Gameboi834
Smash Lord
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- Apr 15, 2014
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- Gameboi834
ITT Marth mains feel what other players have felt for fifteen years.
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Well it looks like a character that is the slowest and clunkiest version of himself has chosen me, so I will worry about it.If you like marth, keep Marth and have fun. If you don't like Marth but only used him because high-tier, then it shouldn't bother you to switch characters. Personally I use Falcon, Y/Link, Ness, Yoshi and Ganondorf throughout all the smash games not because high-tier but because I have fun with them. If I get good that's just a bonus. From my experience you don't choose a character. The character chooses you. So don't worry about it.
If you can't get good with him, he hasn't chosen you. Kinda like Pichu.Well it looks like a character that is the slowest and clunkiest version of himself has chosen me, so I will worry about it.
No need for posts like this on the Marth boards. Mkay?ITT Marth mains feel what other players have felt for fifteen years.
Marth's a culture. I'm sure every one of our loyal sect will play him in Smash 4, but if he really is mediocre, his usage will wain. He's been high tier in two games, but wasn't easy in either (especially in Brawl [in a contemporary/cohort type of way, not technical way]). People enjoyed him for his play patterns which gave rewards for precision (well timed fairs using spacing techniques of dashing, retreating jumps, forward jumps, your mid air jump, fast falls, DB1, etc) in a way fully "counterable" by competent opponents (wouldn't be the first time a nerf like that happens though). I'm sure we'll put significant work into things, but if Marth has no rewarding gameplay due to these nerfs, we won't enjoy him (simple things like no follow ups on Fair at all, ever is going to feel awful).If you can't get good with him, he hasn't chosen you. Kinda like Pichu.
I don't know what you mean by "posts like this", but being arbitrarily condescending about it is not something I feel comfortable about.No need for posts like this on the Marth boards. Mkay?
Posts which the only purpose of them is to be antagonistic and/or patronising. Your post added absolutely nothing to the conversation and without even the prior two considerations ("trolling") is otherwise spam.I don't know what you mean by "posts like this", but being arbitrarily condescending about it is not something I feel comfortable about.
Well then, thank you for telling me what the purpose of my post was. Clearly I meant to be patronizing without even knowing it; I now see the error of my ways.Posts which the only purpose of them is to be antagonistic and/or patronising.
As someone who regularly uses low tiers and still tries to be competitive with melee locally, I feel very different. But I understand your point.No need for posts like this on the Marth boards. Mkay?
Marth's a culture. I'm sure every one of our loyal sect will play him in Smash 4, but if he really is mediocre, his usage will wain. He's been high tier in two games, but wasn't easy in either (especially in Brawl [in a contemporary/cohort type of way, not technical way]). People enjoyed him for his play patterns which gave rewards for precision (well timed fairs using spacing techniques of dashing, retreating jumps, forward jumps, your mid air jump, fast falls, DB1, etc) in a way fully "counterable" by competent opponents (wouldn't be the first time a nerf like that happens though). I'm sure we'll put significant work into things, but if Marth has no rewarding gameplay due to these nerfs, we won't enjoy him (simple things like no follow ups on Fair at all, ever is going to feel awful).
Most of my concerns on his viability is based off a bug that will lose him stocks (RCO). Marth's character design is otherwise solid.
Don't worry about it. If you don't like the new Marth you will forget about him very quickly. What we could worry about is the landing lagWell a lot of what has people enjoy "lower tier" characters are their rewarding play patterns, even if they're unreliable/"gimmicks" or the like (as people tend to come to see them), when you pull it off its one of those "it was all worth it for this!".
Ness in Brawl is a really solid example. He's a great character with great moves, great patterns that feel great to execute, but isn't widely played due to not-even-as-abused-as-it-could-be "bug" that gave most of the cast free kill moves out of a grab or chain grabs. His tools of back throw are fantastic, if you get a pk-fire you feel amazing, if you land a dair, everyone's going to know it, proper use of his "different" double jump and the like also gives satisfaction to the player.
Marth getting lag on fair is pretty detrimental to the play patterns Marth players have developed over two games. I'm sure we'll get other things, especially if players need to respect our counter for example (if it actually is 50% of damage + potential to kill) than the risk reward for that is suddenly skewed in a way that we can force other mix ups/play patterns. But yeah, with current Marth paradigms, things are going to be icky, for a while at least. Oh and RCO.
dtilt looks like it might be shorter, but I'm not 100% sure. Everything else seems about the same reach from my 2 minutes of using him, and watching videos.People have been saying that Marth's range has decreased and his sword has gotten shorter, but to me it seems a bit longer...any confirmation?
Either way, it seems that Marth isn't that nerfed, he just plays differently, kind of like how Melee Marth and Falco play differently than Brawl Marth and Falco. They got some nerfs and some buffs, but overall remained about as good or almost as good as before. The same may very well be the case with Marth. The only complete nerf he's experienced is his landing lag. Fair is slower but is a better KO move. His specials all have more kill power. He deals damage as well as before, and his throws are just KO options instead of combo setters.
All of these things will force Marth players to play differently, yes. But he could still be very good, he just seems to have a more aggro-punishment style that favors defense and landing big hits with good spacing. If his range is buffed, which it looks like it is (yet others say its reduced, that's why I asked), then he could play a great defense game and an awesome edge guard game even better than in Brawl. He just can't short hop fair or spam aerials as easily anymore.
