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Social Mount Dedede - His Majesty's Social Thread (Come in and Introduce Yourself!)

Jabejazz

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I love the King's back-air, but I can't seem to land it in anything other than situational instances. It just has such long start-up, so I can't quite get it out before I land. Anybody manage any repeatable combos involving the back-air? Long live the King! :4dedede:
Edgeguarding / RAR'd out of a DThrow at low to mid %. Other than that it's really hard read reliant.

I utilize the bair as a surprise technique and use it as I'm falling toward a ground opponent. They never see it coming, and it always sends them up and to the side, leading for the King's wunderbar air-games.
This is so telegraphed I fail to see how you wouldn't get shield grabbed/heavily punished out of this.
 
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This is so telegraphed I fail to see how you wouldn't get shield grabbed/heavily punished out of this.
Hasn't happened yet, and I've used it pretty often.
Maybe the more I use it on people I play often the more they'll see it coming, but that's how everything is with consistent opponents.

Maybe I'm just describing it wrong, or you're imagining it wrong. I don't know. I'm just saying, it has been working for me.
 

Jabejazz

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You're effectively telling me you don't see how an opponent could simply shield when they see you approaching from the air, then falling with a bair.
 
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You're effectively telling me you don't see how an opponent could simply shield when they see you approaching from the air, then falling with a bair.
Really loving your condescension.

Not necessarily approaching. Usually coming back from getting hit. I'm not saying I can't see it happening. Usually when I do it, I do it when coming down sideways-ish.


(if this helps at all, drew a quick mspaint.)

Basically what happens is they think I'm going in over them and planning I-don't-know-what. Usually they start charging a smash attack, anticipating me simply waiting to get on the ground to attempt my next move. While a few have rolled out of the range or shielded, like I said it usually hits and I have yet to be horribly punished for it.
 
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Jabejazz

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Apologies, didn't mean to sound like that.

But if you're above them, they should know what you're going for, which is an aerial approach. And while it's the worst idea ever, there's really little room for imagination, there's nothing else you can do. Any player can just wait and sit in their shield and punish whatever you land with. If they decide charge a smash attack, then yes, you can punish them, but that's their fault for committing to a terrible option in the first place. Whatever Dedede does in the air is super easy to react to because of his awful air speed.

Generally if you're waiting above them, they can very easily punish you with aerials, as your options in air combat as Dedede are extremely weak.
 
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In my experience, his air game/juggling ability is where he really excels.
Maybe I just play Dedede differently.

While I fully register your opinions and I completely understand where you're coming from, I just think we'll have to agree to disagree on this one.
 

Jabejazz

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Fair enough.

I definitely agree with you that Dedede is really good at juggling; his aerials do need to be respected more than most when the enemy is in a weak position, so above him or when trying to recover to the stage; hence why he's so good at edge guarding. Up Air alone beat a plethora of moves, thanks to his fairly big disjointed hitbox.

The opposite is however true; he's extremely prone to getting juggled by a lot of characters, so going above someone is generally a terrible idea. That is mostly what I meant by having weak air options. Although disjointed, his moves have extremely slow startup and you can't really punish someone coming at you with an aerial on reaction.

This honestly applies to a lot of the cast, but even more so to TripleD.
 

toadster101

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Is it bad that I want to switch to the GCN controller just to make Gordos easier to handle? It's easier with the GCN controller because there are directional divots surround the analog stick. In order to have the Gordo bounce vertically, you have to use your side B diagonally in either direction, but I've accidentally suicided off the ledge several times using the Pro Controller.
 

Vayseth

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Oh hi there. Been a while. I'm trying to learn the new King's moveset and doing OK for now. Unfortunately my expertise is going to have to be in another area now that chaingrabs are gone. Hope you all are doing well with the new D3!
 

