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Social Mount Dedede - His Majesty's Social Thread (Come in and Introduce Yourself!)

DJCrinkleCut

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Unless you shield, spotdodge or roll towards Dedede I've found if you land the first 2 hits of his jab and then cancel into his Gordo Throw and use the Down DI version they will either get whacked by Dedede and then his Gordo or just get hit by the Gordo anyway if they roll away from Dedede. So they really only have 3 options to counteract it.
You sure you can't act between the second jab and the gordo?
 

Jabejazz

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Ladies and gentlepenguins,

After work I will have a capture device/card. An El Gato HD60, to be precise. Any aid would be helpful in my endeavor to enrich the King's Forum, like frame data and tricks and ****.

@ Jabejazz Jabejazz @ Lavani Lavani @ anybody that wants to help, feel free as I am inexperienced in this kind of venture.

Smooth Criminal
Yeah bad timing for me. Not at home for the time being, dunno when I'm getting back. I'll let you know when I'm free to help.
 

Smog Frog

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as a ganon main, could i transfer over my fundamentals and have them work for dedede

i want to secondary dedede because i like his purple outfit
 

shrooby

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as a ganon main, could i transfer over my fundamentals and have them work for dedede

i want to secondary dedede because i like his purple outfit
Other than being slow and phat, they don't really have much in common. :4dedede:
Though, that shouldn't discourage you from giving him a shot!
 

Jabejazz

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as a ganon main, could i transfer over my fundamentals and have them work for dedede

i want to secondary dedede because i like his purple outfit
Fundamentals transfer somewhat well, as both characters get camped super hard, so if you're used to play around that, you'll feel right at home. They also both bait-and-punish characters, that make you pay hard for your mistakes.

As Shrooby said, they're mechanically very different, however.
 

ぱみゅ

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At least there is a reward, MK has to play bait-and-punish too, for a low damage reward (and a positional advantage, but that varies depending on the situation and the opponent.
 

HFlash

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Hello D3 mains! Captain Falcon main here with some MU woes. As of yet, I feel like this is my worst matchup. It's so annoying to deal with the king. Great ground control and priority with jabs and tilts, great aerial game, and great zoning with the spike balls. I feel like in almost every neutral situation, he out right beats me, and I have to work extra hard just to make one mistake and take 3 steps back. As a D3 main, what is your mind set when vs a C Falcon? What do you use to keep him from comboing you and overall keep your distance? Any help appreciated :chuckle::chuckle::chuckle:
 

toadster101

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Hello D3 mains! Captain Falcon main here with some MU woes. As of yet, I feel like this is my worst matchup. It's so annoying to deal with the king. Great ground control and priority with jabs and tilts, great aerial game, and great zoning with the spike balls. I feel like in almost every neutral situation, he out right beats me, and I have to work extra hard just to make one mistake and take 3 steps back. As a D3 main, what is your mind set when vs a C Falcon? What do you use to keep him from comboing you and overall keep your distance? Any help appreciated :chuckle::chuckle::chuckle:
Go for dat knee of justice as often as you can. Dedede is a HUGE target. We're also fairly easy to spike because of how we recover. By no means is it an easy matchup for you, but my suggestion is to approach from the air 100% of the time.
 

MagiusNecros

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Hello D3 mains! Captain Falcon main here with some MU woes. As of yet, I feel like this is my worst matchup. It's so annoying to deal with the king. Great ground control and priority with jabs and tilts, great aerial game, and great zoning with the spike balls. I feel like in almost every neutral situation, he out right beats me, and I have to work extra hard just to make one mistake and take 3 steps back. As a D3 main, what is your mind set when vs a C Falcon? What do you use to keep him from comboing you and overall keep your distance? Any help appreciated :chuckle::chuckle::chuckle:
If a Falcon is jumping up and down like the player is having a seizure, pivots, fox trots, and dash grabs everywhere then I basically just lose. Since I just get confused at that point.
 

HFlash

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Go for dat knee of justice as often as you can. Dedede is a HUGE target. We're also fairly easy to spike because of how we recover. By no means is it an easy matchup for you, but my suggestion is to approach from the air 100% of the time.
That is true. He is one of the easier characters to knee just because of his size. However, I feel like to approach from the air, unless you space it perfectly (as in land behind D3) you get punished so hard for anything. But I will definitely give it a try :estatic:

If a Falcon is jumping up and down like the player is having a seizure, pivots, fox trots, and dash grabs everywhere then I basically just lose. Since I just get confused at that point.
Haha, I am scrub and still don't have GC adapter. (Getting it soon though). Until then, I can't pull off this "new form of wave dashing that is only useful for like 4 characters in the game."

