I don't deny that. Castlevania was people's main focus for a Konami rep, so it's no surprise Contra didn't get anything in Smash yet.
That depends on when they sold and why they sold so much. If Cuphead benefitted from the era it was made from, that it's not really anything to be all that impressed by.
It wasn't just the original trilogy that people played. There was also Hard Corps and there's plenty of people who also played the others, including Shattered Soldier. I see no reason to assume the those games did bad just because Konami didn't share numbers, as we've seen numbers for games like Castlevania Judgement (which was WAY worse). Though either way, assuming the numbers have been same since 1996 is just crazy.
Why are you worrying about me giving it credit? I'm just not exaggerating its popularity by using sales that we don't even know it currently has.
Yeah, it's a game that's got the recognition it deserved and it's a big hit but the time when it came out is worth bringing up if it played a part in its success. Like you said earlier, you say a single game selling more than a series with over a dozen games is a lot more impressive than a series with over a dozen games selling more than a single game. But timing plays a part too.
Well, you keep saying Cuphead is more popular but you know you can't base this on sales.
There's no way it stayed at 4 million copies way back in 1996.
Beyond the Castlvania and Metal Gear content we got content from Bomberman, Goemon and Power Pros, and nothing from Contra.
This argument about when the game released affecting its popularity is so strange. I could talk about how Contra was heavily inspired by popular action movies that released in the mid to late 80s, and that people who were recent fans of those films gravitated towards Contra, thus Contra benefited from the cultural zeitgeist of the era to be successful. Regardless, unless fraud is involved I don’t think how a game saw its success really matters, but even if this kind of thing did matter can you even calculate how big the rising interest of indie games in 2017 was, and how much it affected Cuphead’s sales? This claim your making seems so baseless.
So I’m exaggerating Cuphead’s popularity, because the exact current sales numbers are unknown, but you are not exaggerating Contra’s popularity, despite the exact current sales numbers being unknown, is that what’s going on here? It would be nice for you to acknowledge that Cuphead was successful due to it’s own merits is all.
Obviously people played the Contra games after the trilogy, I’m not trying to argue these games sold 0 copies, but it’s pretty obvious the later games were not as successful, we know for a fact that most of these games were not as well received critically at the very least, and are far less talked about. I don’t think the sales numbers stayed the same, it just seems like a safe bet to assume the current sales numbers are not that significantly higher.
If you want to dismiss the examples of how popular Cuphead is, I’d like to hear how you determine what’s popular.