandbag with his bair without the tip of his toe even touching it kinda proves it. I know for a fact bair isn't THAT disjointed. Giant sandbag hitbox is giant.

:093:
 

da K.I.D.

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how much?

if you are going to say things like this can we get some data on how big it actually is? cause if you guys just say that sndbag isbig, it doesnt really accomplish anything
 

Camalange

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prove that the bag is disjointed please
do the testing please...
how much?

if you are going to say things like this can we get some data on how big it actually is? cause if you guys just say that sndbag isbig, it doesnt really accomplish anything
^This post makes more sense now. Before you just simply said prove it's disjointed :p

I'll see what I can do.

:093:
 

Anthinus

Smash Journeyman
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WTF? who the hell are you and why do you know me?

seriously though, what vids of me have you seen cause the most recent ones i have are like 4 months ago and terrible IMO. not to mention that KIRK KIRK KIRK KIRK KIRK KIRK KIRK (lol namedropping) wont get my effing videos up from last month.
The last I saw from u was about a tournament... Upload something new for me to see!

I'm busy these days, but I'll be less busy in January. I'll post more often then...
 

da K.I.D.

Smash Hero
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NEW SECTION!!!

KID Theory!


Seeing as I dont really have a Wii to test things on, there are many time where I come up with ideas but cant test them due to not beign able to play this game whenever I want.

Hopefully more people like magnum can help me out and test the theorys that i post on here. I have to get them down in writing since im very prone to forget things.

Now should my ideas prove not to work, they will stay up as theory, so as to possibly give the other members of the boards ideas on stuff to come up with on their own. But should they come to fruition as i would like them to, they will graduate and become official KID ATs

with that done...

KID theory #1

Back air!!


It should be known that back air is sonics highest priority airial. I was thinking about how to make my sonic take less damage and thus survive longer. The obvious plan is to work on my DI and learn the ability to get out of multi hit attacks. This is very good and I suggest all serious players do it. But if that option fails you, we all know sonic's spring allows him to get out of bad situations. But the down side to that is that it leaves him with out any b moves, and thus he becomes very vulnerable to land camping.

Now, Ive done very limited testing on this, and it seems that performing back air when entering your opponents range can ensure your safe landing since back airs hitbox is pretty big and disjointed.

The only sitch so far where I know this works is against snake (its like the only match I even know anymore). When he down throws you, your best option to avoid a follow up is to wait about a half second and stand straight up and immediately spring. The snakes timing will rarely be good enough to regrabb you out of this. but than he gets the chance to land camp you with up tilts (a rediculously good land camping move by the way.) but ive personally held a great amount of success DIing as far away as I can from snake and spacing back airs. It frequently beats out his up tilt

I reallise up tilt isnt nearly as disjointed vertically as horisontally but its still impressive that back air can beat it.

I would like to see what other land camping moves back air can hit through.
Oli's upsmash?
MKs Tornado?
Up tilt?
up smash?
up air?

Also


Box Tech #2

Rampaging-Back-Air-Grab (sorry, I cant think of the Box name for it)


Boxob found out that a good approach option against projectile spammers, is to spinshot, to a back air which will naturally be sheilded and than you can grab the opponent.

Since it uses Sonic's incredible movement options it can usually catch opponents off guard, which is what allows Sonic to get the grab in.

But this move also brings up:


KID Theory #2!!

Back air Grabs

It is understood that Box Tech #2 is effective because of the off-beatness of the move

But i had a thought.
We all know that back air has almost no lag, no matter when you land it. But What if Box Tech #2 is possible as a general move, simply because, if initiated at the right time (right before you hit the ground) the sheild-stun frames of the sweetspot back air is higher than the number of frames in landing the back air and grabbing put together.

That would be amazing for this character. since grabs are mostly agreed to be sonics best way to rack damage.
IF it is true that a grab is inescapable after this, Sonics standing will most certainly improve, because he will become a much better character. seeing as sonic basically doesnt have any garenteed damage moves except for KID AT #7

Anyone that is concerned with sonic becoming a better character, I humbly ask that you test these theorys out for me.

It will be HIGHLY APPRECIATED.


@anthinus
I dont expect you to post too much or get back to me all that quickly, I remember how busy of a man you are...
 

Camalange

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I gotta say KID, I'm impressed with the different scenarios and theories you come up with. Not bad.

I'm terrible at "theorizing" so you guys give me different ideas to work with :D

EDIT: It's Rampaging Bair Grab.

:093:
 

da K.I.D.

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@cam
no after he told us about it, boxy came up with another name for it, that, like everyone of his moves, has "box" in it

EUREKA!!!

I just remembered it

Box cutting!

