smoothballer
Smash Rookie
- Joined
- Apr 25, 2006
- Messages
- 23
Ok I'm gonna ramble here for a bit on what kinda game I'd like to see. I know it's not really possible that this game ever comes to reality, but it's fun to dream......and discuss....
I want a 3D fighting/shooting game with all the popular video game characters. I wanna see fights like Link vs Cloud, Master Chief vs Samus, Dante vs Ryu Hayabusa, Snake vs Sam, etc. But here’s the thing, I want each character to stay as true to their games as possible. For example: if you play as Master Chief you have to use first person view, and his controls would be as close to the Halo games as possible. You would also use the same health system and everything. It would be just like you’re playing Halo, except you’re fighting against different enemies. Then you could go play as Link, and assign weapons to different buttons, and do the auto jumping, and use “L-targeting,” just like in the Zelda series. I think this would be a really cool idea. It would be the most diverse fighting game ever. Each character would be so unique, and would control so differently. But now of course this concept wouldn’t apply to all characters. For instance Cloud Strife doesn’t have a real set of controls to go by. So perhaps his would be a combination of FF7, Kingdom Hearts, and Ehrgeiz. Certain characters like that would have original controls.
But what really interests me in this whole idea, is to see the top players from different games battle it out. Imagine the best Halo player in the world going up against the best Ninja Gaiden player in the world. Wouldn’t that be sweet? See the whole concept behind this, is to make players good with their respective characters. So if you’re good at Devil May Cry, then you’re gonna be good with Dante in this game. If you’re good at Splinter Cell, you’re gonna be good with Sam Fisher in this game, and so on. And also, this game would be great for settling those age old “who would win” debates.
Now the main problem with the game would be balance, more so then other fighting games. This is what I’m really unsure about. Obviously some characters would be much more powerful and easier to win with then others. I would want the game to be as balanced as it can be, but without taking away too much from the characters. Mainly, I would want all the balancing to be done by adjusting the hit damage and hit reactions. For example: When Master Chief gets hit in his game, he doesn’t flinch. He has no knockback. Perhaps that would need to be changed. Otherwise you wouldn’t be able to do any combos against him. Or maybe it would be more balanced if he stayed the same, I duno. But there are definitely instances where hit reactions would have to be changed, like if the character is briefly invincible after a hit. Also there’s the issue of how much damage each move should do. Should MC be able to kill anyone with one sniper shot to the head? Should Snake be able to break anyone’s neck with one grab? How much damage should every move do? How much damage should every character take? This is the area that I would want to be focused on in order to some what balance the game. Not by taking away weapons or moves from characters.
Speaking of weapons and moves, I would want each character to be at almost full power. The player should have choice of the characters weapons and items, or however it’s done in that character’s game. To use Chief as an example here again, if you pick him you would be able to choose any two (or 3 if you dual wield) weapons before the game starts. So you could pick Sniper and Rocket, or your sword and battle rifle, or whatever. You play as Link you can pick your fire or ice arrows and all that, you get your dins fire, full 20 hearts, maybe a fairy in a bottle, the whole shebang. You play as Samus you got all your canons, visors, screw attacks, morphball moves, everything. Now of course there would be a few tweaks here and there of which weapons and items to allow each character to have, but for the most part I want to see each character almost maxed out.
So yea, if anybody feels like discussing this, here’s some questions:
Do you think this game would succeed even if there were some major balance issues? (like 3 or 4 characters dominating the rest at high level play)
Would you buy this game? And enjoy it?
Do you like this idea? If not, why? What would you do to improve it?
And, if this game was actually made, who do you think would be the best character? Which character would you play as to give you the best chance of winning?
And oh, here’s a few characters I’d like to see in the game: (any other suggestions?)