Also, as a D3 main, what moves do you guys like to use zone melee people generally? I imagine the spike ball and f tilt right?
 

MagiusNecros

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Gordo if you can fool them with your directional inputs. Otherwise It's probably better for DDD to bait an attack by floating in the air or trying to go in by shielding and getting a grab to start a combo. Or hope a Falcon runs into your jab. Dtilt might also be an annoying thing to use.
 

shrooby

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>"New form of wave dashing"

>:4dedede:


Anyway, @ HFlash HFlash my advice would be to be patient.
Look for your openings and run in from the ground or above. It's hard to force things against Dedede when you don't have big disjoints and/or projectiles.
To deal with Gordos, just figure out what you can do to easily hit them back. Any attack which deals 2% ( *sobs* ) will do it. Up air or bair might work well. (I know little about Falcon, sorry.)
Approaching and just throwing out attacks hoping they work is a huge no-no. Dedede thrives on punishing you with grabs.
If one unsafe attack gets shielded, like nair, you're taking a ton a damage from down-throw shenanigans.

Be patient and throw out attacks only when you're confident they'll work. Try baiting attacks.

But, again, I know almost nothing about Captain Falcon. This is just kinda general advice.
 

Jabejazz

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That is true. He is one of the easier characters to knee just because of his size. However, I feel like to approach from the air, unless you space it perfectly (as in land behind D3) you get punished so hard for anything. But I will definitely give it a try :estatic:


Haha, I am scrub and still don't have GC adapter. (Getting it soon though). Until then, I can't pull off this "new form of wave dashing that is only useful for like 4 characters in the game."

Also, as a D3 main, what moves do you guys like to use zone melee people generally? I imagine the spike ball and f tilt right?
On the ground, FTilt, but against Falcon, even that is risky; you can easily punish a whiffed FTilt with a dashgrab, that you can follow into a DThrow, that follows into multiple UAirs, that follows into a guaranteed knee. Yup.

Spaced nairs aren't what they used to be in Melee, but it's still a decent approaching tool against DDD.

Just jab or ftilt gordos. Jab is both safe and stupidly fast, and ftilt is fast and has long range; you really shouldn't have problem dealing with those.

Honestly I feel your problem is a complete lack of MU knowledge. Which definitely explains why you consider it "your worst matchup". If you have no idea how to deal with an heavyweight, it generally looks worse than it really is, since they punish you much harder for your mistakes than anybody else. Realistically, Falcon probably has a decently favorable MU.

>"New form of wave dashing"

>:4dedede:
Pulled off some interesting tricks using DK /Falco Perfect Pivots, and I believe their initial dash length is very similar, I can't see how TripleD can't make use of it.
 
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shrooby

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Pulled off some interesting tricks using DK /Falco Perfect Pivots, and I believe their initial dash length is very similar, I can't see how TripleD can't make use of it.
I was more just making fun of the fact that it's being called a "new form" of "wavedashing." Which I think is amusing. :4dedede:
 

Jabejazz

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It's similar in application and appearance, although (much) weaker, and it's really nothing new.
Thing existed in Melee.

But yeah, wavedashing always has been a silly buzzword to use in the Smash community when it comes to post-Melee games, because ****, can't have a serious competitive game without the holy grail of ATs.
 

Exceladon City

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Went to my first Smash WiiU tournament yesterday. Placed 17th out of 50, running solo (non-custom) :dedede:. The tournament was a custom-moves legal tournament. I don't see why people are so up in arms about banning customs, they aren't bad imo.
 

HFlash

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On the ground, FTilt, but against Falcon, even that is risky; you can easily punish a whiffed FTilt with a dashgrab, that you can follow into a DThrow, that follows into multiple UAirs, that follows into a guaranteed knee. Yup.

Spaced nairs aren't what they used to be in Melee, but it's still a decent approaching tool against DDD.

Just jab or ftilt gordos. Jab is both safe and stupidly fast, and ftilt is fast and has long range; you really shouldn't have problem dealing with those.

Honestly I feel your problem is a complete lack of MU knowledge. Which definitely explains why you consider it "your worst matchup". If you have no idea how to deal with an heavyweight, it generally looks worse than it really is, since they punish you much harder for your mistakes than anybody else. Realistically, Falcon probably has a decently favorable MU.

