• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

MultiVersus General Discussion - Shut Down planned for May 30.

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,053
Location
Scotland
Disney is notoriously stingy and demanding, even more than WB in fact. They're so picky and ****ty to work with in fact that they rejected the MVS pitch outright which led to WB picking it up instead.
got any examples?

I mean, why wouldn't it be? They own the characters and are in charge of what happens to them and I have yet to see any example of them being any different
So nothing concrete
 

SneakyLink

Moderator
Moderator
Joined
Jul 14, 2014
Messages
11,960
Location
The Land of Oz
NNID
bne9635
Switch FC
SW-6259-3694-6593
So those lootbox things from doin dailies and weeklies can drop characters.

I wonder if had they not announced the shutdown would they have sold these boxes? Like sure, you could pay $10 for one character, or you could pay less and get the character or a cosmetic that costs way more for less.
 

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
34,157
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
Agreed. Even if Disney made a platform fighter they wouldn't give the freedom needed to make it great. They'd force the roster to only represent their biggest most profitable films plus some Pixar and that's it. Just look at Disney Speedstorm. 4 Aladdin characters when the Genie was more than enough and the other 3 could've gone for other films or even some of Disney's subsidiaries like Lucasfilms, Marvel, Muppets, Hulu or Fox.

I'd rather have Genie, Homer, Darth Vader and Kermit than Genie, Aladdin, Jasmine and Jafar.
I mean that's just par for the course for how Disney crossovers usually go: it's rare that a franchise's representation is limited to a single character unless it's a relatively obscure one or a franchise that wouldn't fit as well into whatever type of game it was. Their approach is usually "let's add in This franchise, do it justice, and then move onto the next one." Plus as an aside, Speedstorm eventually added stuff from The Muppets anyway, with Kermit and Miss Piggy being racers, while Rowlf, Scooter, Sam, Robin, Foo Foo, Pepe, Sweetums, and Rizzo are crewmates. The fact that there are still notable absences (Fozzie and Gonzo chief among them, while Bunsen and Beaker, Statler and Waldorf, and the Electric Mayhem are also notable) implies they're not even done with them yet.

As far as other subsidiaries, it's usually a result of licensing. Yes, Disney owns all of these properties and characters, but the licensing is basically handled on a per-subcompany level: Disney is so big that the left hand doesn't always know what the right hand is doing. And even then, certain sects of the company notably isolate themselves from the others. This was a big thing with Disney Infinity: they had to pull a lot of strings to get Marvel onboard at all. The 2.0 version of the game had to be completely Marvel themed right down to the subtitle (the only one that had a subtitle), the Marvel characters weren't allowed to be cross-promoted with or interact with the Disney characters, and they were beholden to MUCH more strict licensing regulations than any of the other characters. And Infinity basically ended up being the ONLY Disney game that mixed Marvel in with the rest of the company's properties, and likely not for lack of trying. But the hang-up was on the Marvel side, not the core Disney side.

Star Wars and the rest of Lucasfilm, as well as Fox, do mix on occasion, but it's also rare. Especially Fox, where only a few Fox properties are ever in big crossovers. And that, to me, makes sense honestly: they tend to clash a LOT with the other things they own.
 
Last edited:

Capybara Gaming

Just Vibing
Joined
Feb 5, 2013
Messages
9,895
Location
Kamurocho
Star Wars and the rest of Lucasfilm, as well as Fox, do mix on occasion, but it's also rare. Especially Fox, where only a few Fox properties are ever in big crossovers. And that, to me, makes sense honestly: they tend to clash a LOT with the other things they own.
As an additional note, even when they do crossover appearances, it's usually on their turf, especially in the case of the FOX acquisitions, primarily the Simpsons
 
Last edited:

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
34,157
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
As an additional note, even when they do crossover appearances, it's usually on their turf, especially in the case of the FOX acquisitions, primarily the Simpsons
Yeah, the Simpsons very much stays in its own lane, with any crossover being one that's already Simpsons-based, like you said.

The games that include Fox properties notably never include it. IIRC Disney Emoji Blitz has Anastasia, Home Alone, Ice Age, Avatar, and Titanic and I think Ripley from Alien as well, but doesn't have anything from The Simpsons.
 

SneakyLink

Moderator
Moderator
Joined
Jul 14, 2014
Messages
11,960
Location
The Land of Oz
NNID
bne9635
Switch FC
SW-6259-3694-6593
Yeah, the Simpsons very much stays in its own lane, with any crossover being one that's already Simpsons-based, like you said.

The games that include Fox properties notably never include it. IIRC Disney Emoji Blitz has Anastasia, Home Alone, Ice Age, Avatar, and Titanic and I think Ripley from Alien as well, but doesn't have anything from The Simpsons.
I think Simpsons had a video game license under EA which mandated not appearing in any other video game (I’m not sure how Lego Dimensions managed to include Simpsons if this were true). However with Tapped Out having ended last month I wouldn’t be surprised if Simpsons becomes more mainstay in other games.

On another note, I have two Disney mobile games and the licensing is definitely different. Both include Disney main animated films (Includes the Mickey gang. Lilo and Stitch has Angel from the TV show while Ducktales is also present), Pixar, some Live Action fare (Pirates and Hocus Pocus), and Muppets. However the other content is interesting:
Disney Magic Kingdoms, apart from the above stuff, only has Star Wars, Indiana Jones, and Ice Age.
Disney Heroes Battle Mobile has Disney Channel stuff. Not just characters from shows based on movies, I mean actual shows like Kim Possible. It also has Tron (based on New Legacy. There is minor Tron content in DMK, but no characters), The Rocketeer (the 1991 film), and Gargoyles.
 
