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Mario Kart World discussion thread

NintenRob

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It's also important to remember that our core 24 characters are more expressive than ever before and that alone is gonna take some resources. That on top of all the costumes and the enemy characters (who are still fairly expressive), I think it's quite impressive we got as many characters as we did in the base game.

Mario Kart 8 took nearly 10 years to get close to the same number
 

Thegameandwatch

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It would likely be disappointing if none of the generic characters have any alternate palettes. To only be able to play as the Hammer Bro, and not the Fire Bro, Boomerang Bro, or Ice Bro, just doesn't feel right. Likewise, Piantas come in different colors themselves.
It’s also weird that non of the new characters have confirmed costumes. Koopa and Shy Guy have them so not because of them being generic.
 

Lenidem

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My most wanted has always been Penguin. You always see them round on the tracks but you never got to play as them. I don't care how good a hazard they are, I want to play as them.

Likewise, Lakitu has been one of my favourite additions to the series. It has such a defined role but now we get to go the extra mile and play as one.

It's a bit like assist trophies in Smash. Some do a really good job of showing what the character does but that doesn't stop me from wanting some of them to become playable in the future.
Good for you. I never said anyone was wrong in wanting a character.

The existing development resources are what made these characters possible in the first place, I'm not saying it couldn't have been sacrificed for some "real" characters but the whole point is that they're able to utilize the models that fulfill these roles to build a roster of playable characters. It's okay if that doesn't really do anything for you, but directly equating this development strain to Diddy Kong and Fawful is not reasonable.
I am not saying that they should have put Diddy Kong instead of Fishbone, obviously. It is true that the mooks having already a 3D model for the game is a huge gain of time, but still, it must take some time at least: not much by itself, but multiply that by a huge number, and the result becomes significant. It's like the clone/Echoes in Smash: obviously, cutting Dr Mario or Dark Pit in Smash 4 wouldn't have saved enough ressources for a full new character, but maybe all the clones and Echoes of Ultimate could have been traded for a few full characters. Anyway, I was tired when I wrote my last message and the development ressources were not actually my main point. My main point is: I already see all those goombas, piranha plants, thwomps, and so on, on the tracks where they are truly themselves, so having them playable on top of that does nothing to me. I like Boos a lot. But I don't really want to play as one of them. I like when they play tricks on you, when they appear and disappear as soon as you turn your back on them, and the Boo item and the ghostly apparitions on the haunted tracks capture that perfectly. The playable driving doesn't add much to that, in my eye. Now King Boo is a different matter-although, now that I think of it, he could make a memorable stage hazard in a Luigi's Mansion themed circuit.

Also I don't know, Koopa Troopa and Shy Guy have been playable for a long time. People have wanted a Goomba to join that crew for ages. Wiggler and Lakitu had become staples nearly 15 years ago now. Again, all good if it doesn't fit your personal philosophy for the roster... but it's nothing new. I think it's a bit silly to use the justification that these characters should remain locked into their standard roles like that. For a lot of people that's kind of the fun part.
To be fair, I don't dislike all the playable mooks, and Koopa Troopa and Shy Guy are probably my favorite among those. I don't really know why. On the other side, the fact that a character has become a "staple" doesn't convince me at all. A character doens't make me feel better because he's been there for a while. Take Lakitu: I love the little guy (although I hated him back when I was a kid playing Super Mario Bros. 3), but his role as a polyvalent referee suits him so well that when I see him on the selecting characters screen, I'm just like "Oh, you're here there too? Good for you, I guess." And I don't know, but is a Lakitu not flying around still a Lakitu? For me, it's a bit like Dark Samus, who felt more unique and more like herself when she was "just" an assist trophy (but Lakitu didn't have to renonce his other roles, fortunately).
And yes, playable mooks are not new, but this time, they take a huge part of the roster, so what was just a minor whatever for me becomes significantly more disturbing.

Also:
I think it's a bit silly to use the justification that these characters should remain locked into their standard roles like that.
I am not justifying myself, because there is nothing to justify. I'm just trying to explain why I am not happy with the new roster.

That's not really the problem I have. On a personal note, I find the mooks boring and don't like playing as them, but on an objective note, the roster of World lacks variety and is basically just Mainstays Vs. Minion
Can't disagree with that.
 
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Mario & Sonic Guy

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It’s also weird that non of the new characters have confirmed costumes. Koopa and Shy Guy have them so not because of them being generic.
I think it more has to do with them being among the 24 characters whom were revealed in the teaser trailer. If you were not present on that trailer, then odds are, you're not getting any costumes.
 

~ Valkyrie ~

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It's also important to remember that our core 24 characters are more expressive than ever before and that alone is gonna take some resources. That on top of all the costumes and the enemy characters (who are still fairly expressive), I think it's quite impressive we got as many characters as we did in the base game.