EDIT
its ok if you cant test it, i wont hold it against you, I just dont want my theorys to be lost in the sands of time without being tested, or for somebody to randomly pop in, say "this is horrible and will never work" and than leave.
 

~TBS~

Smash Champion
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guys? i been doing this alot against EMZ! its good, it works, and it definitely helps. Either I use spinshot or iSDJ, it works. I will experiment with it again if you guys have any questions. uh, i have been experimenting at the tourney and on my friends, and think i came onto something. Spring as we all know is multipurpose. Now, i have tested this out and have came out with interesting results. Baiting someone onto the spring at the edge of the stage while they recover, and then go Anthius on them. I cant say this will work all the time, and it is a rip-off Anthius combo, but I thought it was just something to tell you guys. Sorry if its bad...
 

TwinkleToes

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Rampaging bair grab is the one you listed.

Boxcutting is when they don't shield and it ***** them.

:093:
Buxcutting **** is taking it a bit far though isn't it?

I mean, I'm a hard *** mutha f*ckin... gangsta... up in this shiz... Tupac Shakur...
but still even for me this seems a bit demented.
 

da K.I.D.

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because it is legit,

everything he names sounds so ****.

you cant tell me turning to the guy next to you and saying "he just boxdived you" isnt funny as hell

the whole category of "box techs" sounds madd official too.
 

Boxob.

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I will say, they have a nice ring to them. But I mean I do a lot more than just bair out of a spinshot. I use it alot to follow up moves into Uair and fair. If a spring is on the ground, I spinshot over to it Dair, hit the spring, use my spring. Box dive.

:093:
 

Jim Morrison

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You know how to have sex with Sonic. Get in some OMG I need to escape situation. Do a grounded spring and tilt the stick slightly backwars afterwards. Now do a D-air on the spring and keep D-airing. People always do canceled D-air, but it's too predictable at times. Spring D-air is too good.
 

Chis

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I think the time it takes for the 3rd hit box to come out is too long to sustain the jab lock effect.
 

Chis

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Well I did do a jab lock. Then see the time it took for the hit box to come out. Then compared the times before making that post. But maybe you're right.
 

TwinkleToes

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My understanding is the problem is not so much timing as knockback. There are a ton of places (especially in the more complicated setups) where just a little too much knockback will screw everything up.
 

Anthinus

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I tested a bit your theory #1 against Oli's USmash... Bair seems to pass the attack hitting Olimar in the nose...
 

Chis

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Auto-stutter

Perform a jump or SH --> Tilt backwards slightly on your control stick --> As soon as you land on the ground , do a forward smash with the C stick

If done correctly, Sonic should perform a stutter stepped Fsmash. Do for reacting options + more range.

Sonic's Craq walk?

Perform a juno or SH --> Tilt backwards slightly on your control stick --> Continue tilting the control stick backwards

Sonic should slide a bit. However no sliding Forward smash :( Good for distancing yourself.

 

Ayaz18

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yo for the kid AT 2 involving the three hit combo, I find it more dependable if you do the three hit combo then dash and cancel you spindash (side B) instead of doing the screeching halt because it's faster.
 

Tenki

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does anyone ever spinshot into aerials?

like, to hit an aerial opponent (eg, Peach)

I was also wondering if anyone's ever jumped over GAW's B-air and punished it overhead.

The only competent GAW's I play are online so it's kind of hard to do there, but I'm pretty sure it's easier offline.
 

Katakiri

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does anyone ever spinshot into aerials?

like, to hit an aerial opponent (eg, Peach)

I was also wondering if anyone's ever jumped over GAW's B-air and punished it overhead.
I do that all the time against Peach, Meta Knight, & really anyone that thinks that they're safe from Sonic in the air.

I've tried to punish that B-Air anyway I can but only D-air seems to work. I usually time my jump or the D-air wrong & end up getting hit by the B-air or pivot grabbed. Fighting G&W just works my nerves to much for that I guess. -_-
 

Camalange

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does anyone ever spinshot into aerials?

like, to hit an aerial opponent (eg, Peach)

I was also wondering if anyone's ever jumped over GAW's B-air and punished it overhead.

The only competent GAW's I play are online so it's kind of hard to do there, but I'm pretty sure it's easier offline.
I thought that's what it was meant for, lol. Heck, it's all I really use it for.

I very rarely use spinshot to recover, because I feel safer just using a SideB and jump cancel and it usually gets more distance anyway.

:093:
 

Boxob.

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I spinshot mostly into Bair. But I also regularly use all fair and uair out of it. Uair's especially cool, cause it just has nice flow to it.

Let's say you bair someone light like toon link, or G&W. Spinshot Uair to follow up.

It's sexy.

:093:
 
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