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MultiVersus General Discussion - Shut Down planned for May 30.

SneakyLink

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I'm happy Brain Gremlin seemingly made it, given he has a render now. But man am I worried about Fleischer Superman...
Sadly it seems Fleischer Superman got axed. A shame too as it looked good.

Brain Gremlin is tier 50 of the Battle Pass, which is free to everyone.
 

Opossum

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Sadly it seems Fleischer Superman got axed. A shame too as it looked good.

Brain Gremlin is tier 50 of the Battle Pass, which is free to everyone.
That sucks. Fleischer Superman was literally in the game data at one point and could be forced into a match, but they just...won't release the skin now for some reason.

What could have been...
zsuperman.png
zsuperman2.png
zsuperman3.png
 

SneakyLink

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Did some digging in game for details. Some things to note:

1. To claim Lola, go to the event tab
2. Multiple bundles are on deep discount, check them before buying anything with leftover Gleam (example, I bought the bundle with Black Lantern Superman at 50% off and it came with a taunt). Also I don’t think any of the Elusives were put into the store.
3. Two of the Prestige items are in the Battle Pass. Don’t grab the Joker taunt or Trident Ringout. Also the Prestige store discount is 50% off everything.
4. There is one final MVP pack. Comes with a banner and Aquaman taunt.
 
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Faso115

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And we reached the end
1738695896158.png


All im saying is, i love that at least it's a perfect square. I've heard that stupid argument about "leftover space in the character select" for so long, im glad that's not a thing in this game
 

MBRedboy31

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I tried both of the new characters, they're pretty cool! The fact that they won't be lasting long is hurting my motivation to play, though.

Anyway, hopefully those fan projects to continue unofficial development of the beta game and the release game go well. That kind of thing has worked for other deceased games before (notable example being Toontown Online having two separate fan versions that each have a bunch of new content) but we'll have to wait and see how it'll go for this, and if WB will strike them down or not. Hopefully the fact that the game is being delisted will result in WB not caring.
 

MBRedboy31

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Lola had several skins available in the shop when the update dropped, including a boxing outfit and a ValentiNeon skin, but now they're no longer available. Are they holding them for events? Aquaman also had a ValentiNeon skin that's no longer available.
 

SneakyLink

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Lola had several skins available in the shop when the update dropped, including a boxing outfit and a ValentiNeon skin, but now they're no longer available. Are they holding them for events? Aquaman also had a ValentiNeon skin that's no longer available.
I’m guessing they’ll be made available through events, since when I checked, all of them were Gleamium purchase.
Since Gleamium can no longer be bought, everything here on out will be earnable through gameplay.
 

Capybara Gaming

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Not gonna lie, I am a little disappointed that the stage from freaking Looney Tunes doesn't have a take on the classic Merrie Melodies theme. Same with Scooby-Doo's stage; not having a version of the Where Are You theme is criminal. These are two of the most iconic cartoon theme songs of all time, here...
 

fogbadge

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Not gonna lie, I am a little disappointed that the stage from freaking Looney Tunes doesn't have a take on the classic Merrie Melodies theme. Same with Scooby-Doo's stage; not having a version of the Where Are You theme is criminal. These are two of the most iconic cartoon theme songs of all time, here...
I imagine the licenses are a nightmare
 

Capybara Gaming

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I imagine the licenses are a nightmare
I know that sometimes music is owned by different companies, but it just doesn't feel right hearing them songs for stuff like GoT, PPG, Batman TAS all represented here but some of the classics being completely snuffed.

Course, I'm also a massive Scooby fan so it really irks me but... I'd take almost any of the series theme songs if they can't do Where Are You.

New Scooby Movies, Scooby Doo Show, Mystery Incorporated, What's New, hell I'd even take Be Cool, just something other than just the generic background music mix. It's not bad but it doesn't fit a fighting game super great.
 

Faso115

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Checked the credits. Olivia Olson is still not credited but there's a new credit: Erin Yvette

She most likely is the one voicing Lola Bunny
 

GothicSlenderman

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Am I insane for starting to think that the shut down announcement might actually be a publicity stunt? Why is all of this content and marketing coming right after the shut down? Am I coping or is it really possible that they were just trying to get our attention?
 

LimeTH

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Am I insane for starting to think that the shut down announcement might actually be a publicity stunt? Why is all of this content and marketing coming right after the shut down? Am I coping or is it really possible that they were just trying to get our attention?
The flaw in that theory is that they shut down all the microtransactions. What good is a publicity stunt if it’s not going to lead to any money being made?
 

Capybara Gaming

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At this point, the best we can do is hope and spread the good word that the game is worth playing now. If they see inflated player numbers, then there's a chance they can reverse the call.

