On the ground, FTilt, but against Falcon, even that is risky; you can easily punish a whiffed FTilt with a dashgrab, that you can follow into a DThrow, that follows into multiple UAirs, that follows into a guaranteed knee. Yup.
Spaced nairs aren't what they used to be in Melee, but it's still a decent approaching tool against DDD.
Just jab or ftilt gordos. Jab is both safe and stupidly fast, and ftilt is fast and has long range; you really shouldn't have problem dealing with those.
Honestly I feel your problem is a complete lack of MU knowledge. Which definitely explains why you consider it "your worst matchup". If you have no idea how to deal with an heavyweight, it generally looks worse than it really is, since they punish you much harder for your mistakes than anybody else. Realistically, Falcon probably has a decently favorable MU.
Eh, I still kind of don't think it's an easy match up at all for Falcon (as other posters have mentioned). The knee hitbox is pretty small compared to past iterations, so unless you are down throwed at a specific %, it's not a true combo and hence not "guranteed." But it is true I do not have alot of MU experience with him. Knowing that I can punch the gordos back really helps but for w.e reason, at some trajectories, if I jab the Gordo, it still hits me. The big thing I'm figuring out is just be patient and the air is my friend. Conversely, if I was a DDD main, I'd spam ftilt/ jab, force the Cap off stage, and then edge guard till the Falcon throws his controller at the screen from rage (which would be bad because alot of people are using the gamepad due to adapter shortage lol)
>"New form of wave dashing"
>
Anyway, @
HFlash
my advice would be to be patient.
Look for your openings and run in from the ground or above. It's hard to force things against Dedede when you don't have big disjoints and/or projectiles.
To deal with Gordos, just figure out what you can do to easily hit them back. Any attack which deals 2% ( *sobs* ) will do it. Up air or bair might work well. (I know little about Falcon, sorry.)
Approaching and just throwing out attacks hoping they work is a huge no-no. Dedede thrives on punishing you with grabs.
If one unsafe attack gets shielded, like nair, you're taking a ton a damage from down-throw shenanigans.
Be patient and throw out attacks only when you're confident they'll work. Try baiting attacks.
But, again, I know almost nothing about Captain Falcon. This is just kinda general advice.
Yea, your completely right. If I just go ham and throw out attacks, the King wrecks me. I have tried baiting oout reactions and punishing and it has helped alot. DDD has a huge ground advantage so I feel like just using well spaced nairs dash grabs after whiffed moves make the MU manageable. It's not impossible but DAM does the king punish mistakes
Thanks!
(also, I was being sarcastic hence the quotes) lol