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Official Next Smash - Speculation & Discussion Thread

SMAASH! Puppy

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Personally I just think SSE was kinda lame outside of a few cutscenes and boss fights.
There could definitely be improvements, but the idea is solid, and much more replicable than something like World of Light, which is too shallow to do more than once.

Unfortunately, it's also too resource intensive to do on top of making actual Smash Bros.
 

Ivander

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yeah bro it's so fun fighting pngs over and over and over and over and over for 30+ hours, truly a masterclass of a story mode because it's padded out meticulously crafted to be an engaging singleplayer experience that really takes advantage of smash being a crossover game
We're not going to get another Subspace Emissary, so it and Ultimate's Classic Mode certainly give a better crossover vibe compared to whatever was on Wii U(3DS had potential with the Classic Mode Choose your own path deal, but it was still randomized). And sure, World of Light doesn't offer a whole lot, but it does offer crossover more than most people admit, like in the case of the "Support spirits" that help with getting past certain obstacles on the map or getting access to a vehicle that allows the player to move to another part of the map.
And Subspace had it's own issues in terms of crossover, like how the majority of enemies were generic made-up enemies instead of enemies from the games and how most of the levels took place in a generic layout instead of somewhere in the video games.

That aside, Sakurai clearly designed Smash Bros with a "Make your own interactions, references and whatnot" deal what with Smash Bros. having the whole "kid playing with toys" theme. And the trailers, the images that Sakurai posts and the fanart that people make clearly shows that there are people who have fun with that aspect. Like when Spirits and World of Light were first announced and people drew the Spirits either interacting with the characters through another fighter's body or dressed them as those characters.

I do miss Smash Run though.
 
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RileyXY1

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There could definitely be improvements, but the idea is solid, and much more replicable than something like World of Light, which is too shallow to do more than once.

Unfortunately, it's also too resource intensive to do on top of making actual Smash Bros.
World of Light was the same, and it actually led to the single player modes being completely compromised. Multi-Man Smash was severely gimped with half of it cut out, All-Star Mode was actually folded into Multi-Man Smash, Stage Builder and Home Run Contest had to be added in post-launch updates, and a number of Smash 4's modes like Event Matches, Target Blast, and Master/Crazy Orders were completely cut.
 

SMAASH! Puppy

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World of Light was the same, and it actually led to the single player modes being completely compromised. Multi-Man Smash was severely gimped with half of it cut out, All-Star Mode was actually folded into Multi-Man Smash, Stage Builder and Home Run Contest had to be added in post-launch updates, and a number of Smash 4's modes like Event Matches, Target Blast, and Master/Crazy Orders were completely cut.
Was this stated to be the case? As far as I know these issues were because of the roster.
 

ninjahmos

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AFAIK about SSE, the story was co-written by Sakurai and Kazushige Nojima, who has been known for being the writer for plenty of Final Fantasy games, so I guess that was pretty cool. Unfortunately, some of it was pretty poorly executed, especially with the lack of innovation in level design and how repetitive enemies were.

Anyway, we're probably not gonna get anything like that again if the next game has an Adventure Mode, seeing as Sakurai probably wouldn't wanna spend most of the resources on it.
 
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Perkilator

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So what would the ideal Smash Adventure Mode look like? 🤔
Mine would be a rougelike mode that takes elements from Melee Adventure, Subspace Emissary, Smash Run, and World of Light.
  • Linear level progression with enemies pulled from represented series
  • Doors that lead to bonus rooms that house either challenges of various difficulty or treasure troves where you can heal and grab some Coins
  • Stat Boosts that increase the level of your stats (starting at Lv. 1 and ending at Lv. 99), not unlike experience points
  • Boss battles that gradually open the door to the true final boss once defeated
    • Master Hand and Crazy Hand would be the initial final boss until this door is opened
  • Before you start a run, you can take a moment to save
  • You would occasionally encounter and rescue fighters who are brainwashed by the true main villain. If a rescued fighter is K.O.'d, they are re-brainwashed and you have to rescue them again during your next run.
Basically, something along the lines of NASB2's campaign mode.
 

