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Mac is s relatively easy for me.I've only struggled against a very good Zero Suit Samus who used stun gun and grab approaches on me, but I didn't use Shadow Sneak or Counter enough in those matches.
I've also struggled against an incredibly aggressive Little Mac who basically kept me in the air. He had total ground control and I couldn't get any momentum. Any tips against him?
Had success against Bowser too, although dont remeber if it was a CPU or not. Think it was. But anyways I kinda rolled around him all the time so he had a hrad time catching me. He won though but I still felt I played pretty good and a good Greninja player should probably be able to make pancakes out of Bowser if it is that easy.It seems most peoples problems here are with Sonic and Rosalina, I'll add Captain Falcon and Bowser Jr to that list I really struggle against them as well.
I've seemed to have the most success against Bowser, is that just me or is that a good matchup for Greninja?
It's a really good for setting up. I guess you could say it.. I dunno, makes the ground shake?Does anyone else think that Greninja's Dtilt is absolutely godly? It opens up so many combos at low percent and gives so many kill chances at high percent. Also, does anyone know how much lag Jab -> Dtilt has? If little to no lag, that combo would be an incredible pressuring tool.
I tend to go for:What are some good combos for Mr. Frog Ninja? Fun fact, Greninja's trailer got me back into Pokemon after not playing it all these years.
There aren't a whole lot of specifics to go around because matchups are so varied, especially with such a large character list, but the general idea is that in any given matchup you have to recognize how your opponent turns the match to their advantage and what you need to do to turn the match to your advantage against their character and play style. Once you recognize these things you can look for stages that reduce your opponents opportunities and increase your own.Hello everyone. I'm name is Jigo, and this is my first Smash Bros game I'm taking seriously. I play Street Fighter 4 and now since a new Smash Bros has been released I don't want to miss a chance to play it as a main game.
After playing the game non stop online, I'm at a 61.00% win rate. I love the game and I use what I've learned from other fighters and applied it here to Smash. I get better everyday and I'm beating my friends who have been playing Smash for years.
With that said, my first tournament is this weekend, and from the looks of it mostly "Smash Rookies" will be there, but as a long time Street Fighter tournament player, I'm not taking any chances in overlooking anyone when I'm a rookie myself. I play Greninja and I really like him. How should I go about learning matchups in Smash? Matchups work kind of different in Smash than other fighters like picking the right stage and so forth. Any advice to prepare me would be great. Thanks guys.
I first had very big problems with link and his projectiles, but really all the trouble that I had was that he had control of the field and I didnt. He was in the middle while I was at the edge. Take the middle, take the battle.I haven't fought a Sheik with Greninja yet, so I'll withdraw opinions there.
Similarly with Rosalina, I haven't played against any decent Rosalinas so I can't speak there either.
I do need help with Link though. I simply can't beat him. His projectiles are too good, and just Shadow Sneaking past them doesn't work forever, since the opponent can start predicting sneaks, shielding, and punishing our end lag.
Link's kill power > Greninjas
Link's vectoring capabilities and wright >> Greninja
These make it A LOT harder for us too. If we DO manage to get in (Shurikens uncharged only cancel out arrows; we don't have time to waste charging it all the way) link has good kill power, and improved recovery. I think our best bet at killing is to gimp and make sure he can't Clawshot to the stage. Otherwise, he can safely fall down to the stage with Fair if we launch him up.
Anyone else have experience with good links?
You wouldn't be the only one, I really have a hard time dealing with ROB as well. It just seems tough to approach him in general from my experiences. Dair isn't a good option either because of that USmash ROB has. For the most part I will need to play patiently and wait for openings.I played a Japanese ROB in For Glory that made me look like a three-year-old girl playing Smash for the first time. I just could not handle that match-up for some reason. Maybe the ROB player was just really a lot better than me--I haven't really played any others since. I had a hard time getting around lasers, and his Downthrow followups were inescapable and 100% deadly. I dunno, I just had a really rough time with him.
Thanks for the help. I was able to get 2nd place at my first Smash Tournament in Chicago. Imagine that. It was super hard. They were good players.There aren't a whole lot of specifics to go around because matchups are so varied, especially with such a large character list, but the general idea is that in any given matchup you have to recognize how your opponent turns the match to their advantage and what you need to do to turn the match to your advantage against their character and play style. Once you recognize these things you can look for stages that reduce your opponents opportunities and increase your own.