XenoEmblems

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I've loved Dedede since Brawl and I hope that I can attempt to play more competitively with him. Are there guides here or somewhere that I can learn how I can play with him better?
 

ccthirteen

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I'd agree with the strategy Jimmy mentioned in the situation where they've commited to a smash attack. Sometimes they will smash then you can FF bair. I wouldn't try it on anyone such as Shiek though. You'll get uair'd by her quick.

My recovery usually consists of dropping a preemptive Gordo to keep them from coming out after me and optimally put me in a good position to punish their Gordo paranoia if it catches the edge of the stage and continues on. If not, it at least limits their decisions for chasing off the ledge.

The recovery options are always going to depend on who/what character you're playing against and how well you are with spacing/anticipating how your opponent will react. I've managed to catch some with gordos, then up B and punish getups with the Up B landing. Dangerous, but a good read can make it work.

It's hilarious when they think they're out of range of the initial impact and that it makes them safe. They'll get up attack next to the landing. I've made my SSB nemesis pull a RE3 Nemesis and shout "STARS!!!" More times than I can count. Hahah.
 
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Jabejazz

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I'd agree with the strategy Jimmy mentioned in the situation where they've commited to a smash attack. Sometimes they will smash then you can FF bair. I wouldn't try it on anyone such as Shiek though. You'll get uair'd by her quick.
So do I. Someone pre-emptively charging a USmash because they expect me to land on them deserves to get punished. They're usually the same kind of player that won't try and juggle you in mid-air and just wait for you with an Up Smash, which is extremely sub-optimal. I don't think there are many characters that cannot juggle us reliably.

The recovery options are always going to depend on who/what character you're playing against and how well you are with spacing/anticipating how your opponent will react. I've managed to catch some with gordos, then up B and punish getups with the Up B landing. Dangerous, but a good read can make it work.

It's hilarious when they think they're out of range of the initial impact and that it makes them safe. They'll get up attack next to the landing. I've made my SSB nemesis pull a RE3 Nemesis and shout "STARS!!!" More times than I can count. Hahah.
Depending on who I'm playing against, I may or may not throw Gordos in fear of reflection; Megaman or any character with projectiles are extremely scary to gordo since they'll alrerady try to edgeguard you, or at least rack up damage on you while you attempt to recover, so throwing a Gordo is an extra risk here.

Personally I recover from extremely low against most characters (exceptions include Pikachu; T-Jolt alone can prevent you from recovering for a while). This prevent the majority of the cast from effectively edgeguarding you, but if they do, you can probably bring them down with you. Also depending on their %, UAir stage spikes are a fairly common thing.

Is it bad that I want to switch to the GCN controller just to make Gordos easier to handle? It's easier with the GCN controller because there are directional divots surround the analog stick. In order to have the Gordo bounce vertically, you have to use your side B diagonally in either direction, but I've accidentally suicided off the ledge several times using the Pro Controller.
I hopped on the GCN controller as soon as I got the adapter (so like a few hours after I got the game), but I managed to effectively get the angle I wanted on my gordo by doing a quarter-circle.

Input would be Left/Right -> B ->Quarter Circle Up/Down. Result is the same than if you input your side B diagonally. Also works with GCN controllers.
 
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Smooth Criminal

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QUESTION

I can get a capture card this week if I really wanted to. Would any of you like to help me with frame data and whatnot?

Your answer will influence my decision.

Smooth Criminal
 

ccthirteen

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Depending on who I'm playing against, I may or may not throw Gordos in fear of reflection; Megaman or any character with projectiles are extremely scary to gordo since they'll alrerady try to edgeguard you, or at least rack up damage on you while you attempt to recover, so throwing a Gordo is an extra risk here.

