I'm gonna be the next one to say that
vs.
is a 50:50 MU.
Linking this video because I feel Gibus did a great job playing the MU, only complaints I have is the lack of edgeguarding, unsafe usage of Shuriken, and unsafe usage of smash attacks (in game 2):
https://www.youtube.com/watch?v=h-REGpa84I8
Neutral:
You should be playing against
the same way you play the
MU, the bait & punish game. In the
MU, however, you want to be using your shield more often than you would vs.
.
is fast and is going to be trying to rush you down and doing a lot of jumps. You are just as capable of doing dancing around him with your speed and using jumps as well. You can stuff him out with shorthop spaced Fair and play the footsies game with him quite well. As always, jab is our best OoS punish (if you read his jump, OoS Usmash works too and will kill if his % is high enough), the same goes for him as well. His frame data is overall better, yes.
Nair is a great way to punish as it leads to good follow-ups that do a good amount of damage, but keep in mind that it is best used as a punish, don't get reckless with it.
Combos/Kill Confirms*:
*Obviously, I'm not going to list all the combos
has, I'm just listing the ones that demonstrate how well we can punish and kill Fox. Kill confirms will be italicized.
Nair > footstool unfortunately doesn't work until around 23%, so it is very situational in this case. Instead, I would go for Nair > jab (0-21%ish) or Nair > dtilt > dashgrab uthrow > uair > uair (0-44%ish). Nair > usmash starts working at 30% (30%-60%), Nair > shorthop Fair starts working at 38% (deals 25%), Nair > fullhop Fair starts working at 57% (also deals 25%), and
Nair to fullhop Fair works starting at 73% when on or close to the ledge. The same thing goes for Dair > Fair. Sourspot Nair > usmash starts working and kills at 79% on FD/Omegas, on stages with lower ceilings it will be even sooner than that.
Utilt > uair starts working and kills at 95% on FD/Omegas if you can catch them while they're in midair, from the ground it starts working and kills at 100%. Utilt lock starts working at about 47% and they can stay locked until about 75% when done correctly, finish it with a fullhop uair for maximum damage.
Dtilt > jump cancel Usmash starts working at 88%. Uthrow starts killing at around 155% on FD/Omegas with no rage.
In total, 5 things italicized, and it doesn't even include the fact that our Fsmash kills
at the ledge at 81% or Usmash killing him at 87% on FD/Omegas.
's main methods of killing are Usmash (kills starting at 100% on FD/Omegas), Uair (starts killing at 115% on FD/Omegas if he catches us our jump),
Utilt > Uair (starts working at 95%, it all depends on DI though), Bair (starts killing at 115% on the ledge),
sourspot Nair > Usmash (starts working and kills at 115%), and
Dair > Usmash (starts working and kills at 110%).
That's only 3 kill confirms compared to our 5. We both have options to destroy each other, but we have the edge when it comes to having more kill confirms. I'd also like to mention that we can Shadow Sneak Cancel
's utilt >utilt combos and hit him with it.
Edgeguarding:
has such an easy time edgeguarding
due to how linear his recovery is.
is at a high risk of being stage spiked, spiked by dair, or not being able to reach the stage due to Hydro Pump. Hydro Pump is your best friend here as you can mess up Fox Illusion and Fire Fox when you land it, it isn't hard to hit either.
's only two safe options of edgeguarding are Dsmash at the ledge and ledge trump > Bair. Going offstage to try to edgeguard us is pretty much suicide as any of the 3 things I mentioned earlier can happen to him. If you're on a stage without walls or a curved edge (i.e. Battlefield, FD), go for the stage spike. If
's
only resource left to recover is Fire Fox and you're off-stage close to him already, get above him while he's charging it and go for the Dair. Hydro Pump can help in getting either of those 2 options, or it may push
so far back that he won't even be able to make it to the ledge.