Last edited:

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,053
Location
Scotland
I think Simpsons had a video game license under EA which mandated not appearing in any other video game (I’m not sure how Lego Dimensions managed to include Simpsons if this were true). However with Tapped Out having ended last month I wouldn’t be surprised if Simpsons becomes more mainstay in other games.

On another note, I have two Disney mobile games and the licensing is definitely different. Both include Disney main animated films (Includes the Mickey gang. Lilo and Stitch has Angel from the TV show while Ducktales is also present), Pixar, some Live Action fare (Pirates and Hocus Pocus), and Muppets. However the other content is interesting:
Disney Magic Kingdoms, apart from the above stuff, only has Star Wars, Indiana Jones, and Ice Age.
Disney Heroes Battle Mobile has Disney Channel stuff. Not just characters from shows based on movies, I mean actual shows like Kim Possible. It also has Tron (based on New Legacy. There is minor Tron content in DMK, but no characters), The Rocketeer (the 1991 film), and Gargoyles.
the Simpsons license in Lego dimensions was notable strict

I also wanna point out angel is used a fair amount in lilo and stitch merchandise so it’s not too odd
 

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
34,157
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
I think Simpsons had a video game license under EA which mandated not appearing in any other video game (I’m not sure how Lego Dimensions managed to include Simpsons if this were true). However with Tapped Out having ended last month I wouldn’t be surprised if Simpsons becomes more mainstay in other games.

On another note, I have two Disney mobile games and the licensing is definitely different. Both include Disney main animated films (Includes the Mickey gang. Lilo and Stitch has Angel from the TV show while Ducktales is also present), Pixar, some Live Action fare (Pirates and Hocus Pocus), and Muppets. However the other content is interesting:
Disney Magic Kingdoms, apart from the above stuff, only has Star Wars, Indiana Jones, and Ice Age.
Disney Heroes Battle Mobile has Disney Channel stuff. Not just characters from shows based on movies, I mean actual shows like Kim Possible. It also has Tron (based on New Legacy. There is minor Tron content in DMK, but no characters), The Rocketeer (the 1991 film), and Gargoyles.
Yeah, I like keeping track of which games add what lol. The main game rosters I used to get a feel for what tends to get in a Disney crossover were Disney Infinity, Magic Kingdoms, Sorcerer's Arena, Heroes: Battle Mode, Emoji Blitz, Speedstorm, and Mirrorverse. Twisted Wonderland is very much its own thing so I didn't count it, and Kingdom Hearts is another can of worms entirely lol.


Though I did mess up; Emoji Blitz doesn't have Ripley. It does have the Golden Girls though, which is very funny.
 

LimeTH

Smash Champion
Joined
Jul 8, 2018
Messages
2,141
Agreed. Even if Disney made a platform fighter they wouldn't give the freedom needed to make it great. They'd force the roster to only represent their biggest most profitable films plus some Pixar and that's it. Just look at Disney Speedstorm. 4 Aladdin characters when the Genie was more than enough and the other 3 could've gone for other films or even some of Disney's subsidiaries like Lucasfilms, Marvel, Muppets, Hulu or Fox.

I'd rather have Genie, Homer, Darth Vader and Kermit than Genie, Aladdin, Jasmine and Jafar.

Also it sucks that Riot blamed Multiversus for not wanting to make a platform fighter when the fault was more on them and creative differences and they were just trying to use Multiversus to distract people from their own incompetence
I fail to see the problem with multiple Aladdin characters.
 

MBRedboy31

Smash Lord
Joined
May 5, 2018
Messages
1,681
Not related to the Disney discussion, but, does anyone know how the signpost hazard on Wabbit Woods works, or is it just currently broken?

I assume it’s supposed to be like the “Duck season! Rabbit season! Duck season! Rabbit season! Rabbit season! Duck season! Now shoot!!” gag, where the teams fight over what color the sign is before Elmer Fudd shoots someone from the fourth wall, but it doesn’t seem to be possible to be able to alter the color of the sign once anyone hits it for the first time so it just kinda makes the match really snowbally.
 

Borskaboska

Smash Apprentice
Joined
Jun 14, 2018
Messages
137
After having to google to see if disney actually does own Ice Age, I am shocked at how much disney actually does own. Like, I knew it was a lot. But even then sometimes I hear about something that ends up being disney and I'm still like "huh?"

I felt this way about Multiversus when it was announced, and I've softened on it over time but still think this to some degree, but seeing a crossover between massive media conglomerates like WB or Disney is not as fun as a Nintendo crossover because I know most of those properties were gotten through corporate mergers and acquisitions. At least for nintendo, I know that they actually artistically involved in most of their IP's and a lot of the time the creators still work at the company. Seeing multiversus "here's 50 differant properties weve accrued over the years through buying up smaller studios and ****ing over dozens of creatives and we are completley detached from whatever mindset of inspiration actually made the property we are trying to cash in on" just feels a little more soulless.

Not that any company is "good", I dunno I feel like I'm not articulating my thoughts well but whatever.
 