Mario Kart 8 took nearly 10 years to get close to the same number
That's mainly due how it had to jump through few updates between it's DLCs and a system hop. We could have really done with a better base roster on MK8 Vanilla especially...

I still prefer highly that we could have done with few less mooks to put more resources on some chosen ones already. Like, I'm here wishing we'll see Sidestepper do a similar thing to Wiggler where it goes to a temporary anger state in spirit of it's OG role in Mario Bros. Most likely not though - and only because it being treated so long as a "generic crab" track hazard in beach tracks, has basically reduced it to that - a generic crab. :ohwell:
 

Ze Diglett

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That's mainly due how it had to jump through few updates between it's DLCs and a system hop. We could have really done with a better base roster on MK8 Vanilla especially...

I still prefer highly that we could have done with few less mooks to put more resources on some chosen ones already. Like, I'm here wishing we'll see Sidestepper do a similar thing to Wiggler where it goes to a temporary anger state in spirit of it's OG role in Mario Bros. Most likely not though - and only because it being treated so long as a "generic crab" track hazard in beach tracks, has basically reduced it to that - a generic crab. :ohwell:
Honestly, yeah. I might be less inclined to view the mooks as boring if the Mario series itself didn't treat them that way. Pokey uses its significantly more bland New Soup design, Sidestepper's had all its unique traits siphoned out in favor of "the crab from Shy Guy Beach," even what would be a neat throwback in Pianta has long been reduced to a copy-paste background asset. Hell, Cow isn't even called "Moo Moo" anymore.
 
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MartianSnake

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Honestly, yeah. I might be less inclined to view the mooks as boring if the Mario series itself didn't treat them that way. Pokey uses its significantly more bland New Soup design, Sidestepper's had all its unique traits siphoned out in favor of "the crab from Shy Guy Beach," even what would be a neat throwback in Pianta has long been reduced to a copy-paste background asset. Hell, Cow isn't even called "Moo Moo" anymore.
What on earth makes pokey's modern design any less interesting than other designs
 

Ze Diglett

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the only thing i can imagine is the playable pokey not having the pink flower "crown"
That's precisely what I was referring to, yes. The flower tied the design together so well that it just looks... incomplete without it. I do also like the Paper Mario design for the Pokeys quite a bit, but that's mainly for the weird cat mouth that gives the design a whole lot more personality. Their Mario 64 design looks freaky in a way that lends it an air of mystique. Point is, we can do better than "orange cactus."

Coin Coffer's another case where it clearly replaced Moneybag, but like... c'mon. This design was too good to die. It's clearly designed as a living coin purse, whereas Coffer's just a weird... frog... thing?
 
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Ze Diglett

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Coin coffer is still a purse, the eyes are just in a side pocket.
I'm aware. It just looks more like a frog and is, frankly, ugly as sin. It's just a blob; there's no shape language there. Even the Wiki admits it only looks slightly like a purse, whereas Moneybag's inspiration is more obvious and execution more creative and appealing.
 
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GoldenYuiitusin

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It looks like a frog because it is a frog.


Coin purses in Japan are referred to as "gamaguchi" which literally translates to "toad's mouth". This is taken further with how some media, such as Naruto, have gamaguchi stylized as plush frogs like I posted above and was ignored.

Coin Coffer is even called "Gamanē" in Japan, further expressing it's supposed to be a frog. It's all a play on words. Frogs are also a symbol of wealth in Japanese culture.
 

Ze Diglett

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It's both a coin purse and a frog.

How difficult is that to understand when I just explained it?
The whole goddamn point is that it is a gamaguchi.
I do understand that and did to begin with. The joke is that this thread is being patronizingly redundant in stating the obvious (again) to the point that I can get "umm, ackshyually"'d by two different people in opposite ways not five posts apart. Of course I know Coin Coffer and Moneybag are both based on a coin purse and a frog, that does not mean I can't think one design pulls off the concept more effectively.

...why do I have to explain this?
 
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~ Valkyrie ~

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Coin Coffer's another case where it clearly replaced Moneybag, but like... c'mon. This design was too good to die. It's clearly designed as a living coin purse, whereas Coffer's just a weird... frog... thing?
In all fairness, they kinda function differently - where as Moneybag tries to lure you in with a decoy penny, Coin Coffer tends to mind it's own business until found and scurries off - sometimes it hides but more for it's own protection. In NSMB-games they do function pretty identically - but to me, I like to think them related species instead of a full replacement. (yeah, headcanon territory)

I really like Coin Coffer's design much more though over Moneybags - mainly as it's froggy nature from it's Japanese punny name taking after the clasp coin purses feels more befitting Mario-y surrealism over Moneybags being bit more on an abstract side, despite being based on zipper purses. IDK, I guess eyes inside a purse is alright - but I feel like Coin Coffer better realizes the quirky concept of the enemy itself.