Personally I recover from extremely low against most characters (exceptions include Pikachu; T-Jolt alone can prevent you from recovering for a while). This prevent the majority of the cast from effectively edgeguarding you, but if they do, you can probably bring them down with you. Also depending on their %, UAir stage spikes are a fairly common thing.
Unless it's pikachu, I actually prefer recovering from high up. I know my Gordo spacing well enough that I can make one land on their head reliably and not worry as much about having it reflected back since not many appear to realize that a simple up tilt would do the trick
 

Jabejazz

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I can make one land on their head reliably and not worry as much about having it reflected back since not many appear to realize that a simple up tilt would do the trick
This is the part that scares me into recovering low. I can't really underestimate my opponent by thinking that they don't know how easy it is to reflect gordos. Not saying my recoveries are optimal, but I know for sure I'm getting back on stage regardless of who I'm fighting. Again, smart use is key, and Gordos aren't a bad idea at all when recovering.

It's good to gauge how scared of your gordo they are at the beginning of the match. If they tend to shield them when you're full-screen range instead of jabbing them, it gives you a good idea of how liberally you can use Gordo against them without fearing retaliation.
 

Mr Akae

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Question does anyone here can help me with the zelda and toon link. It seems like they're hard. Toon Link with the 3 proteciles and Zelda damn near everything she does is smash move or has OP knock back. I need help. I wish I could be more specific in the MU but I have no ide how to approach those two in the hands of competent player
 
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Vayseth

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I'm still compiling my findings but... gordos are so critical to your game. You need to weave gordos through projectiles. Against Toon Link and Link players the projectile they use most is the boomerang. They almost always follow up with an arrow. Short hopping a gordo in reaction to a directional or horizontal boomerang can get it over the arrow and out of the range of the rang.

Also, as far as gordos vs projectiles in general, the hammer part of the move that launches the gordos negates projectiles (maybe not all of them, still need more testing). This means you can eat a projectile with the right timing while also sending a gordo at them.

Zelda is really tough, especially if their Up B game is good. You have to play much harder than her, get her to move and punish her movements. Throw a gordo and get them to commit to dealing with it before you move in to get some openings. Try to outspace some of their moves with F tilt. I'm not really sure what to do against a Zelda who can camp effectively using smashes, side B and up B to move away.
 

ccthirteen

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I usually roll past 1 or 2 of the projectiles followed by a pivot ftilt. This brings you mid range. If they are knocked to the ground with the ftilt, you can punish a tech towards or away from you with a Gordo. Towards you, they're hit by the hammer, away from you, the Gordo has always hit right on their getup.
 

shrooby

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Not to purposefully derail this discussion or anything, but...




 

Jabejazz

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Not to purposefully derail this discussion or anything, but...




Weren't those made available for early 2015 anyway? I mean, maybe you can pre-order them in some places, but there is an effective stock of 0 regardless.
 

Jabejazz

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I absolutely do.

When the thing actually comes out.
 

shrooby

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Weren't those made available for early 2015 anyway? I mean, maybe you can pre-order them in some places, but there is an effective stock of 0 regardless.
Apparently preorders started for the third wave available in 2015. I can at least confirm this since Mega Man, Toon Link and Bowser, also from the third wave, can still be preordered on Amazon.
What it means at this point is that preorders are no longer available.
They know how many they'll be getting in the initial shipment, so they give out that many preorders.
Hopefully they have more outside of the ones they leave out for pre-orders. ;_;
 

shrooby

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Ah, well, it would appear Dedede is still available from other retailers. Specifically, Walmart and Best Buy still have preorders available.

The only retailer-exclusive amiibo seems to be Shulk (from Gamestop) and Meta Knight (from Best Buy). Kinda misleading what they said before.
 
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Prawn

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His nair is godlike.

Got 4th in a tournament yesterday losing to two good players from my area who play diddy. Went all D3. Don't own a wiiu right now been have been playing with a friend a lot. They wrecked me some games and the ones I won were all off gimps and ****. Brought them both to game 3

The matchup is probably in diddys favor but at this point I don't think there's any reason to switch against a player of relatively equal skill. I definitely need a lot of practice against diddys who know the basic bread and butter stuff, it's a huge uphill battle and he's a very slippery tricky character who can punish you at low percents for just hitting him

I got a DISGUSTING gimp to win a game 2, inhaled while falling, spit under the stage and fair stage spiked him out of the barrel jet pack. I was at like 140 and he was close to 0 last stock. Wish I saved replays, I feel like my d3 is getting good. I'll record matches for critique next time, im getting a wii u soon
 
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KingofPhantoms

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The King Dedede Amiibo is the ONE Amiibo I seriously want with all my heart.

