Swampy948
Smash Cadet
- Joined
- May 17, 2014
- Messages
- 60
I'll try to remember that, lol.i just grab enough to make them not want to cc basically
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I'll try to remember that, lol.i just grab enough to make them not want to cc basically
how did you not mention dairmagnet jc grab
magnet wd forward pivot grab
mag spaced fair
mag wd back
both uair and nair get beaten by cc so yeah. Idk i just grab enough to make them not want to cc basically
he already mentioned dair and i assumed that was obvioushow did you not mention dair
u ritehe already mentioned dair and i assumed that was obvious
Something I've started doing as a combo starter is short hop magnet>djc nair>dair. I'd imagine that could do something about cc, or would there be too much time between the nair and dair for them to punish?magnet -> SH Nair.
Have they tried using tether?I find it way easier to punish an offstage Lucas than an offstage Fox
While this works, keep in mind that Lucas can AGT her turnips which aids Lucas' recoveryCovering the edge with a z-dropped turnip as soon as I see that they are near enough the edge
As a Peach player, you should be covering or in a position to punish the SideB recovery first, closely followed by having the spacing to punish UpB going towards the stage. Peach should force Fox to recover to ledge or take damage for trying to recover high. Not enough Peach players flowchart ledge guarding Fox IMO. The closest would be Armada and sometimes MacD if he's on point.My main problem was actually with 3.5 Fox and his 4 frame landing Up-B
Agreed to an extent. If you fight someone who's exponentially better, you'll never get an actual representation of how a matchup is played. Instead, they'll just be exploiting your weaknesses as a player / character. To get a good feel of how a matchup is played, both players need to be experienced with fighting the opponent's respective character and be of a high skill level. It's pretty difficult to adapt to Peach if you don't know how to play defensively. I fought Hanky Panky and only game 2 when was I able to recognize my bad habits. Game 3 was when I started to adjust my gameplan accordingly, but it was too late at that point.Back to the discussion at hand. Maybe I just need to fight a Lucas that blows me out of the water. I mean, Peach is a weird MU and many characters have to fight differently against her, so maybe the Lucas' I fought just weren't capable of making the needed adaptations to fight Peach.
^ya well the community involved with that list is apparently dumb af rofl
I'd actually disagree on this. I've played Lucas v Yoshi for the past year. It's definitely not losing, but the MU is nowhere near free. At best, it's +1, but I say it's around even. Both characters have easy 0-60% combos that can extend into ZTDs. The only advantage here is Lucas' slightly better recovery and ability to get more reliable kills in a safer manner.Yoshi isn't and has not ever been a losing MU for Lucas. +1 or +2 in Lucas's favor at best, and even at the very worst.