Bones0
Smash Legend
Red shells are an item that homes in on you. If you wanted to see what SDI was, you could smash the stick as soon as the red shell collides with you.I still dont understand what the red shells are. Is it an item? I can imagine DI'ing no problem when you know of an incoming hit but I'll give it a go anyway.
I cannot seem to get any successfull DIs out nor techs/tech rolls (Fightning the cpu here) I'll keep trying and get back with my progress.
Q: Is tech chasing a term describing you reading and reacting to missed or succesfull techs only? Or does that refer to any kind of follow up where the opponent hits the ground/surface inbetween? Or does it cover more than that?
I find the term Tech to be very unprecise in terms of the name itself. Short for technical? Isn't it essentially just L-cancelling?
Thank you for the DA tilt fair combo. I usually follow up DAs with more DAs lol or upsmash or downsmash. Tilts are great but I haven't been using them effectively partly because tilts are"hard" to do consistantly for a beginner in rushed situations. All but dtilt for some reason.
When I asked for a movement drill it was more of a request for how to more all over say Battle Field quickly and efficiently.
Would wave landing on each platform and jump to the next one mixing it up with DDs be enough (I cant do that yet tho) but what could I add on top of that?
DI isn't really a binary thing that you either get or don't get. Your influence over your trajectory can be drastic but also subtle. If you are holding the stick at all before you get hit, you are inevitably DIing. You just need to work on DIing perpendicular to the default angle to make as much of a difference as possible. DIing throws like Fox's or Puff's uthrow left/right is probably the easiest way to tell when you're doing it.
If you can't tech, make sure you are pressing the trigger in all the way. A good way to practice teching is to play Jigglypuff's Break the Targets mode. Ignore the targets and timer and instead run into the burners to your immediate left. As they knock you back into the wall, press L/R and you should wall tech. Ground teching is the same timing. Consulting ssbwiki: "The word 'tech' is borrowed from the competitive communities of other fighting games and traces its origin back to technical bonuses awarded in Capcom games for performing special maneuvers to escape grab attacks and get much less damage and more recovery time."
Teching is NOT L-canceling. Teching is pressing the trigger all the way in to make your character getup from their landing quicker. L-cancelling only requires a light press of L/R or Z, and it halves the amount of landing lag you receive when landing during an aerial.
Pretty much any punish you do after an opponent lands on the ground during tumble is considered a tech chase. Traditionally it is thought of as chaining multiple throws together by throwing them, reacting or reading their tech option (including not teching at all) and then regrabbing them. Sheik's dthrow is probably the most iconic "tech chase" move, and you will see all the top Sheik players utilize it to various degrees.
Dashing, DDing, WDing, and WLing are really the only techniques you need to move around a stage.