Eh, I still kind of don't think it's an easy match up at all for Falcon (as other posters have mentioned). The knee hitbox is pretty small compared to past iterations, so unless you are down throwed at a specific %, it's not a true combo and hence not "guranteed." But it is true I do not have alot of MU experience with him. Knowing that I can punch the gordos back really helps but for w.e reason, at some trajectories, if I jab the Gordo, it still hits me. The big thing I'm figuring out is just be patient and the air is my friend. Conversely, if I was a DDD main, I'd spam ftilt/ jab, force the Cap off stage, and then edge guard till the Falcon throws his controller at the screen from rage (which would be bad because alot of people are using the gamepad due to adapter shortage lol)



>"New form of wave dashing"

>:4dedede:


Anyway, @ HFlash HFlash my advice would be to be patient.
Look for your openings and run in from the ground or above. It's hard to force things against Dedede when you don't have big disjoints and/or projectiles.
To deal with Gordos, just figure out what you can do to easily hit them back. Any attack which deals 2% ( *sobs* ) will do it. Up air or bair might work well. (I know little about Falcon, sorry.)
Approaching and just throwing out attacks hoping they work is a huge no-no. Dedede thrives on punishing you with grabs.
If one unsafe attack gets shielded, like nair, you're taking a ton a damage from down-throw shenanigans.

Be patient and throw out attacks only when you're confident they'll work. Try baiting attacks.

But, again, I know almost nothing about Captain Falcon. This is just kinda general advice.
Yea, your completely right. If I just go ham and throw out attacks, the King wrecks me. I have tried baiting oout reactions and punishing and it has helped alot. DDD has a huge ground advantage so I feel like just using well spaced nairs dash grabs after whiffed moves make the MU manageable. It's not impossible but DAM does the king punish mistakes :psycho:
Thanks!
(also, I was being sarcastic hence the quotes) lol
 

hyhy

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Since I forgot to introduce myself when I joined, hey guys, I'm hyhy from the UK. I am the chair of a fairly large gaming society at the University of Bath so I've been working on building up the Melee/Sm4sh scene recently.

Currently only playing D3 in sm4sh with no secondaries, looking to improve wherever I can - I started writing the first D3 guide recently to try and work out what I should be doing better. Maintaining a >95% winrate over my last 50 games in for glory so I guess something is working out.
 

Jabejazz

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Eh, I still kind of don't think it's an easy match up at all for Falcon (as other posters have mentioned). The knee hitbox is pretty small compared to past iterations, so unless you are down throwed at a specific %, it's not a true combo and hence not "guranteed."
It might be a hard MU to figure out for Falcons, I honestly have no idea; haven't played good enough DDDs on my Falcon to claim I know the MU, but the plethora of traps that he posseses, his incredible speed and his ability to kill fairly early makes me feel it's a winning MU for Falcon. Not necessarily strongly in Falcon favor, but he has all the tools he needs to trump TripleD.

I feel there are ways to make UAir -> Knee (not necessarily sweetspotted, because as you said, the hitbox is really unforgiving), is guaranteed on TripleD, regardless of %. I can avoid UAir followups from DThrow at a certain % with proper DI I think, which makes the combo not an actual one. Regardless, our bulk gives Falcon a lot of very easy followups.

Went to my first Smash WiiU tournament yesterday. Placed 17th out of 50, running solo (non-custom) :dedede:. The tournament was a custom-moves legal tournament. I don't see why people are so up in arms about banning customs, they aren't bad imo.
Logictics issues more than balance issues, really.

Since I forgot to introduce myself when I joined, hey guys, I'm hyhy from the UK. I am the chair of a fairly large gaming society at the University of Bath so I've been working on building up the Melee/Sm4sh scene recently.

Currently only playing D3 in sm4sh with no secondaries, looking to improve wherever I can - I started writing the first D3 guide recently to try and work out what I should be doing better. Maintaining a >95% winrate over my last 50 games in for glory so I guess something is working out.
Feel free to use whatever you find on the boards to supplement your guide, including frame data and combos/followups/setups.
Jab 2 cancelled into DTilt/Grab/DSmash, DThrow followups at % thresholds, etc.

Incase anyone hasn't spotted it yet, the King can combo out of the first two swings of the jab. Long live the King! :4dedede:
Indeed. Jab 2 combos into DTilt, DSmash, or grab. Our jab game is really solid in this game.
 
