I Play Mikey Lenatia a lot and he says that all peach can do when dealing with Marth is Turnip glide toss, Float Dairs, FF Fair.
- Marth can pull a fair out faster than a Peach fair.
- Counter is also great in the Peach MU it lasts long enough and it can hit peach while she is in the air.
- when peach throws her junk at you, SH air dodge is the only way to go i think. You can easily catch it while retreating back and then just glide toss that **** lol, marth glide tosses go so **** far.
- Dancing Blades are good at poking her shield.
- Dolphin Slash out of shield works well on peach as well, she is sent a good distance away from you if it hits her.
First, it's Mikey Lenetia. And also... I was saying it's a lot like the Melee matchup.
However, it isn't a good idea to say that's all Peach can do. She is equipped to punish approaches from Marth, especially with her bair against his fair, and dash attack against nair.
Counter is great... if she doesn't see it coming. It's scary to do against her because a missed counter can result in anything from Peach from a KO to damage you otherwise wouldn't have had to getting hit off the stage.
She can also bait airdodges with a turnip. If you have it in hand, all your options are at least coming out slower because of it, and it gives her more ability to rush you, especially if you're in the air. Marth glide tosses can also be seen coming a mile away, and if Peach is anywhere close to the ground she's going to block, dodge, or even Toad the turnip and hit you, so reserve it for surprises.
Dancing Blades is NOT good to spam. Peach can counter you with at least a grab after the third hit all the time if she expects it, and ~may~ be able to nair out of shield. I mean, if Zelda has enough time to grab you with shieldstun, Peach has to be able to do something worse to you, too. (I've been able to punish DB that way when playing Zelda, at least, so it's a big enough window for Peach to at least grab you.)
DS is good, too, but Peach's fair, which is the most often to hit your shield, allows for frame-perfect jabs. As such, she won't be lagging on the ground after it, and if Marth up Bs, he can be in for a world of pain. A missed up B gives Peach, at the least, a guaranteed Peach Bomber, after all, and if you're at high damages you're at risk of her usmash, which is her best killing move and WILL be fresh.
These things are good to know, but don't rely on them, especially if the player knows the Marth matchup. Peach is one of the best equipped characters to punish mistakes, so keep that in mind and try to do the above as a surprise only. I wouldn't rely on up Bs to land, for instance, if the Peach knows they're in kill range of it, and the like.
Sorry. I saw that post, and had to point out flaws about it. I'll leave you Marths to your discussions now. ^_^