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Not surprised at all, haha.Does this surprise you:: https://www.youtube.com/watch?v=vue2zT4UQik
Honestly, I haven't faced stellar (pun not intended) Rosalina players so I'm not sure exactly how the matchup goes but one of Greninja's issues, KO power, is more negated by Rosalina's lightweight. Luma is a pain in the ass, but you can sometimes get a grab in considering how fast Greninja is and how fast the other player needs to react. Rosalina needs proper spacing to breathe and I feel like Greninja is annoying in that regard. I wonder how Greninja fares in the air against Rosalina. He's usually stronger on the ground, but with Luma there, he might have an easier time in the air baiting her rather slow aerials as well as abusing her slow falling speed.I actually think Rosalina is one of Greninja's harder matchups. Can't gimp Rosalina because her recovery is godlike and she just has to wait and UpB from below. Small shuriken gets eaten by Luma, and even if you DO fire enough to pop it, it comes back in 7 seconds while your opponent runs away. Large shuriken is only good if you're catching your opponent's landing. If you're in neutral, she just uses Down-B and negates it. If you think that move has enough lag to allow you to run in and punish her for it, you're gonna eat a frame 4 downsmash and wish you hadn't. Greninja's grab game is one of his best attributes, and it gets completely negated by Luma, who can hit you with a smash attack anytime you go for a grab. If you're fighting an aggressive Rosalina, you have all these problems and more. Her dash-attack, roll, and down-smash cover almost all of your offense options that aren't stuffed by Luma, not to mention that Greninja really isnt a heavy character at all (rather average bulk, imo) and Rosalina can often land two hits for the price of one thanks to Luma.
I would love serious answers to this problem because I can't beat the best Rosalinas and I often feel like its not because I'm doing anything wrong.
I played dabuz a bunch and its a tough matchup, I really can't tell who wins it. One of the issues of the matchup is Luma prevents a lot of setups that greninja relys on like baiting airdodges and grabs. I tend to just play a hit & run tactic game vs rosalina and never commit hard to anything.Honestly, I haven't faced stellar (pun not intended) Rosalina players so I'm not sure exactly how the matchup goes but one of Greninja's issues, KO power, is more negated by Rosalina's lightweight. Luma is a pain in the ***, but you can sometimes get a grab in considering how fast Greninja is and how fast the other player needs to react. Rosalina needs proper spacing to breathe and I feel like Greninja is annoying in that regard. I wonder how Greninja fares in the air against Rosalina. He's usually stronger on the ground, but with Luma there, he might have an easier time in the air baiting her rather slow aerials as well as abusing her slow falling speed.
Falcon's lack of projectile hurts him in this matchup. Greninja can match him and speed and Falcon's large hurtbox helps for utilt follow-ups and so forth. His jab, if I remember, can be beaten with our own jab and his recovery is pretty easy to gimp. As always, punish every little thing he does. Falcon kick has some cooldown time and leaves him open, as does the raptor boost. He's going to be wanting to do a lot of throws into aerials into an nair or uair so be ready to buffer jumps and airdodges. Shurikens can interupt his flow but hopped charged shurikens can be interrupted with his DA since he's quick enough. I don't think this is a particularly hard matchup but you have to be reactive and on point.What's is everyone's input on facing a fast combo machining Captain Falcon player? I feel like a rag doll at low percents when I'm in the air, and I can't seem to land a kill.
He's so fast and has brute force to take us out easily! I died from many up airs at around 60-70% range, granted I should've probably air dodged but they leave no room to breath it seems :3 Like our play style
Yeah, I played a decent Rosalina the other day and the grab follow-ups being diminished is a pain in the ass. Hit and run seems like the best tactic to try and bait the Luma shot for a rush-in.I played dabuz a bunch and its a tough matchup, I really can't tell who wins it. One of the issues of the matchup is Luma prevents a lot of setups that greninja relys on like baiting airdodges and grabs. I tend to just play a hit & run tactic game vs rosalina and never commit hard to anything.
You can also just Up-B alongside the stage to avoid flamethrower completely.Also, it looks like I was right about the Flamethrower edge-guard. Greninja only took 7% by continuously HPing into it until the flames extinguished. Later in game 1, he even found an opportunity to shark Charizard through the ledge with up-air, which is a very intelligent and effective counter to that strategy.
And then get punished by Zard's Flare Blitz while you're in a helpless state, possibly killed if you're already at high damage and if Zard is in Rage mode. I wouldn't risk that, not worth it in my opinion.You can also just Up-B alongside the stage to avoid flamethrower completely.
I don't mean recovering onto the stage. I'm talking about recovering low and simply hugging the stage with Hydro Pump. In doing this Greninja will avoid the flames and simply grab the ledge. The Greninja in the video posted above did it like once or twice after being hit a bunch by Flamethrower initially.And then get punished by Zard's Flare Blitz while you're in a helpless state, possibly killed if you're already at high damage and if Zard is in Rage mode. I wouldn't risk that, not worth it in my opinion.
It's been mentioned in this thread.Not sure if it's general knowledge or not but you can use Hydro Pump to harass characters trying to recover from below the stage while never going off stage yourself. Basically position Greninja at edge that the opponent is trying to recover from and use Up B to go up then come back down in the same spot. The first pump will shoot water straight through the ledge downwards which can interrupt a lot of vertical recoveries like Mac, Marth/Lucina, Shulk, Diddy...etc,.
