Sora66
Smash Cadet
It does? Well I don't even think that i have played a pikachu in a while so I wouldn't no. But that is still pretty cool nonetheless
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im afraid you wont find a whole lot or any guaranteed frame traps, not on this character. gotta get them readsI'm trying to get into playing DP, can some tell what are the common frame traps to land a f smash or up smash? Also aerial frame traps would be nice as well
I think you might have misinterpreted my question. Where you saying that his kill moves are to slow to make lethal frame traps reliable? All I'm asking for are set ups in which dark pit can put the opponent in a position where if they were to air dodge then dark pit could react and hit the opponent with a move that they cannot avoid because they're recovering. Moves to hit would be Up Smash, F Smash, Up air, Dair, Bair, Fair, or Up Tilt. If Dark Pit predicts an attack from the opponent in one of these sets ups, his options are to block and punish accordingly, or if more beneficial, side b. I just would like to know what are some set ups in which i could put my opponent in a disadvantageous situation.im afraid you wont find a whole lot or any guaranteed frame traps, not on this character. gotta get them reads
ya i know what youre talking about, but dark pit simply doesnt have kill setups or frame traps, all you can really do is a bait some sort of dodge. i usually kill with fthrow.I think you might have misinterpreted my question. Where you saying that his kill moves are to slow to make lethal frame traps reliable? All I'm asking for are set ups in which dark pit can put the opponent in a position where if they were to air dodge then dark pit could react and hit the opponent with a move that they cannot avoid because they're recovering. Moves to hit would be Up Smash, F Smash, Up air, Dair, Bair, Fair, or Up Tilt. If Dark Pit predicts an attack from the opponent in one of these sets ups, his options are to block and punish accordingly, or if more beneficial, side b. I just would like to know what are some set ups in which i could put my opponent in a disadvantageous situation.
Sadly I only have access to the 3ds version, and have not played any other smash competitively, so I don't know the proper way to test these things, but I do know enough about fighting games to know that these set ups exist are the most efficient way of dark to get kills, but I don't know have enough smash experience to make competitive sets ups that would work at high level.
A frame trap is when you get your opponent to do something that would normally put them into an advantageous situation, at a time where it would put them into a disadvantageous situation instead.its different. frame trap implies that you hit with something no matter what, a bait does not not.
Since you main Jiggly, let me just clarify that it doesn't work with characters whose aerial advantage surpasses that of Pit's. That isn't a lot, but characters like Jiggly and Peach will be able to DI out of it or just evade the hits altogether by being floaty and fast in the air.That's an interesting response.
Thanks a bunch man!There is already a tutorial for it on pits thing. You can look up here.
Its also on smash boards in you want :D
Yes I prefere it too because you can egde guard for example. ^^Since people usually say Pit's arrows are better. How do you guys feel about one Dark Pit's custom moves that lets him control the arrows better? Really helps with harassing people offstage I've found ...I might actually prefer it over his regular ones o.o
Ignore negative comments that others say towards a specific character. Always play the one you like! The reason I play Pit over Dark Pit at the moment is because I prefer the flexibility Pit's arrows give me when compared to Dark Pit's. Both are great characters.Guys btw way why is dark pit supposedly complete *** compared to pit, I used dp until i got sick of people talking trash about him
Thats true, I started playing pit and I actually prefer him over dp now, so I guess it worked out fineIgnore negative comments that others say towards a specific character. Always play the one you like! The reason I play Pit over Dark Pit at the moment is because I prefer the flexibility Pit's arrows give me when compared to Dark Pit's. Both are great characters.
The two are so similar that it's not really a disadvantage playing either one. The only differences are the side B (DP hits diagonally and KOs earlier from the edge, Pit hits upward and KOs slightly later but once in KO range it is consistent anywhere on stage), the arrows (DP's do slightly more damage in exchange for not being able to angle), and the forward tilt (DP's inexplicably does less knockback). I think people just look at it as, they think the very few differences are in Pit's favor, so why play DP over Pit. But if you like DP better for your own reasons, he's still just as viable as Pit is.Guys btw way why is dark pit supposedly complete *** compared to pit, I used dp until i got sick of people talking trash about him
well he isn't garbage compared to pit, it's just his few differences overall are what make him worse then pitGuys btw way why is dark pit supposedly complete *** compared to pit, I used dp until i got sick of people talking trash about him
most pseudo chain grabs are done by using either weak spikes or auto link angles to force the opponents into the ground, followed by grabbing them. Pit has an angle of 270 (the angle that spikes) degrees on the top hit box of his Uair during the first four hits before the final hit of it, so if you are able to stop the Uair in mid usage (which involves touching the ground) your opponent will be hit to the ground during the hit stun (so long as you were hitting your opponent with the top center of the move).I was watching a video of a guy playing pit for glory, and he was talking about a downthrow upair chaingrab combo with pit, he didn't really go in-depth with it so if anyone knows how to pull it off, it would be appreciated, thanks! :D
i prefer the big damage one.Yes I prefere it too because you can egde guard for example. ^^
Can you post a video of it? I'd just like to actually see it used on a human player because as it is it's just weird nobody has recorded themselves pulling it off on a human before.It is easily possible to do it on a human player. I tend to use it if they are DI'ing diagonally upwards As they tend to not see it coming ^^.