JigglyZelda003
Smash Hero
you have to be patient and get Zelda to fear your damage. Maybe try tornado into her next time? Or just go in and dash grab her to combos
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Agreed-- most campy sorts bar Villager can be 'solved' by simply waiting and fireballing. Your projectile may be reflectable, but not in such a way that it will really hit you, and you have so much less endlag on it. If she Din's fire, fireball and shield-- once they're at 200% and you've powershielded every fire whilst blindfolded, they'll probably start to realize that they're screwed and then do something even sillier, like spam dash attacks or roll towards you instead in their attempts to spam.use your shield button would be a good start
then you can make a sandwich, have a shower, watch a movie, eat the sandwich you made then punish her with any move of your choice
I laughed. Shield is great against Zelda though. Sadly though, it's the only way to counter her up B. Side B is easy to avoid with spot dodges though and rolls.use your shield button would be a good start
then you can make a sandwich, have a shower, watch a movie, eat the sandwich you made then punish her with any move of your choice
I do know that, I guess I didn't make my post clear enough. Yes, I mean shield pushback.He means the shield pushback when you block it.
Though the end lag is huge and 12% hits have minor pushback, I would be amazed for all the wrong reasons if Luigi seriously can't punish it.
Wait, I heard stories on how Zelda's Farore's Wind kills BOWSER at 40%-ish with no rage.Elevator (first hit>second hit) KO percents vs Luigi: 70% sweetspot, ~130% sourspot
Grounded (reappearance hit only): 120% sweetspot, sourspot doesn't kill until super late (around 200%)
Center of FD, no rage
Pac Man is one of my most dreaded matches because of how frustrating it can get. After losing to Luigi in CQC Pac Man will run to the other side of the stage and attempt to time out Luigi with fruit, hydrants, and trampolines. And I have been timed out by more Pac Mans than I'd like to admit. I've also had trouble edge guarding Pac.Let's cover Pac Man today. Boy, this matchup is fairly annoying.
First, he'll outcamp Luigi, plain and simple. He is faster than Luigi mobility wise, so he's going to spend a lot of that time charging Keys [apples work well to gimp Luigi using a tornado too, along with hydrants]. Also, Luigi's dair spike is mostly nullified by trampoline. So in short, don't go too deep fighting offstage cause Pac Man is always prepared. Also Hydrant against Luigi on stage is a double edged sword. Due to Luigi's traction, the fire hydrant's water either sends him flying back, or if you use it right...it can send Luigi flying into Pac Man with a smash attack of your choice, U smash and D smash works great here with the extra momentum. Hydrants do block out fireballs though, and are hard to work around as Pac Man charges his projectile and pushes Luigi away. They are mostly a very infuriating tool. Tornado gets pushed back, too.
Pac Man's biggest weakness here is landing the kill, and Luigi can pull off quicker than Pac Man. Pac Man's kill moves asides from gimps are limited exclusively to Smash attacks and side B. His Smashes do have more range though, so be wary. Also, he isn't terribly hard to combo, so there's that.
This matchup is tricky due to how well Pac Man can keep Luigi away on the other side of the stage while spamming keys, and how easily he can gimp Luigi off stage. Luigi can kill earlier on stage and in the air though, and he still has his combos. Play smart, and use the hydrant to your advantage by using it to approach Pac Man.
60:40 Pac Man.
Just noticed it. Congrats, Yonder!
Not going to lie...I haven't had enough experience with it to say. But fireballs are great for gimps, bananas are ineffective here, and his d throw to up air seems difficult to land on Luigi. Diddy's range isn't that amazing like Luigi's so he has to get close up to him. Fireballs are generally more effective than peanuts, although a fully charged peanut outprioritizes tornado.sooooo, 50/50 with diddy or naw?
Not going to lie...I haven't had enough experience with it to say. But fireballs are great for gimps, bananas are ineffective here, and his d throw to up air seems difficult to land on Luigi. Diddy's range isn't that amazing like Luigi's so he has to get close up to him. Fireballs are generally more effective than peanuts, although a fully charged peanut outprioritizes tornado.
Idk. I haven't had big troubles with it, so far. Can't suggest an accurate ratio here.
