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Killing with the young boy.

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virtuososteve

Smash Apprentice
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Hey im going to a tourney on saturday and i was wondering if u guys that have tourney experience could give me some tips on DDD, Falco, Kirby, and MK. Because im used to snake and marth users and a little falco but not a lot. I never play MK's even though he's my 2ndary and the only DDD ive played that was decent beat me at the last tourney i went to. so any tips please and things to watch out for would be Greatly appreciated
 

Sosuke

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Wouldn't this be easily punishable when taking out the bomb? Seeing as you hop above the ledge in order to take out the bomb.
You don't have to jump over the edge, you just have to be able to grab it.
So you can just drop more before jumping to avoid that problem.
But if your opponents not close to you, might as well just be lazy and do it like that.

Hey im going to a tourney on saturday and i was wondering if u guys that have tourney experience could give me some tips on DDD, Falco, Kirby, and MK. Because im used to snake and marth users and a little falco but not a lot. I never play MK's even though he's my 2ndary and the only DDD ive played that was decent beat me at the last tourney i went to. so any tips please and things to watch out for would be Greatly appreciated
Sorry never been. I'm sure others have tons of advise though. MK advice at least. Check the match-up thingies


And another thing Santi, when someones grabbing the edge when I'm trying to recover, I never arrow.
Bomb and Boomerang at the edge are much better because they last long. And shoot an arrow upon return of the boomerang.
Just thought I'd randomly throw that out there. =P
 

Lobos

Smash Master
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Hey im going to a tourney on saturday and i was wondering if u guys that have tourney experience could give me some tips on DDD, Falco, Kirby, and MK. Because im used to snake and marth users and a little falco but not a lot. I never play MK's even though he's my 2ndary and the only DDD ive played that was decent beat me at the last tourney i went to. so any tips please and things to watch out for would be Greatly appreciated
DDD and falco- don't get chained grab

Kirby and MK - Spam items when you have distance, and make them come to you
 

Yukiwarashi

Smash Champion
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Oh god, DDD...

Be extremely gay. That ******* is just going to stay in his shield all day waiting for you to try and smack him with your limited sword range. Spam the hell out of him, his Waddle Dee army is nothing compared to your projectiles. Rack up as much damage as you can, and then move in with Zair as an approach and finish him off. For me he's a lot easier to kill when he's in the air using the delayed up air tactic, but if he's at the edge at around 130%ish and you believe you can forward smash him, go for the gold.

As for Metaknight...well, it's not going to be easy, man. Everyone hates Metaknight. Always keep a bomb on hand. Like what I'd do is shoot an arrow, pluck a bomb, fire another arrow and maybe a boomerang. Keep in mind when the bomb is about to explode and throw it. The reason you have to keep a bomb on hand is in the event that your MK opponent is a Whorenado spammer. Bombs stop the Whorenado. If you're above him while he's using his Whorenado, down air is good. Besides that, it's going to be a tough battle. Using your projectiles to rack up damage and see if you can spot openings. Never underestimate Metaknight's range...always assume the worst. When Metaknights are in panic mode down smash mayhem begins, so don't get too close. Just weave in and out.

I hope that helped in some way. ^^; Good luck at your tournament. Make us proud. :laugh:
 

Trifroze

all is cheese, all is jank
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DDD shouldn't be much of a problem, it's easy to land hits on him. Just don't camp for too long cause he'll start throwing waddles at you and they block at least half of your spam and maybe even hit you. Also avoid getting grabbed and watch out for bair when you're offstage. DDD is very easy to kill because of his big size and slowness.

Falco is a bit harder imo, he has a reflector and can also chaingrab you so watch out for those. You shouldn't camp too long on this one either because of Falco's laser and reflector. Stay pretty close and try to get him offstage and gimp his recovery.

Kirby shouldn't be a problem either, when/if he swallows you to copy your ability do a dair immediately after he spits you out, it should hit him 100% surely. Camp a lot and don't fsmash too much because the second hit usually misses.

