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I played a few Greninja recently, one of which being Ninjalink, so I have a pretty good understanding of the match-up. I think it's in Sonic's favor, but not anything drastic. I can elaborate more upon it once I have the time, or feel free to message me and then report back here :x
wutHe's one of our best top tier MUs. I would legitimately rather fight Mario than Zelda or D3, as crazy as that sounds.
Please no oneliners.
Going to disclaim myself by saying my experience with Greninja is minimal at best.HeroMystic Thoughts on the Greninja:Mario MU?
You're correct, I even said that.You gotta space Mario out, not get in his face. If you space yourself properly there's very little he can do to you.
Then why did people say Fox shuts down Shuriken because of his reflector when he was being discussed and it was agreed upon?Cape does not shut down shurikens because Mario has to see it coming in advance in order to be able to reflect it in time. You can still poke him around with them just like how you can do with any character that has a reflector.
That was my point. I didn't say it was impossible to edgeguard him, I just said it was hard due to his SJP being very fast and having invincibility.Using Hydro Pump on his recovery is very possible, you just have to hit him with the water before he does the SJP because it has invencibility. It can be hard to do but if you do, you pretty much got a stock.
I think you're pretty much on-point with this analysis, there's just a few things that I'm not too sure on.Just got a lot more Greninja practice lately so... Here we go. Basing this off of matches with Ninjalink and Venia, my local top Greninja players.
This match-up is... Interesting, to say the least. I kind of like it. Greninja can play a very hit-confirm oriented playstyle and wrack up serious damage on Sonic once he's in. Greninja is very read based, much like Sonic, but what makes Greninja interesting in this match-up is that he can create a lot of 50/50 situations that keep Sonic low to the ground. This will make most Sonics want to spring away out of instinct, in which case Greninja can either chase with Uairs or punish our landing attempts with Usmash since it has such a large hitbox and can possibly even kill, but at the very least, will wrack up serious damage.
The drawback, however, is Greninja doesn't have a lot of safe moves. Throwing out moves will get him spun up and down, and Greninja has very little tools to deal with a Sonic right in his face other than maybe jab if he gets one in time.
Well timed Shadow Sneaks can help Greninja escape and possibly even turn the tables on Sonic if we go for Spring > Aerial chases.
Down Smash covers the ledge if we try to recover low.
Up-B water idk what you call it things as an edgeguarding tool is pretty ineffective... A smart Sonic will just save their spring if you go for it a lot and even if you do water the spring, we launch so high from it that we can stil drift back and you have to predict and punish our landing. Not, like, totally useless but... Good luck trying to gimp.
Sonic also doesn't seem to have any aerials fast enough to punish Greninja's Dair on shield, so that's a relatively decent option. If we don't shield, you get a clean hit, and if we do, you can escape anyway.
Conversely, HA on can be punished easily by Greninja with OoS Usmash, I believe.
Water Shurikens are only something I'd recommend from the exact opposite side of the stage, as an airdodge read punish, or an edgeguarding tool. Mid range to close range it is useless because SANICSPEEEEED.
So all in all... I'd say this match-up is 55:45 Sonic's favor. Greninja has some interesting tools that can surprisingly handle the hedgehog pretty well. Good combo game, decent ground and air speed for chasing, shadow sneak to escape set-ups, and big damage off hits. He's ultimately held back by a couple things...
Whiffs = big punishes
Pretty easy to edgeguard... Recovery options are slow, easily baited, and aren't very safe to a Sonic Bair/Dair
Difficulty landing KO moves outside of reads, since Greninja won't really be getting edgeguard kills on us
Substitute and Shadow Sneak will help you avoid getting hit by spin but Sonic can almost always react and Spin Jump to avoid being punished anyway
I'm probably forgetting some things, but I'll stick check back on this, courtesy of Gunla .
That one I was unsure of myself, so you're probably right.I think you're pretty much on-point with this analysis, there's just a few things that I'm not too sure on.
1) We can't punish HA with OoS Up-Smash I believe, we can only punish it we spotdodge it.
Hmm... Maybe in my experience I had an easier time finding patterns. It's easier than, say Pikachu, who has a very similar recovery but is faster and has hitboxes.2) I don't think Greninja is easy for Sonic to edgeguard, Hydro Pump angles offer enough diversity that Greninja is only getting edgeguarded if he gets really predictable with the recovery angle. The only times I ever get edgeguarded by Sonic are when I go too low and get hit by a spring but that's just me being dumb.
Other than that I think you pretty much nailed it.
Well, maybe I shouldn't of phrased it that way, but if we don't get the immediate snap or if we try to recover and drift to the ledge, Dsmash bodies. And I don't just mean drifiting horizontally. Like, if we recover low and it's not directly under the ledge, it can hit below and put us in a really bad spot.Camalange Good analysis which I mostly agree with. Couple of points.
What do you mean by "Dsmash covers the ledge if we recover low"? Trying to hit the ledge vulnerability with Greninja Dsmash is painful lol.
If anything, I think Sonic has an easier time edgeguarding Greninja than he does him.Agreeing that Hydro Pump is crap against Sonic's recovery. However I would suggest that you were indeed finding patterns to exploit in Greninja's recovery because it's very good, and mixing up Hydro Pump timing and Shadow Sneak usage should let him recover most of the time. Since you can't see the shadow offstage, Greninja can fake it quite easily (drift slowly on purpose) then jump away when you get close and HP to the stage. On the other hand I don't think Sonic has much to contend with besides Greninja's Bair (just a simple, solid edgeguarding aerial) and shurikens; I don't think we can do anything to Sonic when he recovers low, although maybe you can explain what you meant with the Dsmash thing. Neither character edgeguards the other well in my experience.
Probably.We can punish HA OoS with SH Fair I think. We could before the shieldstun patch and probably still can.
Well, that's not a fair point. I could say you're going to eventually land a Usmash, lol.I think Greninja relies on Uthrow, Dthrow Fair, and very occasional edgeguards to get KOs in this MU. Rage is important for Uthrow to kill below 160 which is of course risky. I agree it's not easy for him. Sonic can struggle too but I mean, eventually you're going to land a Bair.
Clearly, you haven't played any good Greninjas, otherwise you'd know that it's hard to gimp a Greninja that knows how to mixup his recovery due to the amount of angles he can use to get back to the stage.'s recovery is pathetically easy to hit with spring or bair.
That, and the fact that he can literally just teleport right past BairClearly, you haven't played any good Greninjas, otherwise you'd know that it's hard to gimp a Greninja that knows how to mixup his recovery due to the amount of angles he can use to get back to the stage.
Angle your up b to avoid a spring regularly bruh.Clearly, you haven't played any good Greninjas, otherwise you'd know that it's hard to gimp a Greninja that knows how to mixup his recovery due to the amount of angles he can use to get back to the stage.
We can use Substitute on the Spring and launch ourselves up with it, not even hard to time it since the spring falls slowly and Substitute stops us in mid-airAngle your up b to avoid a spring regularly bruh.
That's extremely easy. And, like FullMoon said, Substitute can be used on the spring to bring our ourselves up with a strong hitbox.Angle your up b to avoid a spring regularly bruh.