I'm just going by what My Smash Corner said on youtubeHow does pit's dair work as a jab lock? doesn't it have quite a bit of knockback?
you can check out both the video featuring the true combo with Dair and a jab lock tutorial there
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I'm just going by what My Smash Corner said on youtubeHow does pit's dair work as a jab lock? doesn't it have quite a bit of knockback?
oh yes! please do! it would really come in handy.Yes, I was
I've almost finished the rough draft, If I stop getting alerts I'll be done with in the hour. You'd have to tell the Zelda Social to shut up for that though XDoh yes! please do! it would really come in handy.
http://smashboards.com/threads/pits-frame-data-update-1-25-15.388011/I was just thinking, I was playing for glory today and I found andy. I don't know if its the tournament andy, but he went with shulk and pit for some reason, not lugi. Well anyways, i figured out that dtilt is now my best friend. every time he spotdodged, I went for dtilt and it hit for some reason. When he was pit we both used dtilt so many times. What are the frames of that move cuz its very very very fast. I'm also having trouble with Dair. I was reading the Dair discussion and It seemed like people were rating it pretty high. I was also watching zero vs sethlon on project m and it seemed that he used dair a lot as a combo starter. I know that the games are totally different but I just wanted to know if it could be used in the same fasion in smash 4 like in PM. Any thoughts on that guys?
no prob, and as for dair I only really use it to edge guard and combo/string out of Dthrow. I'm not much a pit player so I'm sure someone else can give you better advice on thatThanks for that, I will take a look on that
No its ok that seems like a good way to use the move, is that move a good throw out move because I don't think opponents will be anticipating you to use thatno prob, and as for dair I only really use it to edge guard and combo/string out of Dthrow. I'm not much a pit player so I'm sure someone else can give you better advice on that
Directly below him is the sweetspot, orbitars break after one big hit, I have yet to ever see them break from accumulated damage, but I don't think there's even a matchup that would cause this if so. The most common move that you'll have done against you that can break them is pk thunder 2I actually have a couple questions if anyone can answer them. Which part of pits/dark pit's dair is a meteor? Or maybe a better question would be, which part of his dair is the sweetspot? And also, how much damage does it take to break pit/dark pit's down b reflector? Does it rack up damage overtime and then break? Or does it need to be overpowered in one big hit?
According to Nairo, he uses Dark Pit because he prefers to use his arrows to force an airdodge. He also suggested to some Pit he played to use Dark Pit if you like using Upperdash at early percentages. However, I personally am more comfortable with Pit as I've gotten pretty damn good at angling and controlling his arrows. Pit's F-tilt also has a ton more knockback over Dark Pit's.Alright, I return with great results. I can already tell Pit has potential, as I won 19 out of my 20 matches, the only lost match was too a very good Fox, who rushed me down. Thankfully he stayed, and I beat him in the 2nd match.
The only problem I have is hitting his arrows in any other direction than straight forward, it's really tricky for me.
Shall I even bother with Dark Pit? I went against one and I beat him pretty easily.
I found myself barely using the Uppercut, only for faking out my opponent. Not sure if that's a good or bad thing when it comes to Pit.According to Nairo, he uses Dark Pit because he prefers to use his arrows to force an airdodge. He also suggested to some Pit he played to use Dark Pit if you like using Upperdash at early percentages. However, I personally am more comfortable with Pit as I've gotten pretty damn good at angling and controlling his arrows. Pit's F-tilt also has a ton more knockback over Dark Pit's.
I personally don't bother with Dark Pit, but I mean there's nothing stopping you from dabbling with him. I takes a while to get good with using Pit's arrows, so don't get disheartened straight away. Don't rush things, just go with the flow
Hm, I tend to use mine to juggle opponents and keep them in the air. People tend to never expect you to use Upperdash in the air, by the way. If you and your opponent are both falling, line yourselves together and go for it. It's also useful for recovering back onto the stage.I found myself barely using the Uppercut, only for faking out my opponent. Not sure if that's a good or bad thing when it comes to Pit.
YESSSSSSS! How could I forgot about his arrow game. If you have a solid arrow game that itself is one step closer to getting good at pit. I feel that the extra damage from gimping people is just very rewarding.I highly enjoy trolling people with my control over my arrows, also I feel Pit is a very solid character in 4. He has a lot of options, literally my only issue playing as him is it feels a bit hard to KO with him sometimes.
Very much so, it throws people off when you do jump shots and control them even then.YESSSSSSS! How could I forgot about his arrow game. If you have a solid arrow game that itself is one step closer to getting good at pit. I feel that the extra damage from gimping people is just very rewarding.
Yesterday I decided to pick Pit up as a secondary, and am loving it. With one exception. For the life of me I can't properly use his up-B to recover consistently. So I figured you pro people could help me out a bit with my woes!
1) Sweet-spotting the ledge. How the hell does this work? Sometimes the up-B snatches the ledge from anywhere within a pretty good margin (like with all other characters I've played). Sometimes even tho I hit the very right spot it just sails right past it, leading to me losing a stock from falling helplessly into a charged smash attack way too often. This most frequently happens when I try to go straight up to the ledge from below the stage, but also happens diagonally at times. I've tried different distances, I've tried holding and smashing towards the ledge, but nothing seems consistent.
Yeah I had this problem, and even with the color coding it's hard asf to know when that is, with everything else going on. But all in practice I guess...
Waaaat?? There's a colour change? ._.
All I've been doing to recover is try to position myself directly beneath the edge or somewhere close to a 45 degree angle if I can before using up-B.
Playing as Pit about 30% of the time in Smash, I also think I've never experienced Up-B recovery with my back towards the ledge because I usually always have a jump left in me to reposition myself.
So consequently, what happens when you're back is facing the ledge? Are you like Princess Peach?
Oh, this is news to me.after 28 frames he can grab the ledge from behind as well as in front
I never would have found his U special if it wasn't for his customsdef game_264():
AsynchronousTimer_0D0(Frame=12.000000, )
unk_0C4(0x1, )
AsynchronousTimer_0D0(Frame=28.000000, )
unk_0C4(0x2, )
End_196()