LancerStaff
Smash Hero
Dthrow to aerial works until about 60% on most. Dthrow Nair for a while, then switch to Dthrow Uair or Fair depending on the character.What are some low percent combos that can rack up damage quickly
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Dthrow to aerial works until about 60% on most. Dthrow Nair for a while, then switch to Dthrow Uair or Fair depending on the character.What are some low percent combos that can rack up damage quickly
i rotate between pit and dark pit and i can tell you dark pits side b is only good for situational recovery(i.e. hit someone edge guarding who isn't charging a smash) it basically doesn't ko unless on the edge of the stage(which seems to be dark pits favorite spot) on the edge fthrow kos at hgih percents also can go in for a bair that is usually how i kill off stage... on stage you are pretty much limited to smash attacks unless you get a good read/they jump in a bad place. as far as i know pit is better at stage control with his projectile and a fearful side smash KOing at around 140%(not that high if you're good with landing shots from nspecial) while dark pit seems to have more damage and i feel like his pressure game and juggle is better for some reason but if you get someone to the edge/off stage then that's when dark pit is at his best potential imo(its also easier for him to use shots off stage to help poke edge guarders)I had someone at like 200% and Side B didn't kill .-.
Maybe I just need to get better about landing my FSmash... Or try to keep my Side B more fresh.
Thanks for the help!
Been playing Pit for a few days now, I really like Dthrow into UpSmash. it combos and is easier to execute than an aerial followup and also catapults your enemy in the air a bit so you can keep on juggling.What are some low percent combos that can rack up damage quickly
I've kinda been avoiding the air because I don't have a c-stick, but I don't think it's a bad idea. Although it sounds like you should shoot an arrow at them instead of chasing if you keep missing.I'm having trouble transitioning from Pit's ground speed into his air speed. It seems that I can't chase as well in the air as I do on the ground. What can I do to minimalize this feeling of slowness? Am I playing Pit wrong by chasing in the air?
Here's a little something I pulled off yesterday, hope it helps.Do you guys know some of Pit's combo strings? All I know is Dthrow to nair and Dthrow to fair.
In my opinion, the worst thing you can do with Upperdash is become too predictable with it. So keeping it in your back pocket until you can punish with it is a good idea.Two questions :
1 - I'm not using his Side-B until the enemies go to a high % (usually 130%~), because I have fear that this move (that isn't so strong as we speak it is) get staled. It's a smart decision save one of his best attacks only to the kill ?
Dthrow to aerials namely. Couple others at really low %s and stuff.Does dark pit have any true combos?
dark pits side b doesn't kill anywhere except on the edge of the stage also his fthrow kills around 130%(varies on characters recover/weight) on edge kind of nice when you're having trouble landing smashes imoIs really dark pit's side b a kill move? because i played many matches and i tried to to kill with him people at 140% but nothing :|
i'm frustrated lol
honestly i don't think there's enough people who care/play both atm. It feels like dark pit's side b is faster slightly but there's really not enough people caring enough to. Pit's neutral b is more of a offensive/utility thing while I think dark pit's has more priority because I tend to cancel shots easier with dark pit but that isn't "proven". they both can recover with side b a little bit below/above the edge and get on slide with a little lag(but most people don't expect it and you can get a grab if someone doesn't expect it...but it's not something you can abuse) dark pit's forward air seems to be easier to kill with(off stage) than pit's for some odd reason. the characters feel completely different to me i feel like pit is more of a spacing character and I tend to edge guard with arrows and poke. dark pit feels like I can be more aggressive and I'm not sure why it feels like dark pit/pit threads are dead :/ so it's more of a opinion of mine at the momentIs there seriously no list yet with the exact details about the differences between pit and dpit? :<
I'm reading a lot of "I think this is different in that [...]" "this too" "maybe this", there has to be someone who truly knows it right?
Is dark pit's side b hitbox bigger than pit's? or is there anything about it that makes it better than pit's, considering pit's kills earlier.
And no differences in knockback trajectory between their aerials or tilts or anything like that, right?
Nope.Is really dark pit's side b a kill move? because i played many matches and i tried to to kill with him people at 140% but nothing :|
I'm be such a scrub and aggressively edge guard with SideB X3 lolHope.
It's a punishing move, and on some occasions, a situational edge guard move.
140% on Mario on FD, about seven seconds off the top of my head.1. Was going to ask about when's the best time to use the side B but it seems to have already been asked xD. What percentages does it KO without rage?
2. Does anyone know the respawn time for the Guardian orbitars? Aside from reflecting projectiles I used them to block Wario waft and they actually shattered ! O_O
There's the obvious with his arrows and Sspecial, and his Ftilt has much less knockback. Throws might KO a % or two faster.Is there seriously no list yet with the exact details about the differences between pit and dpit? :<
I'm reading a lot of "I think this is different in that [...]" "this too" "maybe this", there has to be someone who truly knows it right?
Is dark pit's side b hitbox bigger than pit's? or is there anything about it that makes it better than pit's, considering pit's kills earlier.
And no differences in knockback trajectory between their aerials or tilts or anything like that, right?
I have a guide for the two angels going. Problem is that stupid stuff happens to me whenever I try to turn the topic into an actual guide.Generally people are too focused on developing the sheik and rosalina etc meta game, leaving other characters in the dust. Really sucks, this community has tunnel vision currently. It'll hopefully open up soon.
It's called autocanceling, or some attacks are just that fast. Pit's Nair short-hop autocancels if you don't fastfall. Basically, hitting the ground at the end of some aerial attacks negates the lag and can be acted out of.i have a burning question please help me!
how do people jump at me while attacking then land with no lag. They use the jabs immediately after an aerial attack.
is it just certain characters? the timing of the attack? if so when?
what move does pit have that has little to no ending lag?
ok thanks, the Nair is very good for this. just got to practiceIt's called autocanceling, or some attacks are just that fast. Pit's Nair short-hop autocancels if you don't fastfall. Basically, hitting the ground at the end of some aerial attacks negates the lag and can be acted out of.
wish i can show you but its like your canceling the arm and keeping the momentumNot to rain on your parade, but didn't everyone know this already?
I mean, that happens on accident a lot of time, or is that just me?