Melee Drive: Fox and Falco gain properties they have in Melee, like frame 1 (and jump cancelable) shine and short hop lasers. With how Falco's reflector works now, it could pop opponents toward him, allowing him to do jump cancel aerial combos.
Mega Lucario: In my version of this character, low Aura Lucario would be focused on combos, and max Aura Lucario would be focused on K.O.'ing. Mega Lucario would have access to both strengths for a time.
Yoshi could grab the colored shells from Super Mario World, and hold them in his mouth. The blue one would give replace his flutter jump with a set of double jumps that would allow him to go just as high, giving him the air stalling utility of them in place of the armor. The yellow one would cause Yoshi to have a landing hitbox if he fast falls onto the ground, and upgrade Yoshi Bomber's landing hitbox to make it difficult to punish. The red one would allow Yoshi to spit out a shotgun blast of fire with his grab or neutral special. Hitting with all three fireballs would deal a ton of damage and knockback. Yoshi would be unable to grab while under the effects of these supers, and using his grab, or neutral special would have him spit out the shell (or do the fire power thing in the case of the red shell).
Pledge Moves: Each starter would have their own pledge super, which is fairly weak, but once another starter uses theirs, it has a much stronger effect:
- Water/Fire: A rainbow appears, buffing their stats.
- Water/Grass: The floor on non semi-solid platforms becomes a marshland, reducing everyone's walk and dash speed.
- Fire/Grass: Sets opponents on fire, dealing rapid damage over time.
Gumshoe: Summons Gumshoe, who slowly travels forward. While he doesn't threaten opponents, he can get hit by attacks, effectively acting as a wall against projectiles, and sometimes Duck Hunt can take advantage of the opponent's hit stop when attacking Gumshoe. Whenever Gumshoe gets hit, he jumps, allowing opponents to get him out of the way by having him jump onto platforms and such. Pressing the super button while Gumshoe is active causes him to jump, and turn in the direction Duck Hunt is facing.
Warp Pot: Piranha Plant places another pot on the floor in front of it. Inputting a smash input when using Long Stem Strike causes Piranha Plant to warp to pot, and strike from there.