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
34,157
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
After having to google to see if disney actually does own Ice Age, I am shocked at how much disney actually does own. Like, I knew it was a lot. But even then sometimes I hear about something that ends up being disney and I'm still like "huh?"

I felt this way about Multiversus when it was announced, and I've softened on it over time but still think this to some degree, but seeing a crossover between massive media conglomerates like WB or Disney is not as fun as a Nintendo crossover because I know most of those properties were gotten through corporate mergers and acquisitions. At least for nintendo, I know that they actually artistically involved in most of their IP's and a lot of the time the creators still work at the company. Seeing multiversus "here's 50 differant properties weve accrued over the years through buying up smaller studios and ****ing over dozens of creatives and we are completley detached from whatever mindset of inspiration actually made the property we are trying to cash in on" just feels a little more soulless.

Not that any company is "good", I dunno I feel like I'm not articulating my thoughts well but whatever.
Nah I get what you're saying. Though with specifically how Multiversus used WB properties, it's worth pointing out that the last one that was the result of a buyout was all the way back in 1996 with WB buying Turner Entertainment, almost thirty years ago. Out of the seven core copyright notices in Multiversus (Warner Bros, DC, Cartoon Network Studios, Hanna-Barbera, Turner Entertainment, New Line Cinema, and HBO), three of them (WB itself, CN, and HBO) were always under the WB umbrella of ownership, while DC had been bought in 1969. So it's really only like...four characters on the final roster who are only here due to buyouts: Shaggy, Velma, Tom and Jerry, and Jason. It would've been bumped up to six if we got the Wicked Witch and Scooby-Doo, but still.

But honestly I'd have felt similarly had we actually gotten characters from, say, Midway or Rooster Teeth. Those acquisitions just feel far more recent in my mind, and it genuinely sucks that WB bought Midway (and also Williams by extension) just to own Mortal Kombat while lots of iconic early arcade games are just...never getting rereleased anymore. One day, Tapper and Sinistar.

------

On the Disney note though, I did some tallying and I do think it's worth pointing out. The games included in my tally are these eight: Disney Infinity, Disney Magic Kingdoms, Disney Speedstorm, Disney Dreamlight Valley, Disney Mirrorverse, Disney Heroes: Battle Mode, Disney Sorcerer's Arena, and Disney Emoji Blitz.

When it comes to big Disney crossover games, the only acquisitions that regularly show up are Pixar and The Muppets. Pixar shows up in all of these (Toy Story and Monsters Inc have perfect attendance, while The Incredibles, WALL·E, Brave, and Inside Out missed only one), and the Muppets show up in six (they're missing Dreamlight Valley and Disney Infinity, though they got to be NPCs in the latter and concept art shows they were planned to be playable).

The next "highest" is Star Wars, which only shows up in three of these (Disney Infinity, Disney Magic Kingdoms, and Disney Emoji Blitz). Then Indiana Jones has two (the same list as Star Wars except without Disney Infinity).

Marvel and all but one Fox property only show up once. For Marvel it's Disney Infinity, and for the Fox properties it's Emoji Blitz. The sole exception to the Fox properties is Ice Age, which makes two appearances, being Emoji Blitz and Magic Kingdoms.

In a hypothetical scenario where Disney somehow gets the idea to make a platform fighter, I just hope they make the decision to steer far away from the Fox stuff, as that's the one acquisition that was FAR more than just like, one franchise (Marvel, Muppets), essentially two franchises (Lucasfilm with Star Wars and Indiana Jones), or a studio that they basically co-owned anyway (Pixar, which only had its first six films out at the time). Fox alone cost four times the amount that the other acquisitions did combined. It was a massive studio with tons of its own iconic properties and a legendary film catalogue. I guess that's my breaking point where it becomes not just a bridge too far, but several bridges at once.

But that's just the way I see it at least.
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,053
Location
Scotland
Nah I get what you're saying. Though with specifically how Multiversus used WB properties, it's worth pointing out that the last one that was the result of a buyout was all the way back in 1996 with WB buying Turner Entertainment, almost thirty years ago. Out of the seven core copyright notices in Multiversus (Warner Bros, DC, Cartoon Network Studios, Hanna-Barbera, Turner Entertainment, New Line Cinema, and HBO), three of them (WB itself, CN, and HBO) were always under the WB umbrella of ownership, while DC had been bought in 1969. So it's really only like...four characters on the final roster who are only here due to buyouts: Shaggy, Velma, Tom and Jerry, and Jason. It would've been bumped up to six if we got the Wicked Witch and Scooby-Doo, but still.

But honestly I'd have felt similarly had we actually gotten characters from, say, Midway or Rooster Teeth. Those acquisitions just feel far more recent in my mind, and it genuinely sucks that WB bought Midway (and also Williams by extension) just to own Mortal Kombat while lots of iconic early arcade games are just...never getting rereleased anymore. One day, Tapper and Sinistar.

------

On the Disney note though, I did some tallying and I do think it's worth pointing out. The games included in my tally are these eight: Disney Infinity, Disney Magic Kingdoms, Disney Speedstorm, Disney Dreamlight Valley, Disney Mirrorverse, Disney Heroes: Battle Mode, Disney Sorcerer's Arena, and Disney Emoji Blitz.