RileyXY1

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Mine would be a rougelike mode that takes elements from Melee Adventure, Subspace Emissary, Smash Run, and World of Light.
  • Linear level progression with enemies pulled from represented series
  • Doors that lead to bonus rooms that house either challenges of various difficulty or treasure troves where you can heal and grab some Coins
  • Stat Boosts that increase the level of your stats (starting at Lv. 1 and ending at Lv. 99), not unlike experience points
  • Boss battles that gradually open the door to the true final boss once defeated
    • Master Hand and Crazy Hand would be the initial final boss until this door is opened
  • Before you start a run, you can take a moment to save
  • You would occasionally encounter and rescue fighters who are brainwashed by the true main villain. If a rescued fighter is K.O.'d, they are re-brainwashed and you have to rescue them again during your next run.
Basically, something along the lines of NASB2's campaign mode.
That is what I'm expecting as well.
 

DarthEnderX

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yeah bro it's so fun fighting pngs over and over and over and over and over for 30+ hours, truly a masterclass of a story mode because it's padded out meticulously crafted to be an engaging singleplayer experience that really takes advantage of smash being a crossover game
Yeah, cause SSE was such a triumph... 🙄

Personally I just think SSE was kinda lame outside of a few cutscenes and boss fights.
This. It's a lot of really bad gameplay segments with a pretty cringey story.

World of Light was the same, and it actually led to the single player modes being completely compromised. Multi-Man Smash was severely gimped with half of it cut out, All-Star Mode was actually folded into Multi-Man Smash, Stage Builder and Home Run Contest had to be added in post-launch updates, and a number of Smash 4's modes like Event Matches, Target Blast, and Master/Crazy Orders were completely cut.
And what evidence do you have that WoL was the reason any of those were cut?
 
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ninjahmos

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Yeah, cause SSE was such a triumph... 🙄

This. It's a lot of really bad gameplay segments with a pretty cringey story.
Having to collect a bunch a PNGs by fighting them isn't really any better. Sure, SSE had its flaws, and WoL got a chance to represent each franchise, but it was still boring as hell.
 

DarthEnderX

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Having to collect a bunch a PNGs by fighting them isn't really any better. Sure, SSE had its flaws, and WoL got a chance to represent each franchise, but it was still boring as hell.
WoL did the most important thing a Smash mode can do...reference hundreds of video game characters.
 
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Gengar84

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WoL did the most important thing a Smash mode can do...reference hundreds of video game characters.
I’m not really content with just referencing a bunch characters through images alone. I can look up pictures of game characters online without Smash. While I fully agree that Subspace Emissary wasn’t perfect and had flaws, it was still far and away my favorite single player mode the series ever had. Could the platforming sections have been better designed? Sure. Was the story great? Not really. But it at least gave the characters some meaningful interaction that’s been missing since then and was a fun adventure to play with friends. I think there’s still a ton of potential in the idea if they improve what didn’t work too well and focus on the parts that made it great. It’s sad to see them just completely give up on the idea because it wasn’t perfect the first time.
 
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ninjahmos

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So what would the ideal Smash Adventure Mode look like? 🤔
Well, I'm kinda hoping the next game's Adventure Mode is like Melee's Adventure Mode, where you can explore each franchise's world and fight various enemies, characters and bosses from each franchise. Where you start depends on which character you play as.
 
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Watuna4343

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Yes it would.

What are you talking about? WoL was a HUGE single-player mode.
If you don't realize that a 60-65 character roster is still huge and genuinely want to keep WoL on its own even at the expense of permanently losing Target Smash, Events, Home Run Contest, Multi-Man Brawl, All-Stars, Smash Run Boss Battles etc. (and all that is solo content without even touching the classic mode) just because we're dreading that 'oh no, we'll have a smaller roster next time' then that's on you entirely.

