CHOMPY
Sinbad: King of Sindria
Good stages to take players to.
Neutral Stages:
They are all good, but if I had to pick which one to take them too, it would be battlefield, due to the platforms and its easier to sweet spot the ledge with your up b.
Counter Pick:
-Delfino Plaza: You can shark under the stage, and you have more breathing room.
-Norfair: The blast zones are not very wide when your on the top left/right on the platforms. The ceiling blast zones are very close, so you can actually kill them with a uthrow (at 130% I think...)
-Halberd: Breathing room, blast zones are small in certain parts of the stages, such as ceilings. His up smash can really kill players earlier than usual you send them to the ceiling of the blast zones. The funny part of the stage is when the beam shoots out and Pit hides behind the beam, you can actually catch them off guard with an arrow when they don't see it coming!
-Skyloft: (See Delfino Plaza)
Bad stages to go to:
-Luigis Mansion: The poles get in the way with the arrows, and the blast zones are too wide.
-Kongo Jungle 64: Its harder to shark. Plus, its harder to pull off the dthrow to usmash because of the awkward slope and you might be out of reach when your trying to follow it up with a usmash.
-Lylat Cruise: It can be a double edged sword. On one hand, the blast zones from both sides are small, kind of. However, Pit has that same problem getting back on stage as the other Fire Emblem cast, where they up B and they wind up hitting under the stage, instead of grabbing the ledge. Also, its harder to follow up combos because of how wide the stage is and the slopes can get in the way at times when your firing off an arrow.
Omega Stages: (That I found to be helpful so far)
-Wu Hu Island
-Duck Hunt
-Skyloft
-Yoshis Wooly World:
-Norfair
-Coliseum
Generally when choosing a stage, pick stages that have small blast zones, due to Pits lack of ability to kill. Keep in mind that the smaller the blast zones, the easier it is for Pit gimp them with the arrows, or simply toss out a fair to push them back further.
Neutral Stages:
They are all good, but if I had to pick which one to take them too, it would be battlefield, due to the platforms and its easier to sweet spot the ledge with your up b.
Counter Pick:
-Delfino Plaza: You can shark under the stage, and you have more breathing room.
-Norfair: The blast zones are not very wide when your on the top left/right on the platforms. The ceiling blast zones are very close, so you can actually kill them with a uthrow (at 130% I think...)
-Halberd: Breathing room, blast zones are small in certain parts of the stages, such as ceilings. His up smash can really kill players earlier than usual you send them to the ceiling of the blast zones. The funny part of the stage is when the beam shoots out and Pit hides behind the beam, you can actually catch them off guard with an arrow when they don't see it coming!
-Skyloft: (See Delfino Plaza)
Bad stages to go to:
-Luigis Mansion: The poles get in the way with the arrows, and the blast zones are too wide.
-Kongo Jungle 64: Its harder to shark. Plus, its harder to pull off the dthrow to usmash because of the awkward slope and you might be out of reach when your trying to follow it up with a usmash.
-Lylat Cruise: It can be a double edged sword. On one hand, the blast zones from both sides are small, kind of. However, Pit has that same problem getting back on stage as the other Fire Emblem cast, where they up B and they wind up hitting under the stage, instead of grabbing the ledge. Also, its harder to follow up combos because of how wide the stage is and the slopes can get in the way at times when your firing off an arrow.
Omega Stages: (That I found to be helpful so far)
-Wu Hu Island
-Duck Hunt
-Skyloft
-Yoshis Wooly World:
-Norfair
-Coliseum
Generally when choosing a stage, pick stages that have small blast zones, due to Pits lack of ability to kill. Keep in mind that the smaller the blast zones, the easier it is for Pit gimp them with the arrows, or simply toss out a fair to push them back further.
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