MK will be a problem, spam as much projectiles as possible and watch out when you get offstage...if the MK player is good don't try to fight back in air, just air dodge instead. Your fsmash's second hit will miss MK as well because he's so small and light. At least for me, against MK dair and any fast attacks + projectile spam work pretty well.
 

Sosuke

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This is so a Q&A thread.
BTW I'm working on some stuff for you guys. =P
 

Trifroze

all is cheese, all is jank
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^What stuff? At least tell when it's going to be done, you got me curious!

Also I'm making a combo video right now. It'll consist of many short clips and a few little bit longer ones, but it'll be full of action. =P I have around 40 clips right now and I need 20-30 more so it'll take a couple more weeks if I keep getting those clips at the same rate as I do right now.
 

Sosuke

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^
Equals P is MY thing! >_> Jk
and STUFF stuff!!! Dx lol you'll see.
It'll be done by tomorrow hopefully.
It's just things that could be useful.
 

SonicFire

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This "stuff' better include 20% more arrows and bombs.=]

I'm making a Kirby combo vid, so much punishing it's not even funny...
 

Sosuke

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O_O
It's not a combo vid dammit.
>_>
 

SonicFire

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The combo vid part was a response, or sort of like a response, to Twiliz.=P

As for you, sasuke, I don't have any idea of what you're planning.=/
 

Sosuke

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Oh.
Okay then. Good. =)
Ughh I just finished recording maybe there are things I'm forgetting.
 

SonicFire

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My memory is really bad, or I never was able to remember what an AT is, mind telling me again?:urg:
 

Sosuke

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Advanced Tactic.
.....
............
Tic tac.
 

SonicFire

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Now I feel like a nublet...=P

Going to go practice Bair->Dair Zero-Deathing...
 

virtuososteve

Smash Apprentice
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DDD and falco- don't get chained grab

Kirby and MK - Spam items when you have distance, and make them come to you
Oh god, DDD...

Be extremely gay. That ******* is just going to stay in his shield all day waiting for you to try and smack him with your limited sword range. Spam the hell out of him, his Waddle Dee army is nothing compared to your projectiles. Rack up as much damage as you can, and then move in with Zair as an approach and finish him off. For me he's a lot easier to kill when he's in the air using the delayed up air tactic, but if he's at the edge at around 130%ish and you believe you can forward smash him, go for the gold.

As for Metaknight...well, it's not going to be easy, man. Everyone hates Metaknight. Always keep a bomb on hand. Like what I'd do is shoot an arrow, pluck a bomb, fire another arrow and maybe a boomerang. Keep in mind when the bomb is about to explode and throw it. The reason you have to keep a bomb on hand is in the event that your MK opponent is a Whorenado spammer. Bombs stop the Whorenado. If you're above him while he's using his Whorenado, down air is good. Besides that, it's going to be a tough battle. Using your projectiles to rack up damage and see if you can spot openings. Never underestimate Metaknight's range...always assume the worst. When Metaknights are in panic mode down smash mayhem begins, so don't get too close. Just weave in and out.

I hope that helped in some way. ^^; Good luck at your tournament. Make us proud. :laugh:
DDD shouldn't be much of a problem, it's easy to land hits on him. Just don't camp for too long cause he'll start throwing waddles at you and they block at least half of your spam and maybe even hit you. Also avoid getting grabbed and watch out for bair when you're offstage. DDD is very easy to kill because of his big size and slowness.

Falco is a bit harder imo, he has a reflector and can also chaingrab you so watch out for those. You shouldn't camp too long on this one either because of Falco's laser and reflector. Stay pretty close and try to get him offstage and gimp his recovery.

Kirby shouldn't be a problem either, when/if he swallows you to copy your ability do a dair immediately after he spits you out, it should hit him 100% surely. Camp a lot and don't fsmash too much because the second hit usually misses.

