CHOMPY
Sinbad: King of Sindria
Pretty soon, I'll post a long article on how to use mix-ups with Pit.
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Pit/Dark Pit's sideB isn't like Captain Falcon's, it doesn't put you in helpless after. You'll fall a fair distance if you whiff, but the Pits can easily make it back with their superb recovery.(I wish I could actually try to use the Electroshock, but that's out of the question. Thanks for making it SD, Sakurai.)
Fair, Fair, Fair, Fair, Fair, Bair, Fair, and Dtilt for up close spacing. And also Fair.Best spacing tools? Been told I should work with my spacing. Pit's Ftilt and arrows have become my best friends, but what else is there?
It has so much lag if it doesn't connect, that it'll kill from just above ground level of FD or lower. Plus even if you can recover, it puts you on the receiving end of edge-guarding.Pit/Dark Pit's sideB isn't like Captain Falcon's, it doesn't put you in helpless after. You'll fall a fair distance if you whiff, but the Pits can easily make it back with their superb recovery.
Wow, great pointers! I think I've been greedy. Of course the point of Smash is to get KO's, but characters with lack of KO potential just make me more eager to kill as quickly as possible, so I must use my killing moves far too early, then they keep surviving because I nerfed my own killing move(s) from being too greedy for the kill.A lot of awesome stuff.
Right here. In short, Dark Pit's arrows are slower and cannot be guided in the same ways Pit's can, but they deal stronger knockback and more damage. Electroshock Arm has strong horizontal knockback, deals better damage, and can KO sooner than the Upperdash Arm, but it has less vertical KO power. Dark Pit also has an inferior ftilt, on Pit it can KO, but Dark Pit has to rely on other moves for that. It's still a good move for spacing, though.Any link to to detailed difference between pit and Dpit?
I'm also pretty new to pit as well. I mean I have used him a bit and enjoy his play style but I feel I can be a lot better with him. Honestly I perfer to use Dthrow to combo into either Fair or Nair. I don't know it just seems that Dthrow into either Fair or Nair is just more consistent than Uthrow into perhaps...Uair. Again I'm kind of new to him myself so maybe I'm not the best to give advice but I thought I at least give my two cents.hey im new to pit and i really enjoy how he feels. ive been playing him a bunch but i cant seem to find what his real bread and butter combos are. does he have any? and do you guys prefer d throw or u throw? d throw does less damage but can probably get a fair. but u throw is stronger and can possibly tech chase or combo into u air. i think the u throw leads to more damage but i havent experimented enough. is one better than the other?
Waaaat?? There's a colour change? ._.1. When you use his upB, his wings have a glow that transitions blue>orange>red. He doesn't ledgesnap until the transition to orange.
i usually kill with fthrow or if i can get an usmash.Really need help getting the KO with dark pit. It's easy for me to rack up damage but this is where I always fail. Read some of the moves on page 1 but any advice on positioning, etc.?
pit's jab lock option is DairDoes pit have a jab lock?
you are asking about frame data right? im assuming there is no frame data up since its not a sticky. were you thinking about making one?pit's jab lock option is Dair
now answer my question QQ. I'm assuming no, but I would like some confirmation
Yes, I wasyou are asking about frame data right? im assuming there is no frame data up since its not a sticky. were you thinking about making one?