I tell them it's Ganon's Uair. I just had a match with a ganon and I ate him so now I have his Uair.
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Moving the analog stick back and forth.what is wave dash
up-B is super high-risk, low reward. Never use it if you're near the ledge, as if you get hit out of it, you have NO JUMPS at all. Other than that, I'll use it grounded, retreating, as a projectile occasionally (usually on battlefield, onto a platform).Aerial up-b has a good air-to-ground hitbox.
Also, if you catch floaties with a grounded up-b, you get a jab reset into whatever you want.
BunBun speaks the truth.up-B is super high-risk, low reward. Never use it if you're near the ledge, as if you get hit out of it, you have NO JUMPS at all. Other than that, I'll use it grounded, retreating, as a projectile occasionally (usually on battlefield, onto a platform).
That's such a hard question. I guess outta my personal experience I would still say utilt is Kirby's saving grace. I can't deny how much damage a well placed dtilt can muster though, sometimes with hilarious results.OK.
The KC crew has had some conjecture on what Kirby's most useful move is, his saving grace-if anything could save Kirby.
So, what do you think is a more useful? Utilt or Dtilt?
DISCUSS.
I've been using ftilt alot more recently too. It comes out pretty quick and I get a surprising amount of quick kills with it even at mid %. I just need to work on using my tilts more in general to be honest.Ftilt, honestly.
TripleR, wat? I did not know that his upB lost hitbox O_o
I would argue ftilt is good against fast characters too. It's best use is probably wavedash back to ftilt, much like a Sheik would.Ftilt is good against slow characters.
Personally, my favourite moves are Fsmash and Fireball but apparently I'm dumb so...
I think you use ftilt where I would use fsmash like I said above, but I'm not sure if it's the same situation we are talking about. ftilt would still be a good and probably safer choice though.I think I only use ftilt when somebody DIs out of utilt/bair range, maybe for freebie knockback.
In other news, I have a buttload of kirby hitbox gifs, but unfortunately whoever created it neglected to include any upward attacks. No utilt, no uair, no usmash. Basically the hitboxes I wanted to see the most aren't there. Dsmash is pretty cool though.
If I get motivated, I'll probably warm up dolphin and finish/post them.
I'm going to have to check this out lol. I believe you though. I can imagine it in my mind perfectly. I may actually have a situation I could use this in actually lol.@ Triple R: I'm pretty sure it works. Go test it in training mode at low-mid percents on like Peach. Up-b her from the ground at point blank, then when she hits the ground, jab reset.
You mean if the person was shielding by the ledge? I'm pretty sure it could. Characters can move around when they are in shield. Kinda like SDI but while you're in your shield. So if they were close enough or they did it to themselves you could possibly pull them off. Even if you could it's probably not a good idea. You lag heavy after the hammer and would go below stage and your opponent would recover before you for sure as long as they stay calm and try to edgeguard you.If I were to jump over somebody at the edge while using aerial forward B so as to hit from behind with only the last two hits, would those hits still drag them offstage if they shielded? I'd need another player to be able to test that myself.
Yeah, i noticed that while trying it out in training mode. Sounds like a fun way to mess with noobs. That reminds me that on fast fallers you can sometimes jab reset after the forth hit of fair since it has set knockback, and if you are technical enough and your opponent sucks you could do it across the stage. Just fair -> wavedash in and jab.It's kind of ridiculous because if you SOMEHOW ever get them in a situation where you can jab reset them, you literally can combo the up-b from the jab reset into ANOTHER jab reset. LOLOL.
I'm assuming you mean doing a perfect waveland from the edge. I'm actually not sure how long Kirby is invincible for after a waveland from the ledge. He's not the quickest from the ledge, so I doubt he gets much, but there's probably a little bit.Also, do you guys know if Kirby has any actionable invincibility if he perfect ledgedashes?
I already do that, most of the movement for that occurs on the ground though.EDIT: BTW Massive, instead of moonwalk, just do it out of a wavedash. SUPER ****ING LONG RANGE BACKAIR
Yes. It's delicious.Lol, Kirby can upb jab upb jab Kirby?
Sounds like the most epic ditto ever.
I think I can actually combo it into a Uair if it works, though I obviously haven't tested it well. If I can, it's a low % KO on FD.You mean if the person was shielding by the ledge? I'm pretty sure it could. Characters can move around when they are in shield. Kinda like SDI but while you're in your shield. So if they were close enough or they did it to themselves you could possibly pull them off. Even if you could it's probably not a good idea. You lag heavy after the hammer and would go below stage and your opponent would recover before you for sure as long as they stay calm and try to edgeguard you.
Yeah, he probably does have invincibility during part of his waveland. His waveland isn't that hard to do either, you just have to get used to his small double jump height. I have to remember to waveland onto stage more when I refresh my invincibility. I neutral getup more than is good for my health.No, that's what I meant. Hm. I feel like he at least has invincibility for most of the waveland animation, if you do it right, though.
God, I just need to sit down and learn moonwalking lol. I've never really learned it. I know Kirby's isn't huge, but it's still a nice little trick to throw in there once in a while.If you backjump after a moonwalk you get more horizontal momentum, about the same as jumping from standing forward. It isn't huge, but it lets you do some jigglypuff-esque pokes with bair.
Also, during the first 3 frames of the bair hitbox, the hitbox is covering all but the very front of kirby.
I'm sure we've all hit with this hitbox before, but how safe you actually are is easily visible in this shot. During these 3 frames (frame 6-9, to be exact) Kirby is basically a flying hitbox.
I can assure you with 100% confidence that you can not actually combo hammer into uair. Even if you ledge cancel the hammer I don't think the hits of hammer generate enough hit stun for anything to combo. Maybe you could land a lucky uair, but that would involve Kirby recovering from mega lag and the spacie or whatever jumping into your uair.I think I can actually combo it into a Uair if it works, though I obviously haven't tested it well. If I can, it's a low % KO on FD.
Yeah, platforms are nice for hammer just to keep your opponent guessing when they try to punish you for hammer. I sat down about a month ago and tried to ledge cancel hammer consistently. While not impossible, it is not really a reliable tech. That won't stop me from trying to ledge cancel it in friendlies and maybe in the future, when I'm more confident, in tourney. I mean a ledge cancelled hammer could easily lead into a bair if you do it awesome like.I like using aerial hammer when I have platforms to reduce my lag.
Actually, I know for a fact that Uair will hit Fox after Hammer pulling him off the edge without him jumping, possibly due to Kirby starting falling before Fox does. You may well be right about the lag giving him time to attack or evade though, as said, I can't really test that.I can assure you with 100% confidence that you can not actually combo hammer into uair. Even if you ledge cancel the hammer I don't think the hits of hammer generate enough hit stun for anything to combo. Maybe you could land a lucky uair, but that would involve Kirby recovering from mega lag and the spacie or whatever jumping into your uair.