When it comes to big Disney crossover games, the only acquisitions that regularly show up are Pixar and The Muppets. Pixar shows up in all of these (Toy Story and Monsters Inc have perfect attendance, while The Incredibles, WALL·E, Brave, and Inside Out missed only one), and the Muppets show up in six (they're missing Dreamlight Valley and Disney Infinity, though they got to be NPCs in the latter and concept art shows they were planned to be playable).

The next "highest" is Star Wars, which only shows up in three of these (Disney Infinity, Disney Magic Kingdoms, and Disney Emoji Blitz). Then Indiana Jones has two (the same list as Star Wars except without Disney Infinity).

Marvel and all but one Fox property only show up once. For Marvel it's Disney Infinity, and for the Fox properties it's Emoji Blitz. The sole exception to the Fox properties is Ice Age, which makes two appearances, being Emoji Blitz and Magic Kingdoms.

In a hypothetical scenario where Disney somehow gets the idea to make a platform fighter, I just hope they make the decision to steer far away from the Fox stuff, as that's the one acquisition that was FAR more than just like, one franchise (Marvel, Muppets), essentially two franchises (Lucasfilm with Star Wars and Indiana Jones), or a studio that they basically co-owned anyway (Pixar, which only had its first six films out at the time). Fox alone cost four times the amount that the other acquisitions did combined. It was a massive studio with tons of its own iconic properties and a legendary film catalogue. I guess that's my breaking point where it becomes not just a bridge too far, but several bridges at once.

But that's just the way I see it at least.
adding on to what you're saying about acquisitions it is worth noting that by all accounts disney owned most of pixar franchises present in these crossovers before they bought the studio.

also was big hero 6 really only in infinity?
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,219
Location
Cheese Wheels of Doom
Nah I get what you're saying. Though with specifically how Multiversus used WB properties, it's worth pointing out that the last one that was the result of a buyout was all the way back in 1996 with WB buying Turner Entertainment, almost thirty years ago. Out of the seven core copyright notices in Multiversus (Warner Bros, DC, Cartoon Network Studios, Hanna-Barbera, Turner Entertainment, New Line Cinema, and HBO), three of them (WB itself, CN, and HBO) were always under the WB umbrella of ownership, while DC had been bought in 1969. So it's really only like...four characters on the final roster who are only here due to buyouts: Shaggy, Velma, Tom and Jerry, and Jason. It would've been bumped up to six if we got the Wicked Witch and Scooby-Doo, but still.

But honestly I'd have felt similarly had we actually gotten characters from, say, Midway or Rooster Teeth. Those acquisitions just feel far more recent in my mind, and it genuinely sucks that WB bought Midway (and also Williams by extension) just to own Mortal Kombat while lots of iconic early arcade games are just...never getting rereleased anymore. One day, Tapper and Sinistar.

------

On the Disney note though, I did some tallying and I do think it's worth pointing out. The games included in my tally are these eight: Disney Infinity, Disney Magic Kingdoms, Disney Speedstorm, Disney Dreamlight Valley, Disney Mirrorverse, Disney Heroes: Battle Mode, Disney Sorcerer's Arena, and Disney Emoji Blitz.

When it comes to big Disney crossover games, the only acquisitions that regularly show up are Pixar and The Muppets. Pixar shows up in all of these (Toy Story and Monsters Inc have perfect attendance, while The Incredibles, WALL·E, Brave, and Inside Out missed only one), and the Muppets show up in six (they're missing Dreamlight Valley and Disney Infinity, though they got to be NPCs in the latter and concept art shows they were planned to be playable).

The next "highest" is Star Wars, which only shows up in three of these (Disney Infinity, Disney Magic Kingdoms, and Disney Emoji Blitz). Then Indiana Jones has two (the same list as Star Wars except without Disney Infinity).

Marvel and all but one Fox property only show up once. For Marvel it's Disney Infinity, and for the Fox properties it's Emoji Blitz. The sole exception to the Fox properties is Ice Age, which makes two appearances, being Emoji Blitz and Magic Kingdoms.

In a hypothetical scenario where Disney somehow gets the idea to make a platform fighter, I just hope they make the decision to steer far away from the Fox stuff, as that's the one acquisition that was FAR more than just like, one franchise (Marvel, Muppets), essentially two franchises (Lucasfilm with Star Wars and Indiana Jones), or a studio that they basically co-owned anyway (Pixar, which only had its first six films out at the time). Fox alone cost four times the amount that the other acquisitions did combined. It was a massive studio with tons of its own iconic properties and a legendary film catalogue. I guess that's my breaking point where it becomes not just a bridge too far, but several bridges at once.

But that's just the way I see it at least.
Look, I don't think there's a significant difference between acquired and homegrown IPs, any character being property of the Disney/Nickelodeon/Warner Bros/Nintendo/e.t.c. corporation instead of the original artist is a kind of theft in and of itself regardless of what halls that character was grown in... (that's literally the notion the Disney company was founded on... what an unlucky twist.) that being said, Ice Age being in Disney Magic Kingdoms feels like an actual sin.
 
Last edited:

LimeTH

Smash Champion
Joined
Jul 8, 2018
Messages
2,141
three of them (WB itself, CN, and HBO) were always under the WB umbrella of ownership
Not completely accurate. CN was created and owned by Turner Entertainment in 1992, and the company merged with WB in 1996. HBO was founded in 1986 and merged with WB in 1990.
 