MK will be a problem, spam as much projectiles as possible and watch out when you get offstage...if the MK player is good don't try to fight back in air, just air dodge instead. Your fsmash's second hit will miss MK as well because he's so small and light. At least for me, against MK dair and any fast attacks + projectile spam work pretty well.
Thx you guys, i know ddd and falco have chain grab (duh) and my problem w/ DDD is his waddle dee's cus they block my arrow and boomerang, as for falco do u guys think using more air attacks would work? so they have a harder chance to c-grab me? and this is the DDD i lost to: http://www.youtube.com/watch?v=XlMfeJdWa1g
 

Cloud Cleaver

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Just for the record, I checked all standard levels that allow you to abuse the strong knockback on Tink's down smash.

Halberd: Limited use because the slopes point inward, but it's still available to give you some space when necessary.

Castle Siege: One inward slope on the first part of the stage, can be used to throw enemies off the left side, but it's not as good as other places.

Corneria: Instant kill of the front or back of the ship, usable almost everywhere else for spacing due to excessive slanted ground.

Lylat Cruise: Useful for throwoffs on either side, depending on the way the stage is tilted at the time.

Yoshi's Island (Brawl): The very sides of the stage are sloped, allowing for knockoffs and perhaps kills if the enemy has shoddy recovery.

Pictochat: Again, the sides can be used like in Yoshi's.

Are there any I forgot? I think it's safe to say that Corneria and Great Sea are both good Tink counterpicks...
 

Santi

Smash Lord
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How did this thing get like two pages with out me seeing.

I'll repsond after I go see pineapple express
:)
 

Cloud Cleaver

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Banned? Lemme guess...stage hazards were too dangerous? Or was it the Earthquake Glitch?

In amendment to my last post, there is slanted ground fit for dsmash abuse in all three levels of Castle Siege. The first level isn't that useful, but the second level's sloping upper platforms can give instant kills, and the third level's sloped center can be used to throw an enemy off for gimping. Another counterpick?
 

Santi

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Oh god, DDD...

Be extremely gay. That ******* is just going to stay in his shield all day waiting for you to try and smack him with your limited sword range. Spam the hell out of him, his Waddle Dee army is nothing compared to your projectiles. Rack up as much damage as you can, and then move in with Zair as an approach and finish him off. For me he's a lot easier to kill when he's in the air using the delayed up air tactic, but if he's at the edge at around 130%ish and you believe you can forward smash him, go for the gold.
Don't get grabbed though when he is on that edge otherwise you will be traveling to the other end of the stage while he is chaingrabbing you.
But good advice though.
I've only played one DDD in tourney and it was Fogo.
I spammed hardcore.

DDD shouldn't be much of a problem, it's easy to land hits on him. Just don't camp for too long cause he'll start throwing waddles at you and they block at least half of your spam and maybe even hit you. Also avoid getting grabbed and watch out for bair when you're offstage. DDD is very easy to kill because of his big size and slowness.
Waddles are no match for arrows I think
I just SHDA
It stops the waddles and I think when you hit them again they go away.
You could even stand in place and keep shooting arrows. It's faster than his waddles and the arrows will eventually hit him when he cant keep up.
Just for the record, I checked all standard levels that allow you to abuse the strong knockback on Tink's down smash.

Halberd: Limited use because the slopes point inward, but it's still available to give you some space when necessary.

Castle Siege: One inward slope on the first part of the stage, can be used to throw enemies off the left side, but it's not as good as other places.

Corneria: Instant kill of the front or back of the ship, usable almost everywhere else for spacing due to excessive slanted ground.

Lylat Cruise: Useful for throwoffs on either side, depending on the way the stage is tilted at the time.

Yoshi's Island (Brawl): The very sides of the stage are sloped, allowing for knockoffs and perhaps kills if the enemy has shoddy recovery.

Pictochat: Again, the sides can be used like in Yoshi's.

Are there any I forgot? I think it's safe to say that Corneria and Great Sea are both good Tink counterpicks...
That is what I like to see dude.
Thanks for taking the time to test out all these places.