Ive been told RCO lag is gone directly from the mouths of E3 attendees. It certainly seems that way from videos ive seen too.Most of my concerns on his viability is based off a bug that will lose him stocks (RCO). Marth's character design is otherwise solid.
Agreed, some fighters will always do well. Fox, Marth and likely ZSS are among these. Its just how they're designed. While other characters always perform poorly or at best average by design, like Link, Samus and old style Bowser. Not that a well-designed character can't be terrible, or a poorly-designed one be good (we may see a whole new Samus and Link now), its just much harder to butcher/boost them.Ive been told RCO lag is gone directly from the mouths of E3 attendees. It certainly seems that way from videos ive seen too.
I have a feeling even if Marth is "nerfed" he wont really be truly nerfed. Some characters simply have solid designs, and if youre someone like melee Pikachu or brawl Fox you'll struggle more than other smash installments but still be capable of success with the right amount of effort.
It was definitely in best buy version according to many sources. Are you certain from the versions for E3?Ive been told RCO lag is gone directly from the mouths of E3 attendees. It certainly seems that way from videos ive seen too.
It was either rapture or TO Joe Id asked about it. I shouldve tested it for pika but didnt even think about it for some reason.It was definitely in best buy version according to many sources. Are you certain from the versions for E3?
I'm not fussed how Marth turns out as long as there isn't anything "stupid". RCO I think is stupid. Low percent stuff was a problem for Marth in Brawl too (untippered aerials not being safe on hit till like 30-40% :{), but yeah not dealing with that was a significant engine buff to him. How the engine ends up could favour him too, we don't know. Basically all I'm speculating is general strength reduction, he'll likely always remain solid, just as Pika/Fox have/do (although yeah, Fox's base line is pretty exceptional imo).Well I guess it wasnt quite fair to marth either. Pikachu perhaps needed nerfs from 64 and Fox from melee. But it could still work out in the end. Crouch cancelling in melee caused Marth a lot of issues he hasnt had to deal with since, and from the sounds of it projectiles overall are recieving big nerfs which'll benefit a character like Marth strongly (would Marth need CGs on Falco if he couldnt cancel his laser and CG too?). If Marth remains a character with the best useful disjointed range its hard to see him doing poorly, though I think that may depend on what happens with MK too. Actually I think the future of Marth could depend a lot on how MK turns out.
Don't say he sucks! Marth is going to be good, don't you worry!HIS THROWS HAD ABSURDLY HIGH KNOCKBACK, HE WAS FLOATY AND SLOW AS HELL AND HIS RANGE IS WTFROFLWHY.
UGH x 10000
This game may yet not suck, but Marth? Does.
I wouldn't say always. Some characters have designs that lend themselves to being strong mechanically. Marth has this to some extent since he was a fairly quick character with very good disjointed reach. His special mechanic of the tipper almost guarantees him to not be lacking at least some KO options. But it is always possible for them to seriously tone it down, although doing so would downplay what makes him unique. He is also not tied to an inherent weakness like being a big target(Bowser, DK) or having a flawed recovery/up b(Yoshi, Ness). But they could still make him bad, it just takes more nerfs. Sheik is one of those characters that by design seems to lead to being a strong character often, and she was pretty lacking in brawl due to serious nerfs in KO power and not meshing well with the mechanics of the game. It could happen to Marth, especially when you consider that not only is marth being slowed down, but most other characters are being sped up. He's still got that reach though, and the game can easily change from now until the game actually comes out so we'll just have to wait and see how he turns out.Agreed, some fighters will always do well. Fox, Marth and likely ZSS are among these. Its just how they're designed. While other characters always perform poorly or at best average by design, like Link, Samus and old style Bowser. Not that a well-designed character can't be terrible, or a poorly-designed one be good (we may see a whole new Samus and Link now), its just much harder to butcher/boost them.
Will reach be enough though? Marth has always excelled because he had great reach while being able to keep up in speed with the faster characters. This game makes Marth's main move, forward air, bad. Its slower and laggier. Marth still has his RCO. His Dancing Blade is laggier now. Forward smash is laggier. Throws are laggier and too strong for any combo potential. Everything about Marth now is a hella lot slower.I wouldn't say always. Some characters have designs that lend themselves to being strong mechanically. Marth has this to some extent since he was a fairly quick character with very good disjointed reach. His special mechanic of the tipper almost guarantees him to not be lacking at least some KO options. But it is always possible for them to seriously tone it down, although doing so would downplay what makes him unique. He is also not tied to an inherent weakness like being a big target(Bowser, DK) or having a flawed recovery/up b(Yoshi, Ness). But they could still make him bad, it just takes more nerfs. Sheik is one of those characters that by design seems to lead to being a strong character often, and she was pretty lacking in brawl due to serious nerfs in KO power and not meshing well with the mechanics of the game. It could happen to Marth, especially when you consider that not only is marth being slowed down, but most other characters are being sped up. He's still got that reach though, and the game can easily change from now until the game actually comes out so we'll just have to wait and see how he turns out.
He wasn't the fastest sword user though.As long as he remains the fastest sword user he's still probably going to be one of the best spacers in the game. He may have been nerfed but he's one of the hardest characters to completely cripple.
Lol Meta Knight da bess. Meta Knight da bess, now Lucario is mad, Falco he be mad, Dedede is mad, but TKD aint mad because Meta Knight da bess.He wasn't the fastest sword user though.
I'm not even sure if I count meta knight as a character anymore .He wasn't the fastest sword user though.
He was not just a character indeed. He was the god in brawlI'm not even sure if I count meta knight as a character anymore .