Can we get this thread back on track?
I want to talk about Kirby's utilt in some depth. The move has a great hitbox, combos into uair and bair (at high percents even, against fast fallers), and lasts 23 frames. Nobody ever talks about this. 23 frames is only 3 frames shorter than Marth's d-tilt WITH IASA used to cancel the end. Marth's d-tilt is one of the best pokes in the game, and it doesn't even truly combo into anything.
Kirby has a reasonably long and fast wavedash, which makes wavedashing backward toward your opponent into u-tilt really good. You can also wavedash into bair, a move that you want to be using anyway.
Additionally, I think that Kirby's uthrow needs to be used a lot more than it currently is. Most Kirby players that I've seen use d-throw almost exclusively, and the occasional b-throw to uair DI trick. But there's a lot to be said for uthrow, being unbreakable (unlike b-throw and f-throw), doing the MOST damage out of his throws (10%) and putting floaties in a terrible position above you, and giving you more frame advantage than dthrow against fast fallers. While fast fallers can DI away from it and escape that way, you don't really want to tech chase them in the same way every time. So I think mixing up dthrow and uthrow is a good way to throw off their defense, and confuse them.