Frankly, this is bull****. Creating a new character is, like, 10x as much work as just updating an old character. Every veteran you cut ≠ another newcomer.

The logic is completely debunked by the newcomers in Ultimate, with half of them being unique and the other half just being easy clones, with the rest of the newcomers being courtesy of DLC, aka having to pay to get half of the newcomers - wonder why that is, if it is genuinely so much easier to just update new characters (and that's without mentioning the cut characters from previous games who were apparently also just so much easier to update but somehow got cut despite that?)
 
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Gengar84

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World of Light was just a glorified gauntlet of barebones event matches laid out over a playmat.
SSE at least had some degree of effort put into making actual levels and the like even if the execution left a lot to be desired.
Exactly. I think there’s a ton of room to improve SSE but the core idea is awesome. World of Light, in comparison, just felt like glorified event matches. I think the event matches from previous games were more fun than the ones in World of Light for the most part too.
 
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Dukefire

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About those people bombarding Sakurai with Smash character requests on Twitter or X…

They probably don’t realize that, assuming development for Smash 6 has begun if that is Sakurai’s project, that playable characters would be decided far in advance long ago during the beginning of planning to for the game. In fact, with that, I would say they don’t realize that “slots” are not taken up, especially since the characters are decided long before the reveal of the game, so saying that characters take up slots, especially after a game like Smash is revealed to the public, is inaccurate. Sakurai is not going to add more characters beyond what is planned at the beginning of development without good reason.
Some think now is the best time to request for characters....sure the ballot back then was counted, but it was for Ultimate years after Smash 4.
 

Gengar84

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Honestly, I don’t actually know what I’d prefer between a huge roster and better single player modes. On the one hand, I’d absolutely love an ambitious platforming story adventure mode again like Subspace Emissary. On the other, no matter how good that mode is, I’ll probably only play it so many times before I move onto Vs matches. It’s going to be hard for me to keep interest in the game if I don’t care about much of the roster.
 

Perkilator

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Honestly, I don’t actually know what I’d prefer between a huge roster and better single player modes. On the one hand, I’d absolutely love an ambitious platforming story adventure mode again like Subspace Emissary. On the other, no matter how good that mode is, I’ll probably only play it so many times before I move onto Vs matches. It’s going to be hard for me to keep interest in the game if I don’t care about much of the roster.
Honestly, I'd gladly take better single player any day if it absolutely meant less characters overall.
 

Thegameandwatch

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Well, I'm kinda hoping the next game's Adventure Mode is like Melee's Adventure Mode, where you can explore each franchise's world and fight various enemies, characters and bosses from each franchise. Where you start depends on which character you play as.
I just hope that it’s not identical each time like in Melee but also incorporating more of the unlockable stuff or having different bosses.
 

ninjahmos

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Quick question for you guys:

Which is your preferred method of unlocking characters in Smash? Through single-player modes or certain numbers of VS matches?
 
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Gengar84

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Honestly, I'd gladly take better single player any day if it absolutely meant less characters overall.
I think it depends on who those characters are for me. If I still get to keep several of my favorites, I’d be okay with it. If I lost most of my favorites and don’t get any newcomers I’m particularly interested in, I don’t think it’s worth it. I’ll still buy the game for the single player but move back to Ultimate once I’m done with it. I think it also depends on what those single player modes are and how much replay value they have. There’s not really one easy answer for me.

Out of curiosity, what does good single player mean to you? A lot of people seem to have little interest in returning to an SSE style story mode. If not that, are you more interest in seeing things like character specific Break the Targets or improved Stage Builder? I think a good single player means different things to different people. DarthEnderX, for example, seems to be perfectly happy with World of Light in Ultimate so the single player is probably fine for him already.
 