Faso115

Smash Lord
Joined
Jan 26, 2020
Messages
1,512
Nah I get what you're saying. Though with specifically how Multiversus used WB properties, it's worth pointing out that the last one that was the result of a buyout was all the way back in 1996 with WB buying Turner Entertainment, almost thirty years ago. Out of the seven core copyright notices in Multiversus (Warner Bros, DC, Cartoon Network Studios, Hanna-Barbera, Turner Entertainment, New Line Cinema, and HBO), three of them (WB itself, CN, and HBO) were always under the WB umbrella of ownership, while DC had been bought in 1969. So it's really only like...four characters on the final roster who are only here due to buyouts: Shaggy, Velma, Tom and Jerry, and Jason. It would've been bumped up to six if we got the Wicked Witch and Scooby-Doo, but still.

But honestly I'd have felt similarly had we actually gotten characters from, say, Midway or Rooster Teeth. Those acquisitions just feel far more recent in my mind, and it genuinely sucks that WB bought Midway (and also Williams by extension) just to own Mortal Kombat while lots of iconic early arcade games are just...never getting rereleased anymore. One day, Tapper and Sinistar.

------

On the Disney note though, I did some tallying and I do think it's worth pointing out. The games included in my tally are these eight: Disney Infinity, Disney Magic Kingdoms, Disney Speedstorm, Disney Dreamlight Valley, Disney Mirrorverse, Disney Heroes: Battle Mode, Disney Sorcerer's Arena, and Disney Emoji Blitz.

When it comes to big Disney crossover games, the only acquisitions that regularly show up are Pixar and The Muppets. Pixar shows up in all of these (Toy Story and Monsters Inc have perfect attendance, while The Incredibles, WALL·E, Brave, and Inside Out missed only one), and the Muppets show up in six (they're missing Dreamlight Valley and Disney Infinity, though they got to be NPCs in the latter and concept art shows they were planned to be playable).

The next "highest" is Star Wars, which only shows up in three of these (Disney Infinity, Disney Magic Kingdoms, and Disney Emoji Blitz). Then Indiana Jones has two (the same list as Star Wars except without Disney Infinity).

Marvel and all but one Fox property only show up once. For Marvel it's Disney Infinity, and for the Fox properties it's Emoji Blitz. The sole exception to the Fox properties is Ice Age, which makes two appearances, being Emoji Blitz and Magic Kingdoms.

In a hypothetical scenario where Disney somehow gets the idea to make a platform fighter, I just hope they make the decision to steer far away from the Fox stuff, as that's the one acquisition that was FAR more than just like, one franchise (Marvel, Muppets), essentially two franchises (Lucasfilm with Star Wars and Indiana Jones), or a studio that they basically co-owned anyway (Pixar, which only had its first six films out at the time). Fox alone cost four times the amount that the other acquisitions did combined. It was a massive studio with tons of its own iconic properties and a legendary film catalogue. I guess that's my breaking point where it becomes not just a bridge too far, but several bridges at once.

But that's just the way I see it at least.
From my own analysis, it seems Disney isn't too keen on featuring their more kid friendly characters doing violent stuff like fighting, so im not sure how open they'll be to a platform fighter

If i were a dev pitching to disney, i'd probably keep it contained to the disney and pixar animation side for a bit, that side alone can carry a game on its own. But i'd also be open to include star wars and marvel eventually.

Some focus can actually be helpful in the longrun. MVS lacked a true focus durings its lifetime and seemed to be influenced by what was gonna be available to cross promote and went safe with the picks. And when it didn't, it was just misguided.

Like i love Jack and PPG, but they aren't exactly deep cuts. They are consistently the most popular shows of classic CN. I still love that they even bothered to include them tho, Jack makes this game worth it for me
 

LimeTH

Smash Champion
Joined
Jul 8, 2018
Messages
2,141
From my own analysis, it seems Disney isn't too keen on featuring their more kid friendly characters doing violent stuff like fighting, so im not sure how open they'll be to a platform fighter

If i were a dev pitching to disney, i'd probably keep it contained to the disney and pixar animation side for a bit, that side alone can carry a game on its own. But i'd also be open to include star wars and marvel eventually.

Some focus can actually be helpful in the longrun. MVS lacked a true focus durings its lifetime and seemed to be influenced by what was gonna be available to cross promote and went safe with the picks. And when it didn't, it was just misguided.

Like i love Jack and PPG, but they aren't exactly deep cuts. They are consistently the most popular shows of classic CN. I still love that they even bothered to include them tho, Jack makes this game worth it for me
Personally, I think they made a mistake including live action stuff. Not that those characters were bad or undeserving by any means, but it would have given the game a LOT more cohesion if they had just focused on animated characters the same way NASB did.
And I think that's what most people wanted anyway? Very few big requests came from live action stuff. It was all CN, various Looney Tunes, and even a few HB characters, and most live action characters were met with disdain, even very iconic ones like Beetlejuice and the Gremlins.

With WB's stable of classic animated characters and the inherit slapstick of platform fighters, it kinda designs itself. But they had to put in Arya Stark and LeBron James.
 