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Jabejazz

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Probably only after Christmas, I don't have access to a Wii U until then.
 

Jabejazz

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Will do, no worries.

My currently unstable schedule doesn't really allow me to tell you in advance when I'm available, sadly.
You have some things in mind you want to test already?
 

Smooth Criminal

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I want frame data. Not just hard numbers, but visual aids as well. Might or might not be able to spitball visuals for hitboxes and hurtboxes and whatnot, but I'm focused on having detailed gifs outlining startup, active, and recovery frames on D3's moves.

Smooth Criminal
 
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Lavani

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I want frame data. Not just hard numbers, but visual aids as well. Might or might not be able to spitball visuals for hitboxes and hurtboxes and whatnot, but I'm focused on having detailed gifs outlining startup, active, and recovery frames on D3's moves.

Smooth Criminal
Maybe I'm missing something, but...is this really something that you need a second person for? At least the recording aspect of it, I'd imagine you could take care of it all throwing the attacks out in training, and then if you wanted to just drop the footage off on us for making the gifs and whatnot we could help with that.

I guess I'm just not really understanding what a second person is necessary for in regards to startup/active/recovery frames.
 

Smooth Criminal

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Wellllll

You just solved the other half of the problem right there, Lavani. The reason why I wanted another party involved is mainly for that purpose.

Smooth Criminal
 

Mr Akae

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Hello D3 mains! Captain Falcon main here with some MU woes. As of yet, I feel like this is my worst matchup. It's so annoying to deal with the king. Great ground control and priority with jabs and tilts, great aerial game, and great zoning with the spike balls. I feel like in almost every neutral situation, he out right beats me, and I have to work extra hard just to make one mistake and take 3 steps back. As a D3 main, what is your mind set when vs a C Falcon? What do you use to keep him from comboing you and overall keep your distance? Any help appreciated :chuckle::chuckle::chuckle:
My mind set vs capt falcon players is do not let then grab me. From my experience with competent players,things go bad when I get grabbed by that heathen.
When dealing Capt players I use my gordos as a zoning tool, and as a assist (Like Marvel if anyone plays) to start my offensive pressure. To keep capt on his heels I switch between Up Gordo and regular/Down Gordo. at mid to close ranges. I never throw far or full stage gordos.

In the neutral game I usually do the 2 jab Dtilt cancel or spam the d tilt to keep pushing Capt back. if I noticed that capt player has a habit of mashing jump during my 2 jab dtilt cancels at low %s. I will mix the 2 jab up and may start hitting him with up/downsmash.
also in the neutral gme I do use Neutral B from time to time if the Capt players are reckless rushers. Depending on how they recover I can get a free Nair and upair even another down tilt
 
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Exceladon City

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Captain is annoying, but if you play a strong spacing game the match-up isn't too difficult. Inhale, Pivot Ftilts and jab combo keeps Falcon on his toes. Honestly, if you land a jab, just follow through with the combo. It launches Falcon and enables you to camp his landing. Be sure to harass the everloving hell out of Falcon when he's offstage. Those are my two cents.
 

Smooth Criminal

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Double posting for reasons:

Uh, can anybody suggest a good mp4 to gif converter? Preferably one that I can convert things in batches? :x I'm pretty much done recording all of D3's stuff (normals, specials, wakeup options, ledge options). I keep running into **** that'll likely give me malware or just lousy programs.

Smooth Criminal
 

Lavani

Indigo Destiny
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What I use:

Avidemux 2.5 lets you export frames from a video file as jpeg images, which you can then assemble into a gif with GIMP, Photoshop, etc. Unfortunately it's been kind of unstable and sometimes doesn't cooperate in my experience.

Virtualdub lets you just export footage directly as a gif, but it optimizes them in a way that makes editing obnoxious, and it also only works with AVI unless you get certain plugins that I can't remember at the moment.

Neither of those handle batches though, and they're old so I'd imagine better stuff exists these days.
 

shrooby

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Double posting for reasons:

Uh, can anybody suggest a good mp4 to gif converter? Preferably one that I can convert things in batches? :x I'm pretty much done recording all of D3's stuff (normals, specials, wakeup options, ledge options). I keep running into **** that'll likely give me malware or just lousy programs.

Smooth Criminal
Can't do batches, but EZGIF is safe and straightforward.
You can also edit them using the website. Like make them smaller or somethin'.
 
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