If Luigi fireballs and then tries to dash in for the grab, they can hit us with an attack that is as fast as or faster than Dk's f-tilt., And I have never heard such thing as 'Luigi's Fireballs are punishable'.... it has really low lag.
I totally agree with this. When I play against people better than me, Fireball->dash grab hardly ever works. The only time it's guaranteed is if you throw the fireball in their face. Then you can grab them within the small window of hitstun. Other times I get jabbed out or Ftilted. Against lesser players Fireballs keep players in their shield so you can easily run up and grab.If Luigi fireballs and then tries to dash in for the grab, they can hit us with an attack that is as fast as or faster than Dk's f-tilt.
If you try to dash shield but are too close to them for the shield to come up before your initial dash ends, they will hit you.
They can grab you before you grab them, even if the fireball hits them.
They can roll, spot dodge and dash away as long as they react accordingly.
Fireballs are not safe on hit, they play on the opponent freezing up and not knowing what to do.
Same thing applies for Diddy throwing his banana at your shield, if you block it, you can grab Diddy before he grabs you or you can jump and grab the banana and keep it as your own.
It plays on players not reacting properly
I wouldn't say we HAVE to grab bananas. That would be unrealistic and could cause more harm than good if we focus too much on getting a banana in hand. If we do get a banana we can harass Diddy pretty easily. We still have access to Fireballs and Cyclone which he'll have to worry about while worrying about not getting hit by his own banana.So..... do we have to grab the bananas in this MU? I think it will give Diddy a disadvantage, because he cannot secure his grabs anymore, and we now has our enemy's greatest projectile, coupled with our own Fireballs. Is this the 'Why the banana is important to both Diddy and us' J. Miller? Because we can actually guarantee a free grab when he trip from this?.
Should have said 'as much as possible'. Yeah, we don't have to grab every bananas he throws. That'll just block our attempts at harrasing him with our speedy normals.I wouldn't say we HAVE to grab bananas. That would be unrealistic and could cause more harm than good if we focus too much on getting a banana in hand. If we do get a banana we can harass Diddy pretty easily. We still have access to Fireballs and Cyclone which he'll have to worry about while worrying about not getting hit by his own banana.
I don't think crawling makes any character have instant match up advantage, but it's certainly a positional option that Luigi can take advantage of, especially when combined with his fantastic usmash.I'm gonna try it. If this works......
Then does that mean every character that can crawl really low get an advantage over Diddy? (ZSS, Greninja, holy wow, they can just crawl really low, not Rosalina lol) Well, not neccesarily an insta-MU advantage, just a small advantage that counts. I think this could help out, thanks for the advice!
Fun fact: You can crawl under Fox's laser, but not Falco's. Don't ask me why.
Just curious, how much frame Luigi needs to crouch? He can crouch surpprisingly low, and apparently, he can crawl..... why Mario doesn't do that despite of having similiar body posture is beyond me, and that makes as much logic as how Luigi wall junps a lot in games yet he cannot in here.....
Well, Fox's blaster has a lot of end lag, so you can stand up and counter his actions before he can dash to you.About the crawling, I crawl under the lasers but I get punished by Fox before I even do anything. He's a bit too quick for me to react I suppose.
Now, I need help on fighting against Ganondorf. I'm just so used to him being bad that when I get owned by one, I just sob. I just fear going near him because of his side special; a good Ganondorf can and will use it if they read your movements correctly (I got owned by a Ganondorf today in For Glory because of it). So, please help me. Please tell me how we can defeat Ganondorf?
Spam fireballs as much as you can. He has a large frame and it's easy to disrupt him that way. Same with Tornado. Green Missile also out-prioritises Wizard's Foot. Whatever you do, preferably stay a at mid range, as Ganondorf has no projectiles and his attacks don't have much range usually. Just never approach him directly. It's easier to chip at his health and then finish him off with a well paced F-Smash or whatever.Now, I need help on fighting against Ganondorf. I'm just so used to him being bad that when I get owned by one, I just sob. I just fear going near him because of his side special; a good Ganondorf can and will use it if they read your movements correctly (I got owned by a Ganondorf today in For Glory because of it). So, please help me. Please tell me how we can defeat Ganondorf?