Borskaboska

Smash Apprentice
Joined
Jun 14, 2018
Messages
137
Nah I get what you're saying. Though with specifically how Multiversus used WB properties, it's worth pointing out that the last one that was the result of a buyout was all the way back in 1996 with WB buying Turner Entertainment, almost thirty years ago. Out of the seven core copyright notices in Multiversus (Warner Bros, DC, Cartoon Network Studios, Hanna-Barbera, Turner Entertainment, New Line Cinema, and HBO), three of them (WB itself, CN, and HBO) were always under the WB umbrella of ownership, while DC had been bought in 1969. So it's really only like...four characters on the final roster who are only here due to buyouts: Shaggy, Velma, Tom and Jerry, and Jason. It would've been bumped up to six if we got the Wicked Witch and Scooby-Doo, but still.

But honestly I'd have felt similarly had we actually gotten characters from, say, Midway or Rooster Teeth. Those acquisitions just feel far more recent in my mind, and it genuinely sucks that WB bought Midway (and also Williams by extension) just to own Mortal Kombat while lots of iconic early arcade games are just...never getting rereleased anymore. One day, Tapper and Sinistar.

------

On the Disney note though, I did some tallying and I do think it's worth pointing out. The games included in my tally are these eight: Disney Infinity, Disney Magic Kingdoms, Disney Speedstorm, Disney Dreamlight Valley, Disney Mirrorverse, Disney Heroes: Battle Mode, Disney Sorcerer's Arena, and Disney Emoji Blitz.

When it comes to big Disney crossover games, the only acquisitions that regularly show up are Pixar and The Muppets. Pixar shows up in all of these (Toy Story and Monsters Inc have perfect attendance, while The Incredibles, WALL·E, Brave, and Inside Out missed only one), and the Muppets show up in six (they're missing Dreamlight Valley and Disney Infinity, though they got to be NPCs in the latter and concept art shows they were planned to be playable).

The next "highest" is Star Wars, which only shows up in three of these (Disney Infinity, Disney Magic Kingdoms, and Disney Emoji Blitz). Then Indiana Jones has two (the same list as Star Wars except without Disney Infinity).

Marvel and all but one Fox property only show up once. For Marvel it's Disney Infinity, and for the Fox properties it's Emoji Blitz. The sole exception to the Fox properties is Ice Age, which makes two appearances, being Emoji Blitz and Magic Kingdoms.

In a hypothetical scenario where Disney somehow gets the idea to make a platform fighter, I just hope they make the decision to steer far away from the Fox stuff, as that's the one acquisition that was FAR more than just like, one franchise (Marvel, Muppets), essentially two franchises (Lucasfilm with Star Wars and Indiana Jones), or a studio that they basically co-owned anyway (Pixar, which only had its first six films out at the time). Fox alone cost four times the amount that the other acquisitions did combined. It was a massive studio with tons of its own iconic properties and a legendary film catalogue. I guess that's my breaking point where it becomes not just a bridge too far, but several bridges at once.

But that's just the way I see it at least.
huh. I didn't expect anyone to do this much analysis in response to what I said. I didn't know all this, this actually makes me feel a lot less cynical about these crossovers. I wasn't expecting the amount of characters from acquisitions to only be 4. I just... assumed it would be more. (I think I was just thinking WB acquiring DC was as recent as Disney buying Marvel) With companies like nintendo you can really see the creative through-lines between stuff like Zelda, Mario, and Pikmin, so it all just feels more connected. Or maybe it's just that I mentally associate movies with directors or writers more than their distribution company, idk.
Though now i'm even more disappointed multiversus failed.
 

CapitaineCrash

Smash Champion
Joined
Oct 30, 2018
Messages
2,943
Location
Canada, Québec
Personally, I think they made a mistake including live action stuff. Not that those characters were bad or undeserving by any means, but it would have given the game a LOT more cohesion if they had just focused on animated characters the same way NASB did.
And I think that's what most people wanted anyway? Very few big requests came from live action stuff. It was all CN, various Looney Tunes, and even a few HB characters, and most live action characters were met with disdain, even very iconic ones like Beetlejuice and the Gremlins.

With WB's stable of classic animated characters and the inherit slapstick of platform fighters, it kinda designs itself. But they had to put in Arya Stark and LeBron James.
I get your opinion, but personally I love the live action stuff in Multiversus because it showed early how crazy the crossover can be. Having Game of thrones in the game was a pretty big deal. Also I wouldn't say most live action characters were met with disdain, I guess Gremlins was seen as "boring" by many, but Beetlejuice had very positive reception aside from younger folks who didn't know who he is. Jason and Agent Smith had very positive reception. Other live action characters like The mask or Mad Max were pretty highly requested.
 

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
34,157
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
adding on to what you're saying about acquisitions it is worth noting that by all accounts disney owned most of pixar franchises present in these crossovers before they bought the studio.