1. Link
2. Samus
3. Master chief
4. Ryu hayabusa
5. Kratos
6. Solid Snake
7. Simon Belmont
8. Sam Fisher
9. Prince of Persia
10. Megaman X
11. Dante
12. Onimusha
13. Ryu
14. Sub-zero
15. Cloud
16. Joanna Dark
17. Shinobi
18. Rikimaru
19. Kain
20. Bloodrayne
21. Yoshimitsu
I want a 3D fighting/shooting game with all the popular video game characters. I wanna see fights like Link vs Cloud, Master Chief vs Samus, Dante vs Ryu Hayabusa, Snake vs Sam, etc. But here’s the thing, I want each character to stay as true to their games as possible. For example: if you play as Master Chief you have to use first person view, and his controls would be as close to the Halo games as possible. You would also use the same health system and everything. It would be just like you’re playing Halo, except you’re fighting against different enemies. Then you could go play as Link, and assign weapons to different buttons, and do the auto jumping, and use “L-targeting,” just like in the Zelda series. I think this would be a really cool idea. It would be the most diverse fighting game ever. Each character would be so unique, and would control so differently. But now of course this concept wouldn’t apply to all characters. For instance Cloud Strife doesn’t have a real set of controls to go by. So perhaps his would be a combination of FF7, Kingdom Hearts, and Ehrgeiz. Certain characters like that would have original controls.
But what really interests me in this whole idea, is to see the top players from different games battle it out. Imagine the best Halo player in the world going up against the best Ninja Gaiden player in the world. Wouldn’t that be sweet? See the whole concept behind this, is to make players good with their respective characters. So if you’re good at Devil May Cry, then you’re gonna be good with Dante in this game. If you’re good at Splinter Cell, you’re gonna be good with Sam Fisher in this game, and so on. And also, this game would be great for settling those age old “who would win” debates.
Now the main problem with the game would be balance, more so then other fighting games. This is what I’m really unsure about. Obviously some characters would be much more powerful and easier to win with then others. I would want the game to be as balanced as it can be, but without taking away too much from the characters. Mainly, I would want all the balancing to be done by adjusting the hit damage and hit reactions. For example: When Master Chief gets hit in his game, he doesn’t flinch. He has no knockback. Perhaps that would need to be changed. Otherwise you wouldn’t be able to do any combos against him. Or maybe it would be more balanced if he stayed the same, I duno. But there are definitely instances where hit reactions would have to be changed, like if the character is briefly invincible after a hit. Also there’s the issue of how much damage each move should do. Should MC be able to kill anyone with one sniper shot to the head? Should Snake be able to break anyone’s neck with one grab? How much damage should every move do? How much damage should every character take? This is the area that I would want to be focused on in order to some what balance the game. Not by taking away weapons or moves from characters.
Speaking of weapons and moves, I would want each character to be at almost full power. The player should have choice of the characters weapons and items, or however it’s done in that character’s game. To use Chief as an example here again, if you pick him you would be able to choose any two (or 3 if you dual wield) weapons before the game starts. So you could pick Sniper and Rocket, or your sword and battle rifle, or whatever. You play as Link you can pick your fire or ice arrows and all that, you get your dins fire, full 20 hearts, maybe a fairy in a bottle, the whole shebang. You play as Samus you got all your canons, visors, screw attacks, morphball moves, everything. Now of course there would be a few tweaks here and there of which weapons and items to allow each character to have, but for the most part I want to see each character almost maxed out.
So yea, if anybody feels like discussing this, here’s some questions:
Do you think this game would succeed even if there were some major balance issues? (like 3 or 4 characters dominating the rest at high level play)
Would you buy this game? And enjoy it?
Do you like this idea? If not, why? What would you do to improve it?
And, if this game was actually made, who do you think would be the best character? Which character would you play as to give you the best chance of winning?
And oh, here’s a few characters I’d like to see in the game: (any other suggestions?)
1. Link
2. Samus
3. Master chief
4. Ryu hayabusa
5. Kratos
6. Solid Snake
7. Simon Belmont
8. Sam Fisher
9. Prince of Persia
10. Megaman X
11. Dante
12. Onimusha
13. Ryu
14. Sub-zero
15. Cloud
16. Joanna Dark
17. Shinobi
18. Rikimaru
19. Kain
20. Bloodrayne
21. Yoshimitsu