But it's on us. If you want the game to succeed, then play. Play it a lot. Rave about it on social media. Retweet #SaveMultiversus, tag WBGames, WB itself, etc.

It may be a different scenario but the concept is still the same: if the Internet can make Paramount change Sonic for a movie, they can show the world they don't want MvS to die. Spread the Word.
 

GothicSlenderman

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At this point, the best we can do is hope and spread the good word that the game is worth playing now. If they see inflated player numbers, then there's a chance they can reverse the call.

But it's on us. If you want the game to succeed, then play. Play it a lot. Rave about it on social media. Retweet #SaveMultiversus, tag WBGames, WB itself, etc.

It may be a different scenario but the concept is still the same: if the Internet can make Paramount change Sonic for a movie, they can show the world they don't want MvS to die. Spread the Word.
I like your idea and your optimism. And here I thought you didn't like the game. I guess I was wrong
 

Faso115

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I kinda feel like the game as it is feels like a retail release.

35 characters. 17 stages. A variety of modes and skins.

For a comparison: NASB2 offers 25 characters base + 4 DLC. A roguelike single player experience and a bunch of stages and costumes

So im not dissapointed the quantity offered, just that it could have been so much more
 

Capybara Gaming

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I like your idea and your optimism. And here I thought you didn't like the game. I guess I was wrong
I mean as far as a Platfighter goes the core gameplay was never a huge draw for me. It had a long way to go, and there are still oodles of problems I have with it. But I don't hate it by any means. It's like, B tier from a gameplay perspective when compared to its contemporaries.

For me the appeal was getting to see these characters I love interact and fight, same as Smash, just this time the roster potential was way crazier. I think they wasted that potential on quite a few of their choices, but given some extra time, I think they could've made something magical

And considering the changes they made are everything I wanted them to do, I think it's only fair that I give them praise.

It's not hate, it's more disappointment that the game could be something greater, and I want to see it grow into that. I've always wanted that for this game. And it can't do that if it dies now. When they do good, they deserve to be rewarded.
 

Kirbeh

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Has the game given anyone trouble?

I just got a new desktop and installed MVS on it, booted it and it completely froze/crashed my PC. I tested other games and they ran just fine.

It's literally been out of the box for only a couple hours so I'm a bit frustrated if some kind of optimization issue with MVS really is the cause. PC is up and running again but I'm hesitant to even try playing in case it crashes again.

If anyone's had issues with the game before, how did you resolve it?

Edit: Nope just crashed again, not risking it anymore.
 
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MBRedboy31

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What doesn't make sense to me is that, if the game is closing and you want everyone to play it, shouldn't they be giving out tons of fighter road EXP and/or fighter currency? I counted all the fighter road EXP in the battlepass and it's 7500... which is only half of one character. While I already have all the characters myself, shouldn't they make them more accessible right now?
 

Megadoomer

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I got the new Nubia costume from the Rogue Rift, so that happened much quicker than the Jason costume.

I've only played a bit of Aquaman and Lola Bunny, but I've enjoyed them so far. (Lola seems to take some inspiration from Chun-Li for some of her moves, or it feels that way, at least) At the moment, I've got 1770 Gleamium saved up - I'd been planning to spend it on the Battlepass, but with that being free, I'm not sure what I'll use it for.
 
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CapitaineCrash

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So I've just checked Steam charts numbers because I was curious if the positive reception of Season 5 gameplay change + the annoucement of the game server disappearing and the numerous SaveMVS hashtag, I thought we would see a big boost in players. And I'm actually disappointed that numbers are still very low (24 hour peak is 1 887), twice as low as november 2024 peak (4 634) which was season 4 release. Now, I know that Steam players isn't the "make or break" of the game and most players are playing on consoles either way, but it's just show that all those SaveMVS hashtag and petition and stuff is more than likely a vocal minority. I think most people have moved on months ago.
 
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PeridotGX

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So I've just checked Steam charts numbers because I was curious if the positive reception of Season 5 gameplay change + the annoucement of the game server disappearing and the numerous SaveMVS hashtag, I thought we would see a big boost in players. And I'm actually disappointed that numbers are still very low (24 hour peak is 1 887), twice as low as november 2024 peak (4 634) which was season 4 release. Now, I know that Steam players isn't the "make or break" of the game and most players are playing on consoles either way, but it's just show that all those SaveMVS hashtag and petition and stuff is more than likely a vocal minority. I think most people have moved on months ago.
For whatever its worth, I think it's possible that the numbers keep going up. Word of mouth for this game has been negative since relaunch, you can't turn that around in a day. But if people keep hearing "hey this game's actually worth playing now", it's entirely possible some of them start coming back. Probably not enough to save the game, but you never know.
 
