Katapultar
Smash Lord
Oooh, here we have the ambitious WCF set of this contest. A shame it wasn’t actually Zeus, but I was expecting a Fire Emblem character from you more than anything else. Also this character is giving me serious Asagao vibes.
Biorhythm feels like it’s practically inventing a new type of stale que for Illyana where her power fluctuates, which is handled quite coolly here. Ilyana gets a phase where her first few attacks start out strong, giving her better KO power and more projectile range, but it can harm her combo potential. Meanwhile, Worst phase gives Ilyana better combos, but worse projectile range means that she has a harder time getting out of the phase with projectiles.
The Convoy have interesting touches of puppet fighter and construct-dependent-attacks while having their own Biorhythm, so Ilyana isn’t stuck dealing with her own (as cool as it would have been if it was applied to her entire set), while Down Special applies the classic WCF trope of having multiple buffs to keep track of in together with the base mechanics. It’s all a fair amount to take in for a lot of inputs that haven’t been introduced yet, but nothing that actually detracts from the set’s quality.
I quite like how the Forward Tilt input is used here, being one of 3 attacks that are assigned to each of your Convoy members for utility. It’s good that Aimee gives Ilyana some actual frontal coverage if Muston isn’t positioned in front of Ilyana, which is pretty likely given the mobile nature of Smash. Daniel & Jorge’s attack sounds rather potent reach-wise when it’s stated to come out fast, even though it has high end lag and is based on the Convoy’s positioning. Is Ilyana vulnerable during all these attacks? The first paragraph gives us this sentence: “Ilyana….conserves her energy in this input and warps away in a spotdodge animation.”, but the last paragraph more or less says that Ilyana is vulnerable. It sounds like it’s the latter case, and I would prefer it to be balance-wise: the move doesn’t say that it can be used as a pseudo-dodge anyway.
Overall, Ilyana is a strong pseudo-stale + Hugo moveset, one that slots into your upper-echelons nicely. I think Quackfaster had a notably stronger concept, but Ilyana has a consistently solid set where none of the moves feel too gimmicky, even if parts like Dash Attack and half of the moves being scattered across Hugo attacks can make it strange. I can’t say for sure whether the moveset reached its full potential, but the two main concepts Ilyana leans on manage to work in a neat way. With both this set and Sherlock Holmes under your belt, MYM26 feels like it’s one of your stronger contests!
Biorhythm feels like it’s practically inventing a new type of stale que for Illyana where her power fluctuates, which is handled quite coolly here. Ilyana gets a phase where her first few attacks start out strong, giving her better KO power and more projectile range, but it can harm her combo potential. Meanwhile, Worst phase gives Ilyana better combos, but worse projectile range means that she has a harder time getting out of the phase with projectiles.
The Convoy have interesting touches of puppet fighter and construct-dependent-attacks while having their own Biorhythm, so Ilyana isn’t stuck dealing with her own (as cool as it would have been if it was applied to her entire set), while Down Special applies the classic WCF trope of having multiple buffs to keep track of in together with the base mechanics. It’s all a fair amount to take in for a lot of inputs that haven’t been introduced yet, but nothing that actually detracts from the set’s quality.
- Might be a decent idea to colour-code what colour the tomes turn for each state of Ilyana’s Biorhythm - would make it easier for readers to take in. I also wonder whether pictures exist for some of the listed upgrades like the tempest blade, spear and tomahawk.
- Mend is nice for the Biorhythm reset.
- It’s neat how the “Best” purchase from Down Special plays directly into a bonus you gain from the “Bad” purchase later down the line. You can then use Forge Cards to apply some neat bonuses to a Best attack Ilyana cycles to later down the line.
- Neutral Special is certainly a unique move hitbox-wise. The ability to drag an opponent for positioning purposes while your hitbox rotates makes the move a cool Special.
- Bolting plays finely into Ilyana starving for reach when she’s at her Worst.
- Up Special plays off of wind’s potential hitgrab nature, while also being nice for the lingering tornado and how it allows Ilyana to easily follow into her vertical game. Just one nitpick here: you mention that the bonus for wind magic from Forge Cards specifically gives them hitgrabs, which don’t go through shields like regular grabs, but Up Special and Jab specifically say they do go through shields. You probably meant to say command grab and not hitgrab.
I quite like how the Forward Tilt input is used here, being one of 3 attacks that are assigned to each of your Convoy members for utility. It’s good that Aimee gives Ilyana some actual frontal coverage if Muston isn’t positioned in front of Ilyana, which is pretty likely given the mobile nature of Smash. Daniel & Jorge’s attack sounds rather potent reach-wise when it’s stated to come out fast, even though it has high end lag and is based on the Convoy’s positioning. Is Ilyana vulnerable during all these attacks? The first paragraph gives us this sentence: “Ilyana….conserves her energy in this input and warps away in a spotdodge animation.”, but the last paragraph more or less says that Ilyana is vulnerable. It sounds like it’s the latter case, and I would prefer it to be balance-wise: the move doesn’t say that it can be used as a pseudo-dodge anyway.
- D-tilt and U-tilt are simple but welcome tools towards Ilayna’s general combo game.
- Dash Attack is a little odd, being tied entirely to a secondary entity and serving as the means to move them around, but its uses in preserving Ilyana’s Biorhythm - and allowing her to attack during the end lag - are appreciated.
- Forward Smash is the magic counterpart to Forward Tilt and great for getting in that extra magic utility. At first I thought this was going to be a “pick your attack based on control stick angle” type of move. As with the other tornado moves, I like the potential hitgrab here, specifically where Ilayna could grab an opponent above her and pop them below her for something like a tech situation. If the moveset went into detail on how Ilyana could mix up these moves (which she could, because they cycle with charge), it could make the move even better. Wind provides potential anti-air coverage if foes were expecting the fire, whereas I could see Thoron being the go-to if foes keep their distance.
- Neutral Aerial plays off of the Biorhythm mechanic very well, thanks to how its uses fluctuate from best-to-worst in tandem with Ilyana’s good aerial game and needing to be precise to land it. I also quite like Up Air’s place as a Ilyana move, a drag-down Aerial that can be used to KO or set up into Ilyana’s vertical melee attacks like her U-tilt, U-Smash or F-Smash tornado as well as NSpec. D-air is likewise a combo tool, but it changes up the Convoys’ Biorhythm.
- Aether wannabe F-air’s synergy with the lingering tornado is nice. Brings to mind images of using Ike’s Aether in an updraft on Stage Builder to stall his descent for fun.
- B-air is kind of cool as a “turret projectile” Ilyana can have fire from the Convoy while she’s airborne. Being able to split the twins so they fire their arrows from different positions is fun too, even if it’s pretty specific to pull off.
- Pummel is appreciated to get through your Biorhythm, and U-throw works as a KO’ing throw.
- It would be cool if the B-throw arrows moved at a non-instant speed, so that the farther the boys were when you performed the throw, the longer it took for the arrows to reach their target - and thus give Ilyana a bigger frame advantage. F-throw seems to fit this niche as a delayed hitbox, though.
Overall, Ilyana is a strong pseudo-stale + Hugo moveset, one that slots into your upper-echelons nicely. I think Quackfaster had a notably stronger concept, but Ilyana has a consistently solid set where none of the moves feel too gimmicky, even if parts like Dash Attack and half of the moves being scattered across Hugo attacks can make it strange. I can’t say for sure whether the moveset reached its full potential, but the two main concepts Ilyana leans on manage to work in a neat way. With both this set and Sherlock Holmes under your belt, MYM26 feels like it’s one of your stronger contests!