For the standard tournament legal stages some individual criteria to think about include:
-blast zone distance
-platforms and platform spacing
-moving platforms (such as yoshi's island and ferox)
-does the stage have shadows (a greninja specific quirk)
-is there a wall or empty space under the main platform
-edge shape (square, lip, or angled)
Depending on what stages your tournament sets as legal there may be more or less to think about though, so in the end it really just comes down to knowing as many match ups as possible, or at this point in metagame development, figuring that out on the fly and adapting as you go.
I've only struggled against a very good Zero Suit Samus who used stun gun and grab approaches on me, but I didn't use Shadow Sneak or Counter enough in those matches.
I've also struggled against an incredibly aggressive Little Mac who basically kept me in the air. He had total ground control and I couldn't get any momentum. Any tips against him?
I would also recommend this. Fully-charged shurikens make it less safe for Rosalina to use Luma, since they can go through Luma and hit Rosalina if she tries to attack.Full charge a shuriken vs Rosie, luma can't stop it, and if she down bs you can run and punish, and free grab on block since Luna is hit
Against a good Luma, it's incredibly hard to get off a fully charged Water Shuriken. Granted, it works easy against CPU's. But yeah, Rosalina and Luma are like the Ice Climbers from SSBB in that if you kill the other Ice Climber/Luma, it makes life hella easier against the remaining Ice Climber/Rosalina. And Luma does have a separate damage meter that's not visible, so if you apply enough damage, Luma'll die quickly enough.I would also recommend this. Fully-charged shurikens make it less safe for Rosalina to use Luma, since they can go through Luma and hit Rosalina if she tries to attack.
Also, for me it's been good to try and separate Luma and Rosalina when possible. One way is to hit Rosalina away from Luma, but you can also hit Luma farther away from Rosalina using smash attacks, which also helps give an advantage. So if Rosalina is offstage, I think it can help sometimes to go after Luma. Killing off Luma also puts Rosalina at a disadvantage, so I focus on getting rid of Luma when I have the opportunity (I think by hitting it off a ledge sometimes works, but I also think Luma might have its own life meter, so if it's hit too many times it dies off).
Yep. I believe Luma has about 50% of HP before kicking the bucket. The instant downwards shadow sneak, I find, is also pretty useful against a Rosalina trying to space herself out.Against a good Luma, it's incredibly hard to get off a fully charged Water Shuriken. Granted, it works easy against CPU's. But yeah, Rosalina and Luma are like the Ice Climbers from SSBB in that if you kill the other Ice Climber/Luma, it makes life hella easier against the remaining Ice Climber/Rosalina. And Luma does have a separate damage meter that's not visible, so if you apply enough damage, Luma'll die quickly enough.
One thing I find that helps against a good Luma is to charge the shuriken while hopping in a direction. It makes it a little harder for the opponent to gauge the distance to try and respond --- if you're moving backward they have to go a further distance to attack, if you're moving forward they might initially think you're going in for a regular attack instead. And if they respond in a way that you can tell they're wise to the shuriken, you can bail on the shot early and adjust. Also, sometimes it's enough to just throw out the shuriken quickly to interrupt them to mess with their rhythm, since you're in the air I think you can actually hit Rosalina above Luma if you let the shuriken go at the right time, though it takes a bit to get the timing right, also if they're moving I think there are moments when a normal shuriken might land a hit on Rosalina (can't remember though).Against a good Luma, it's incredibly hard to get off a fully charged Water Shuriken. Granted, it works easy against CPU's. But yeah, Rosalina and Luma are like the Ice Climbers from SSBB in that if you kill the other Ice Climber/Luma, it makes life hella easier against the remaining Ice Climber/Rosalina. And Luma does have a separate damage meter that's not visible, so if you apply enough damage, Luma'll die quickly enough.
I don't feel like Greninja is really strong at approaching. I've heard people say they approach with SH nairs but honestly, that's not a very safe option and won't be as effective against real competent players. He does have great mobility on his side though. I feel like approaching with Greninja is more about using his speed and baiting the opponent into doing something that you can follow-up on as opposed to straight-on approaching. The shuriken is really handy, but can be limited in some matchups against speedier characters and those with reflectors.I love Greninja, but I am starting to doubt him for his lack of approach, too. Shuriken can't get past the numerous reflectors and is easy to spot dodge. Shadow sneak isn't reliable. Nair is fast and lag less, but I think it is easily shield-grabbed. Bair can outrange grabs and is lag free, but it is hard to land on small characters. Maybe I am underestimating these two, or maybe nobody in this game has reliable approaches. Can anybody offer their opinion?