I'll probably get a few others later on when I can but I'm set on getting a King Dedede Amiibo as soon as I get a good chance...
 

Smooth Criminal

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Ladies and gentlepenguins,

After work I will have a capture device/card. An El Gato HD60, to be precise. Any aid would be helpful in my endeavor to enrich the King's Forum, like frame data and tricks and ****.

@ Jabejazz Jabejazz @ Lavani Lavani @ anybody that wants to help, feel free as I am inexperienced in this kind of venture.

Smooth Criminal
 

Prawn

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You should try and figure out the specifics of the gordo edge guard
 

Lavani

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Ladies and gentlepenguins,

After work I will have a capture device/card. An El Gato HD60, to be precise. Any aid would be helpful in my endeavor to enrich the King's Forum, like frame data and tricks and ****.

@ Jabejazz Jabejazz @ Lavani Lavani @ anybody that wants to help, feel free as I am inexperienced in this kind of venture.

Smooth Criminal
Sorry for the super late reply, but I don't have a Wii U :V
 

shrooby

Let me know when I'm supposed to laugh, okay?
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Ladies and gentlepenguins,

After work I will have a capture device/card. An El Gato HD60, to be precise. Any aid would be helpful in my endeavor to enrich the King's Forum, like frame data and tricks and ****.

@ Jabejazz Jabejazz @ Lavani Lavani @ anybody that wants to help, feel free as I am inexperienced in this kind of venture.

Smooth Criminal
I'm inexperienced too, but I'd be happy to help in anyway regardless!
Err, well, after I'm done with my finals. :4dedede:
 

- Theelitebrawler -

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Is SH Bair used since it auto-cancels? And what are the penguin's best options when above someone (besides nair)? I find he has a hard time landing when above someone without taking damage.
 

DJCrinkleCut

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Is SH Bair used since it auto-cancels? And what are the penguin's best options when above someone (besides nair)? I find he has a hard time landing when above someone without taking damage.
Questions like this should go in the moveset discussion thread I think. On that note, I hate being above people as D3 and generally try to get back to the ground as quick as possible. I try to cover myself with a nair or a gordo or something.

Anyways, I thought'd I'd formally introduce myself, I'm a Long Island (mainly) Melee player, but I also like Smash 4, and decided Dedede was my favorite character.

Sup :D
 

shrooby

Let me know when I'm supposed to laugh, okay?
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Questions like this should go in the moveset discussion thread I think. On that note, I hate being above people as D3 and generally try to get back to the ground as quick as possible. I try to cover myself with a nair or a gordo or something.

Anyways, I thought'd I'd formally introduce myself, I'm a Long Island (mainly) Melee player, but I also like Smash 4, and decided Dedede was my favorite character.

Sup :D
Nah, this is the Social Thread!
You can talk about anything here! It's the place for everyone to kick back, relax and talk about whatever's on their mind. Just so long as you don't break any rules.
If you want moveset discussion specifically, then, yeah, you would go there. But there's nothin' wrong with dropping the question here too!

And nice to meet ya!
My roommate is in the same boat as you. Played Melee, pretty much skipped over Brawl, but has grown to really like Smash 4.
He doesn't use Dedede, sadly. It's still cool to see him taking interest, though.
Anyway, glad to see you taking a shine the King! He is pretty hard to resist. :4dedede:
 

MagiusNecros

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Unless you shield, spotdodge or roll towards Dedede I've found if you land the first 2 hits of his jab and then cancel into his Gordo Throw and use the Down DI version they will either get whacked by Dedede and then his Gordo or just get hit by the Gordo anyway if they roll away from Dedede. So they really only have 3 options to counteract it.
 
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