This is (probably) the same team that put this
this
and this
in the same game. A Mario game, no less.
They took a series where this was the music:
And then made this:
They ain't give a **** about tonal consistency, lol.
But to be fair, this isn't a Donkey Kong Country game, and it doesn't pretend to be. It doesn't use that label. This is EPD wanting to put its own mark on... what is technically their series, and pretty much only carrying over elements of the Rare games because people expect it. We've also yet to see... most of the game, including further Rare characters.
I figure it's like when a property gets a new movie that was a tonal shift from the previous one. Can you appreciate it for what it is - it might be good - or can you only see it as that one thing? Like, I think some superheroes work better with a serious tone, and other works better with a more light-hearted tone, but that doesn't mean the inverse can't be good.
Also, tbf, keep in mind even for the original games, they're not picking the "serene" tracks like Aquatic Ambience or Stickerbrush Symphony for short reveal trailers meant to convey the excitement and action-packed nature of the games. I don't expect Bananza's soundtrack to be on the same level as the DKC trilogy, but we've also heard so little of it, it would be fair to at least reserve judgment on the music.
And tbh... this might be a hot take, but Rare went a little
bananas nuts with how many Kongs they made over the course of basically four games.