I LOVE GREAT SEA!!!
I counterpick it against MK.

We have home court toons. Let's use it.
And MK is pathetic in the water and will just get slaughtered by our ship :)
Plus the Cannons will kill him early.
And I like it when the ship is in the air and everything is floaty.
Idk why its just awesome :D

And we're used to the rocking of the ship and MK just gets sea sick :D
The waves of the Great Sea are no match for the bat.
 

Dojo

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I LOVE GREAT SEA!!!
I counterpick it against MK.

We have home court toons. Let's use it.
And MK is pathetic in the water and will just get slaughtered by our ship :)
Plus the Cannons will kill him early.
And I like it when the ship is in the air and everything is floaty.
Idk why its just awesome :D

And we're used to the rocking of the ship and MK just gets sea sick :D
The waves of the Great Sea are no match for the bat.

Lmao.... I just dont understand why they like you so much.
 

Santi

Smash Lord
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Because I love Toon Link.

And I'm constantly thinking of new things to try with Toon to bring evil Teirs like you down to the ground
:D
 

Dojo

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:) I haven't seen it yet.

Also.
The waves of the Great Sea are no match for the bat.
Nothing's a match for the bat. Der.
 

Santi

Smash Lord
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:) I haven't seen it yet.

Also.
The waves of the Great Sea are no match for the bat.
Nothing's a match for the bat. Der.
Then Upload the match where I cream you on the Great Sea
:D


you going to work?
 

Dojo

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Yep. It's not gonna get any better by tomorrow so I might as well get used to it. Money's good anyways. See you there. Allnighter tonight. Pce



And for the rest of you toon linkers. Next time MK chases you off stage. Try a fair while recovering. Works everytime. :)
 

Santi

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Yep. It's not gonna get any better by tomorrow so I might as well get used to it. Money's good anyways. See you there. Allnighter tonight. Pce



And for the rest of you toon linkers. Next time MK chases you off stage. Try a fair while recovering. Works everytime. :)
Alright I'll be there.

NOOO!!!!!!!!!!!!!!!!!

DONT LISTEN TO HIM!!!!!!!!!

http://www.youtube.com/watch?v=_wxAsoU2kSc
13 seconds.


And that's not even the worse than can happen.
 

Trifroze

all is cheese, all is jank
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Trifroze
I'd say that fair (while recovering) works on bad / not that good Metaknights but is a horrible mistake against the good ones.
 

Santi

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I'd say that fair (while recovering) works on bad / not that good Metaknights but is a horrible mistake against the good ones.
I agree.

It can work on the better ones just don't abuse the Fair
 

Cloud Cleaver

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Hey, I contributed something.

A lot of our stuff here should be added to the Wiki, once we get organized. I've been looking at that a hell of a lot longer than I've been on the boards.
 

Santi

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Hey, I contributed something.

A lot of our stuff here should be added to the Wiki, once we get organized. I've been looking at that a hell of a lot longer than I've been on the boards.
I'll try to get things organized soon.
 

Trifroze

all is cheese, all is jank
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I just figured out a small show-off kill move for TL, but it's probably old. It looks harder than it is although it's pretty slow. Anyway, pull out bomb -> run next to your opponent -> throw the bomb up -> upsmash your opponent (at 95-130% like normally). The opponent flies up, hits the bomb and bounces off screen.
 

Cloud Cleaver

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I'm curious why bombs don't interact with each other now. In Melee if you threw two bombs at each other in midair, they'd hit and go in different directions. Now they pass through each other.
 

Santi

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EDIT FIRST PAGE!!!!!!

I went through the thread pretty quick.
Sorry if I missed some stuff. It was 11 pages!
If you find something useful that I missed please please tell me and I'll be happy to include it in the first page.
 

Sosuke

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Nice.
I vote for a sticky! >_>
<_<
 

TLMarth

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It's in my... thingy... I just put it in...
Also VietGeek, I saw the zair bomb usmash in one of your videos.
 
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