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SuperSonicFlyer

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Some think now is the best time to request for characters....sure the ballot back then was counted, but it was for Ultimate years after Smash 4.
Yeah, they surely don’t know much about game development. Still, in regards to the ballot, I can see “runner-up” characters, if you know what I mean, who weren’t playable in Ultimate be playable in Smash 6.
 

Dukefire

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Yeah, they surely don’t know much about game development. Still, in regards to the ballot, I can see “runner-up” characters, if you know what I mean, who weren’t playable in Ultimate be playable in Smash 6.
Assist trophies and Mii Costumes are still a mark for the Runner ups. So, that is hard to say what Sakurai is planning next.
 

Thegameandwatch

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Quick question for you guys:

Which is your preferred method of unlocking characters in Smash? Through single-player modes or certain numbers of VS matches.
I prefer the former but the latter is good as a bonus if you don’t know how to do a specific method.

If it was just the former then some players wouldn’t get certain characters such as Luigi and Mewtwo in Melee.
 

ninjahmos

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Well, I'm kinda hoping the next game's Adventure Mode is like Melee's Adventure Mode, where you can explore each franchise's world and fight various enemies, characters and bosses from each franchise. Where you start depends on which character you play as.
Oh, and there could be interconnected storylines for each character, kinda like Sonic Adventure 1&2.
 

BritishGuy54

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Well, I'm kinda hoping the next game's Adventure Mode is like Melee's Adventure Mode, where you can explore each franchise's world and fight various enemies, characters and bosses from each franchise. Where you start depends on which character you play as.
I’ve been thinking about a modern take on Melee’s Adventure Mode with branching paths that lead to different battles and boss fights.

Yeah, it would take a ton of effort, but it’d be cool.
 

Þe 1 → Way

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For single player content, I'm betting on side scroller levels they can reuse assets for on other modes like Smash Run, given how well they go together. I don't think it'll be like any of the previous games just on principle, although Melee and Brawl are my preferred choices to take inspiration from.

Some and I'd even say most of Ultimate's boss fights definitely could be brought bought back without many changes, which I think would be solid to prioritize new bosses. It'd be cool to see secondary series get returning and new bosses like Porky or promoting Metal Face to more than just a stage hazard.

Cutscenes will probably be limited to fighter reveals and maybe the odd cool story cutscenes, but unless Sakurai is gonna pull the rug out from under us he's been pretty clear on not being interested in SSE2, despite how much that statement hurts my soul.
 

SubspaceJigglypuff

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I feel like the gameplay flaws in Subspace's platforming were mostly just an extension of Brawl's horrible physics engine. Put the Subspace levels in a better game engine and they'd prolly feel much better to play.

Some and I'd even say most of Ultimate's boss fights definitely could be brought bought back without many changes, which I think would be solid to prioritize new bosses. It'd be cool to see secondary series get returning and new bosses like Porky or promoting Metal Face to more than just a stage hazard.
I could see bosses treated like playables, some return, some get cut, some new, ratio probably skewing more new.

In addition to Porky, I'd love to see Rayquaza and Duon again. Galleom shouldn't have all the fun.
 

Guynamednelson

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I feel like the gameplay flaws in Subspace's platforming were mostly just an extension of Brawl's horrible physics engine. Put the Subspace levels in a better game engine and they'd prolly feel much better to play.
They actually altered the platforming physics for Subspace and Subspace alone, so it couldn't be that.
 

SubspaceJigglypuff

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They actually altered the platforming physics for Subspace and Subspace alone, so it couldn't be that.
I'm aware they changed some character's movement speeds and changed the jumpsquats, but did Subspace touch the physics engine itself? 'Cause tweaking character values only does so much to combat a fundamentally flawed engine.
 
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Gengar84

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If nothing else, I’d at least like for Smash Run to come back with an expanded map, the ability to set the time, and the ability to choose your final battle like in Kirby Air Ride.
I never got the chance to play Smash Run since I only played the Wii U version. The mode did seem fun but it lacks the character interaction I’m looking for in a story mode.
 
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