also was big hero 6 really only in infinity?
Big Hero 6 is a weird case because the copyright actually shifted from Marvel to Disney proper after the Marvel buyout, and considering the movie versions of the characters are genuinely nothing like the comic versions, I wasn't including Big Hero 6 when I mentioned the Marvel properties.
Look, I don't think there's a significant difference between acquired and homegrown IPs, any character being property of the Disney/Nickelodeon/Warner Bros/Nintendo/e.t.c. corporation instead of the original artist is a kind of theft in and of itself regardless of what halls that character was grown in... (that's literally the notion the Disney company was founded on... what an unlucky twist.) that being said, Ice Age being in Disney Magic Kingdoms feels like an actual sin.
Oh I agree lol. Like say what you will about their handling of The Muppets or Star Wars or what have you, but what they did to Blue Sky after the acquisition was disgusting, and them parading the Ice Age IP around like their own definitely rubs me the wrong way.
Not completely accurate. CN was created and owned by Turner Entertainment in 1992, and the company merged with WB in 1996. HBO was founded in 1986 and merged with WB in 1990.
Yeah that was sloppy on my part. I was mostly getting at the fact that none of the CN properties in the game right now were from the pre-acquisition days, but I should have been more clear.
From my own analysis, it seems Disney isn't too keen on featuring their more kid friendly characters doing violent stuff like fighting, so im not sure how open they'll be to a platform fighter
For what it's worth, half of the games I listed are heavily combat based. Historically the one property that was off limits for combat-based stuff was Winnie the Pooh, but then Mirrorverse and Sorcerer's Arena were able to add, respectively, Tigger, and Tigger/Pooh/Eeyore. So I don't know if they finally loosened things for Winnie the Pooh or what.
Personally, I think they made a mistake including live action stuff. Not that those characters were bad or undeserving by any means, but it would have given the game a LOT more cohesion if they had just focused on animated characters the same way NASB did.
And I think that's what most people wanted anyway? Very few big requests came from live action stuff. It was all CN, various Looney Tunes, and even a few HB characters, and most live action characters were met with disdain, even very iconic ones like Beetlejuice and the Gremlins.

With WB's stable of classic animated characters and the inherit slapstick of platform fighters, it kinda designs itself. But they had to put in Arya Stark and LeBron James.
I get where you're coming from, and I agree with some aspects, but over all I do disagree. Or, well, at least mostly.

I'd honestly be a good deal less interested in the game had a lot of these live action characters been off the table. However, I also agree that cohesion is important and that makes certain live action characters a tougher sell. However, I mostly think Multiversus made the right choices with the ones they did. Betelgeuse is inherently a very cartoony character with his heavy makeup, outlandish performance, and zany practical effects. Gizmo and Stripe are, respectively, a fuzzy animatronic and a puppet; they're already very much animated despite being from live action movies. Puppetry and animation are, of course, distinct arts, but the design principles absolutely carry over.

This also applies well to the live action characters I wanted to see that ultimately didn't make it in. The Wicked Witch was, of course, a big one, and The Wizard of Oz is another case where I feel they fit super well. It's bright and colorful, it's a musical comedy, and the costuming and character designs have been instantly iconic for almost a hundred years. This is sort of my gold standard for live action characters in this game: characters that, while live action, still have character designs, if that makes sense. Tracy Turnblad, Willy Wonka, Austin Powers, Buddy the Elf, Betelgeuse, and the cast of The Wizard of Oz all showcase character design in a live action space while tonally fitting with the wackier cartoon characters. Audrey II follows what Gizmo and Stripe established, being a character who fits in due to being a puppet (animatronic in Gizmo's case), which inherently follow animation design principles.

The furthest I tend to go with this is probably Don Lockwood. Singin' in the Rain is one of the single most iconic movies of all time, but at the end of the day Don pretty much just is Gene Kelly, which seemingly goes against my point, but the set design of the film combined with Kelly's iconically lively dancing makes him probably the furthest out that still feels cohesive in my eyes.

All of this is why Arya never really fit in in my eyes. Don't get me wrong, contrast like that CAN work...but it was in a space where she clashed, but not enough in a way to make it her own thing. Tonally she's very grounded and real, a stark (heh) contrast to most of the rest of the cast, but not in a particularly interesting way. It's also why I was disappointed with the execution of Agent Smith. Conceptually I absolutely think he was a good choice. But they made his actual moveset so boring compared to what it could have been. Smith is a character that needs HEAVY visual effect usage to make work, lest he be a standard "guy with gun." And outside of a very select few moves (the Bug, the rapid punch, and the sliding shot), they failed at this. He needed more multi-hits. More visual flair. Glitch effects, showcases of power. Even his down special is marred by missed potential: why does he summon a different Agent instead of duplicating himself? That's like his whole thing! Why is his iconic dodge such a small part of his animation set? Why aren't these things that make Agent Smith cool more prominent? Why is he missing so much?

But on the flip side, Jason is a wonderful example of how the live action characters can work. He has a strong character design already, and they dialed it up to eleven here. And what do you know, he fits right in as a result.

So in a sense I agree, adding live action characters to the mix without proper care can lead to a lack of cohesion. But if those steps are taken, there are many who I think would have been really cool to see while keeping the tone intact.
 

LimeTH

Smash Champion
Joined
Jul 8, 2018
Messages
2,141
Yeah that was sloppy on my part. I was mostly getting at the fact that none of the CN properties in the game right now were from the pre-acquisition days, but I should have been more clear.
That's fair. You could probably make an argument for The Powerpuff Girls by technicality of the pilot shorts predating the acquisition, but the show itself was after so... they're kind of a gray area I guess.

I get your opinion, but personally I love the live action stuff in Multiversus because it showed early how crazy the crossover can be. Having Game of thrones in the game was a pretty big deal. Also I wouldn't say most live action characters were met with disdain, I guess Gremlins was seen as "boring" by many, but Beetlejuice had very positive reception aside from younger folks who didn't know who he is. Jason and Agent Smith had very positive reception. Other live action characters like The mask or Mad Max were pretty highly requested.
I get where you're coming from, and I agree with some aspects, but over all I do disagree. Or, well, at least mostly.