Jump over the arrows, and approach with a dair/nair. You dont want to spam shurikens in this matchup. Also, if you see the side b coming, dodge it and grab. His aerials are outmatched by yours.Advice against pit or Dark Pit?
This is actually so great.Not sure if it's general knowledge or not but you can use Hydro Pump to harass characters trying to recover from below the stage while never going off stage yourself. Basically position Greninja at edge that the opponent is trying to recover from and use Up B to go up then come back down in the same spot. The first pump will shoot water straight through the ledge downwards which can interrupt a lot of vertical recoveries like Mac, Marth/Lucina, Shulk, Diddy...etc,.
With Robin: Gimp the recovery with hydropump, dodge the arc fire, keep the opponent in the air.This is actually so great.
I NEED HELP WITH G&W, ROBIN, AND FALCO.
With Robin: Gimp the recovery with hydropump, dodge the arc fire, keep the opponent in the air.
With G&W: Space with shurikens, punish the hammer/dair with up tilts and grabs.
With Falco: Run in and get him above you. Then make sure he never touches the ground.
I personally find Captain Falcon to not really be that bad. In my experience, spacing bairs helps a lot in the MU and I find him especially easy to gimp with bair as well.What's is everyone's input on facing a fast combo machining Captain Falcon player? I feel like a rag doll at low percents when I'm in the air, and I can't seem to land a kill.
He's so fast and has brute force to take us out easily! I died from many up airs at around 60-70% range, granted I should've probably air dodged but they leave no room to breath it seems :3 Like our play style
Yep. If you do the fsmash when you're so close your hurtboxes are overlapping, the hitbox for the fsmash will extend past the other character. It needs to be spaced out a bit more.Is this happening to anyone else?
That, and dsmash isn't so great even if it does hitfsmash and dsmash both don't hit near Greninja, just another reason usmash is the best
Alternatively, dash shadow sneak past the blasters, up air, and run all over him.the falco one is a LOT harder said than done.
Why gimp him with hydro pump when you can keep him out with Bair instead? Mario's recovery is ass if you hit him out of his midair jump given its short distance, and I believe you can just cancel out his (crappy) fireballs with a jab since they don't have this much priority. Besides his fireballs and his cape, he doesn't really have a lot of range on most of his other moves and he generally has difficulty landing KOs.So far I have only problems with one character: Mario
His Fireballs are annoying as hell, he can cape my Shuriken and even the Hydropump and his attacks seem to be faster than Greninja's. If it weren't for the Cape I could gimp him easily but I end up killing myself with it.
How do you beat this guy?
Yes, I've done this exact thing and it makes the match up way easier.So it seems the Rosalina matchup should be in Greninja`s favor. Have any of you tried using Shifting Shuriken against a good Rosalina player to see how they deal with it?
I've only gotten to play Xaltis, but all the matches we play end up being close until the last stock. It may just be my grabby playstyle, but I feel like I can't do anything I want with Luma waiting to punish me. I probably just need more practice in the matchup.I played dabuz a bunch and its a tough matchup, I really can't tell who wins it. One of the issues of the matchup is Luma prevents a lot of setups that greninja relys on like baiting airdodges and grabs. I tend to just play a hit & run tactic game vs rosalina and never commit hard to anything.
Glad to hear Shifting Shuriken also works against good Rosalina players. Hopefully custom moves become the standard in tournament play.Yes, I've done this exact thing and it makes the match up way easier.
Like, way, way easier. It's about the only legitimate way to kill that character without them messing up from my experience.
Now with that and Dacus, the matchup -should- be in Greninja's favor. Without either, it's hard to tell as neither character can approach. This is the only character I've had games go to time against.
Also, set distance shadow sneak is great too.
With the weak KO potential of SD, I think it's more about pressure and limiting your opponents options as opposed to being a reliable kill move. It's about instilling the mindset of, "Okay, if I try to camp Greninja, he'll get through and shadow dash me." Against characters trying to keep you at midrange like Mega Man with his lemons, shadow dash can really mess with him. It can help against Rosalina as well when evading a luma shot or just getting in.Glad to hear Shifting Shuriken also works against good Rosalina players. Hopefully custom moves become the standard in tournament play.
And how do you use Shadow Dash (SD)? I liked the idea of a faster Shadow Sneak (SS) at first, but when I realized that the ending lag is still the same and the damage is reduced from 10 and 12 to 6 and 7, I decided I liked the regular SS more. There`s also the problem, which will hopefully be solved with the release of the WiiU version with a Gamecube controller, that if you accidentally SD off stage, it takes longer for you to regain control than a minimal distance SS, so you`re more likely to die.
Basically SD`s only advantage over SS I could think of is its upwards launching angle and its defensive use in avoiding an attack with the teleport since you don`t need to charge the shadow. But I find that roll -> Dtilt or Jab does the same job but is much safer if they shield or dodge.
What I don`t like about SD is that it doesn`t let me do any of the things that make SS unique: punishing players who try to attack me after a Dair, hitting players who try to edguard me and as a surprise kill move (SD doesn`t kill until around 200% vs 110% from SS).