Speaking of, hey, let's take a look:



It does make me wonder if they could bring Moneybags back, maybe spruce it's design a little further - or give it's function to another subspecies of Coin Coffer.


___

Anyways, back on topic. :4pacman:
 
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Thegameandwatch

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Why must we pit two legends against eachother, moneybags and coin coffer are both good, but coin coffer is just the modern "living coin purse" enemy they use these days, so that's why he's in over moneybags
It's like how the Beezo got replaced by the Fly Guys. The former only appearances after SMB2 was in Mario RPG and one of the cartoons.
 

Mario & Sonic Guy

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Just on a bit of a different subject, the other day I was reviewing Bowser's stats, and apparently for some vehicles, he does sacrifice speed for better handling. This seems to only apply to the vehicles that offer 2.6/4 speed for the mid-heavy characters (such as Donkey Kong and Cow).
 

Ze Diglett

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Why must we pit two legends against eachother, moneybags and coin coffer are both good, but coin coffer is just the modern "living coin purse" enemy they use these days, so that's why he's in over moneybags
Well... yeah. That's what I'm getting at. I find the way modern Mario handles mooks boring, and that comes down to the designs for most of them as well. I get that's not the popular opinion - believe me, I'm more than used to that around here - but I find Coin Coffer and Moneybag to be the perfect example of that. If anything, I WISH I enjoyed the mooks as much as you all do, but alas, I simply like this series for other things.
 

Mario & Sonic Guy

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If we're going to complain about character appearances, it should be noted that Rocky Wrench did revert back to its original design after years of looking exactly like a Monty Mole. Of course, if it had kept the Monty Mole design, Nintendo could've saved some development time on Mario Kart World.
 

Borskaboska

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If we're going to complain about character appearances, it should be noted that Rocky Wrench did revert back to its original design after years of looking exactly like a Monty Mole. Of course, if it had kept the Monty Mole design, Nintendo could've saved some development time on Mario Kart World.
I would like to add that I hate Nabbit's design with an unbridled passion. I hate his blank face. I hate his weird nub hands. I hate how he wears bowser Jr's neckerchief, yet is supposedly a different character. He is ugly and bad to the point I think the roster is worse for having him. I'd rather have anybody else. I'd take gotcha wrench. I'd take baby metal tanooki rosalina.
 

MartianSnake

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I would like to add that I hate Nabbit's design with an unbridled passion. I hate his blank face. I hate his weird nub hands. I hate how he wears bowser Jr's neckerchief, yet is supposedly a different character. He is ugly and bad to the point I think the roster is worse for having him. I'd rather have anybody else. I'd take gotcha wrench. I'd take baby metal tanooki rosalina.
I love nabbit with a passion he's awesome, I love a mysterious little neutral character. He rules, he's the best new Mario character in years
 

Laniv

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I would like to add that I hate Nabbit's design with an unbridled passion. I hate his blank face. I hate his weird nub hands. I hate how he wears bowser Jr's neckerchief, yet is supposedly a different character. He is ugly and bad to the point I think the roster is worse for having him. I'd rather have anybody else. I'd take gotcha wrench. I'd take baby metal tanooki rosalina.
Now hold on, I cannot abide Nabbit slander
 

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I would like to add that I hate Nabbit's design with an unbridled passion. I hate his blank face. I hate his weird nub hands. I hate how he wears bowser Jr's neckerchief, yet is supposedly a different character. He is ugly and bad to the point I think the roster is worse for having him. I'd rather have anybody else. I'd take gotcha wrench. I'd take baby metal tanooki rosalina.
Nabbit is a bro, dude.

Saves the princess and doesn't take the credit.
 

Ze Diglett

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I love nabbit with a passion he's awesome, I love a mysterious little neutral character. He rules, he's the best new Mario character in years
I'm a fan of vaguely neutral characters myself, but I think I'd like Nabbit more if he... did anything. They created a mysterious, morally ambiguous character for a series where a character's alignment matters insofar as "these are the guys you play as, and these are the bosses," so Nabbit just kinda sits around until the devs need something stolen or are running out of ideas for playable characters. (I think playing through Wonder as Nabbit soured my opinion on him a little since you can't 100% the game with him, but that's Wonder's problem, not his.) They could do anything with this character, and they choose almost nothing. If they were cool, they'd do something with Nabbit having a repro of Bowser Jr.'s bandanna for seemingly no reason, but alas...
 
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