I'd honestly be a good deal less interested in the game had a lot of these live action characters been off the table. However, I also agree that cohesion is important and that makes certain live action characters a tougher sell. However, I mostly think Multiversus made the right choices with the ones they did. Betelgeuse is inherently a very cartoony character with his heavy makeup, outlandish performance, and zany practical effects. Gizmo and Stripe are, respectively, a fuzzy animatronic and a puppet; they're already very much animated despite being from live action movies. Puppetry and animation are, of course, distinct arts, but the design principles absolutely carry over.

This also applies well to the live action characters I wanted to see that ultimately didn't make it in. The Wicked Witch was, of course, a big one, and The Wizard of Oz is another case where I feel they fit super well. It's bright and colorful, it's a musical comedy, and the costuming and character designs have been instantly iconic for almost a hundred years. This is sort of my gold standard for live action characters in this game: characters that, while live action, still have character designs, if that makes sense. Tracy Turnblad, Willy Wonka, Austin Powers, Buddy the Elf, Betelgeuse, and the cast of The Wizard of Oz all showcase character design in a live action space while tonally fitting with the wackier cartoon characters. Audrey II follows what Gizmo and Stripe established, being a character who fits in due to being a puppet (animatronic in Gizmo's case), which inherently follow animation design principles.

The furthest I tend to go with this is probably Don Lockwood. Singin' in the Rain is one of the single most iconic movies of all time, but at the end of the day Don pretty much just is Gene Kelly, which seemingly goes against my point, but the set design of the film combined with Kelly's iconically lively dancing makes him probably the furthest out that still feels cohesive in my eyes.

All of this is why Arya never really fit in in my eyes. Don't get me wrong, contrast like that CAN work...but it was in a space where she clashed, but not enough in a way to make it her own thing. Tonally she's very grounded and real, a stark (heh) contrast to most of the rest of the cast, but not in a particularly interesting way. It's also why I was disappointed with the execution of Agent Smith. Conceptually I absolutely think he was a good choice. But they made his actual moveset so boring compared to what it could have been. Smith is a character that needs HEAVY visual effect usage to make work, lest he be a standard "guy with gun." And outside of a very select few moves (the Bug, the rapid punch, and the sliding shot), they failed at this. He needed more multi-hits. More visual flair. Glitch effects, showcases of power. Even his down special is marred by missed potential: why does he summon a different Agent instead of duplicating himself? That's like his whole thing! Why is his iconic dodge such a small part of his animation set? Why aren't these things that make Agent Smith cool more prominent? Why is he missing so much?

But on the flip side, Jason is a wonderful example of how the live action characters can work. He has a strong character design already, and they dialed it up to eleven here. And what do you know, he fits right in as a result.

So in a sense I agree, adding live action characters to the mix without proper care can lead to a lack of cohesion. But if those steps are taken, there are many who I think would have been really cool to see while keeping the tone intact.
I'm not saying that the inclusion of live action characters hurt the game in itself, but I agree particularly with Opossum in that the execution felt ultimately half baked. Arya was included as a way to show how insane this crossover could potentially get... and then she proceeded to be the only live action character who wasn't a skin, based off a real person, or a non-human Gremlin until the relaunch. And while the novelty of Arya being there is hilarious all it's own, she's just kind of not all that interesting. It's very easy to forget she's even there when this same game has Bugs Bunny and The Joker in it.

I also agree that characters like Jason and Beetlejuice and especially the Gremlins all fit in well enough because they were practically already cartoon characters to begin with (hell, Juice has a cartoon himself.)

I'm just saying that if they wanted the game to feel more coherent while still having that "Mega Warner Bros Crossover" thing going, they probably could have just focused 100% on animated characters, since for the most part the roster is mostly that already.
I think where that ties into the whole fan expectation thing is when you promise that everything is on the table, you wind up with a lot of people with a lot of ideas that are going to be unsatisfied. It's why Smash speculation got so miserable and confrontational.

Hell, if they did that, we would have gotten Daffy, Dexter, Ruby and the Animaniacs faster
 
Last edited:

Faso115

Smash Lord
Joined
Jan 26, 2020
Messages
1,512
I do appreaciate that the MVS art team made a cohesive art style for every character, even going out of their way to redesign live action characters to be better adjusted for the game's cohesion, it's biggest achievement is how GOOD Jason looks in this game.

They even went an extra mile and gave new designs to every DC character and not just based on a popular or current interpretation of the DC character (except WW, i don't vibe with her default)

The art of this game is so underrated
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,053
Location
Scotland
Big Hero 6 is a weird case because the copyright actually shifted from Marvel to Disney proper after the Marvel buyout, and considering the movie versions of the characters are genuinely nothing like the comic versions, I wasn't including Big Hero 6 when I mentioned the Marvel properties.
huh I had no idea the rights had actually moved from one to the other. although thinking about I suppose a marvel copyright notice was missing from the crossovers. a bit of a shame I quite liked their comic book counterparts. comic fred has got what I consider a very memorable power

I do appreaciate that the MVS art team made a cohesive art style for every character, even going out of their way to redesign live action characters to be better adjusted for the game's cohesion, it's biggest achievement is how GOOD Jason looks in this game.

They even went an extra mile and gave new designs to every DC character and not just based on a popular or current interpretation of the DC character (except WW, i don't vibe with her default)

The art of this game is so underrated
it is quite visually pleasing
 
Last edited:
Top Bottom