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Faso115

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Im on two minds on the SaveMVS movement.

On one hand, i appreaciate that to the bitter end, the community is actually a lot more involved than i thought

On the other hand, i honestly don't expect anything substantial to happen. At best, WB might consider the concept to be salvageable and prob not go as hard on it as they did before. (Seriously, seizing any type of collab with Fortnite just to hope MVS makes that kind of money was stupid)
 

SneakyLink

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On one hand, I’m glad people are trying the game out one more time before the shutdown.

That said, I don’t think the movement will work. Microtransactions are disabled meaning no more money can come in so for now I recommend enjoying the time online that’s left (and for those with character tickets convert to Gleam and go on a shopping spree (check bundles for deals)).
 

Kirbeh

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If the SaveMVS somehow actually do just that then they absolutely have to rework the development/monetization. If the community rallied just for them to fumble it again...

Anyway, following up my question from yesterday since no one answered. Has anyone had trouble getting MVS to run?

I tried for a third time last night after installing it on an external SSD instead. Thankfully didn't crash that time but the game refused to launch. I tried verifying the integrity of the game files on both installations. Didn't work.

Again, it's a brand new, stronger PC. All my drivers are up to date. The only other games I tested that wound up crashing were the MHW benchmark and ironically Rivals 2.

I could run everything just fine on my old rig. Old GPU was Nvidia though, I'm guessing stuff either just isn't optimized for AMD or do current AMD cards just suck?
 

Capybara Gaming

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On one hand, I’m glad people are trying the game out one more time before the shutdown.

That said, I don’t think the movement will work. Microtransactions are disabled meaning no more money can come in so for now I recommend enjoying the time online that’s left (and for those with character tickets convert to Gleam and go on a shopping spree (check bundles for deals)).
It really depends how high we can get those player numbers. If we can get them higher than ever before, than they might actually see some value. But that's gonna be a hard sell.
 

GothicSlenderman

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I came to an epiphany last night. Why do games like Multiversus, NASB and PlayStation All-Stars end up the way they did? Easy, the studios that own these properties were way too controlling and they didn't give their devs enough freedom or dev time. Even Smash back in the 64 and Melee days had to deal with the same thing.
  • Almost not being able to use Nintendo characters
  • Almost being a Japan exclusive
  • Melee only having a 13 month dev cycle
  • No delays were allowed for either
Smash was only allowed to escape it because of its success. They gave more freedom to Sakurai and his team with Brawl, Sm4sh and Ultimate.

Even NASB2 had a tiny bit more freedom than the first game did.

But why was Smash allowed to escape the corporate meddling and not the others? Smash was the first of it's kind. Well technically not with games like Joust, The Outfoxies and Jump n' Bump but most people generally view Smash as the first. It unintentionally made things harder for future games. The general audience doesn't view platform fighters as a genre just yet. It's all clones or ripoffs to them.

But those 3 games and others probably could've succeeded and changed things but the problem was not (entirely) the devs but rather the studios than owned these IPs that were way too controlling.

I'd say that if you want a proper crossover platform fighter with a certain company it would probably be better if you made it a fangame and hoped you don't get DMCA'd. Because you would be able to have the roster and freedom you'd want.

If Disney, Xbox or Dreamworks made their own platform fighters they would probably go through the same thing. A company needs to be bold enough to break the cycle for change to come.
 
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GothicSlenderman

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tbh I think a lot of people forget it was normal for games to be developed that quickly back then

And it's not like the game didn't ship with way more content than 64 anyway
Yes it's true that many games at the time had shorter dev cycles. But that doesn't necessarily make's it ok considering the result. Yes Melee has more content than 64 but with 6 clone fighters added at the end, the flaws of the CPU's behavior and the cut content shows they needed more time. Plus the average dev cycle for the era was 2-3 years. Not 1 year and a month.

The statement shouldn't be "Wow they made a great game in just 13 months" instead it should be "Why did Nintendo only give them 13 months when they clearly needed more?"
 

GothicSlenderman

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For new IPs or something like Super Mario 64 where they're completely redoing the gameplay, sure. Sequels like Melee could be churned out in a year.
You're logic is flawed when you consider how many delays Brawl, a sequel, went through, or how Mario Sunshine didn't come out until 2003 despite also being a sequel or despite how much they reused Mario Galaxy 2 didn't come out until 3 years after the original. Also yeah Melee was a sequel but it was also being developed for an entirely new console with almost almost everything having to be redone. Sequels can reuse assets to save time and some of the best sequels were made like this but that doesn't make enforcing shorter cycles ok. They clearly needed more time
 
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