Jackson
Smash Lord
In the Smashboards ranking system is has me as in a tournament I didnt enter, any way to delete that result?
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If that situation arises, you call for a double blind. You each tell a third party (preferably a TO) what your starting character is and the third person will reveal the character selections. You can select Falcon in a double blind, but your opponent may expect you to use him and go Sheik or might be comfortable enough with Sheik that he would rather be safe. It's a really dumb system, but it's the widespread standard.Unfortunately, I have not had the experience of going to a tourney (I know It's good experience, I'll get to it. I just want movement to be more fluent in friendlies before i feel comfortable enough to go.) That being said, I was just curious as to how character selection works in tournaments. I know that if one person beats someone else in the first round of a best of three, loser is allowed to change characters to counter the other persons main.
But, lets say I play for example Marth Falcon, and my opponent plays fox sheik. I feel really comfortable with Falcon except for against Fox/Falco, So as he picks fox I pick marth. But as I pick marth, he switches to sheik so I go back to falcon, and the cycle keeps going before we even play our first game in the series. How is this situation resolved in a best of 3 or a best of 5? Do you have to enter every first round with a main you sign up with? Or does it come down to something like Rock Paper Scizzors? If anyone could let me know, That'd be great! :]
Honestly, that seems better to me though then RPS or entering with a character. May not be the best system, but I prefer that over what I thought it'd be like. Thanks for the reply!If that situation arises, you call for a double blind. You each tell a third party (preferably a TO) what your starting character is and the third person will reveal the character selections. You can select Falcon in a double blind, but your opponent may expect you to use him and go Sheik or might be comfortable enough with Sheik that he would rather be safe. It's a really dumb system, but it's the widespread standard.
I'm the exact same as you. I'd also like to hear about this from someone with experience.I've been learning melee ganondorf and I really want to learn how to perfect-waveland (totally horizontal dodge) from the get go. I can do it on platforms about 2/3rds of the time and that's all good and well, but when it comes to just wavelanding on flat ground I have an extremely low success rate.
Is it just a matter of attempting it over and over again, or is there some better way to practice? Is it just going to take a while to be able to do them consistently? It would be generous to say I make 1 in 20 attempts right now.
I've been learning melee ganondorf and I really want to learn how to perfect-waveland (totally horizontal dodge) from the get go. I can do it on platforms about 2/3rds of the time and that's all good and well, but when it comes to just wavelanding on flat ground I have an extremely low success rate.
Is it just a matter of attempting it over and over again, or is there some better way to practice? Is it just going to take a while to be able to do them consistently? It would be generous to say I make 1 in 20 attempts right now.
It’s a 1 frame window, both for fastfall and normal fall. I never practiced it and can do it at least every second attempt even on Dolphin, so I guess you just need more experience with these kinds of timings.I'm the exact same as you. I'd also like to hear about this from someone with experience.
Stop playing Yoshi.I really wish I had a bigger penis. I'm feeling quite ****ty about this. What can I do?
The best method is to alternate characters until someone agrees to a proposed matchup and only double blind if you both end up countering characters in a cycle. It's described better in my ruleset if you want to read about it (sig). But yeah, it is at least better than RPS.Honestly, that seems better to me though then RPS or entering with a character. May not be the best system, but I prefer that over what I thought it'd be like. Thanks for the reply!
That's perfectly normal. If someone asks what you're doing, just say you're spectating. More and more people are getting into watching e-sports without necessarily playing. You can also just bring a controller and ask to join in. I'm sure no one will mind.Is it normal for a teenager to pop into a tournament to just watch for a while? I think it could be a good learning experience for me and I want to know if people would think that's cool. Most of the people there would probably be in university and I'm 13.
K thx, I think I'll participate too, just for the learning. I'll get demolished but it'll be good to feel what it's like to play a pro. I might do some friendlies as well.That's perfectly normal. If someone asks what you're doing, just say you're spectating. More and more people are getting into watching e-sports without necessarily playing. You can also just bring a controller and ask to join in. I'm sure no one will mind.
In tournament, you're always going to want to only jump once - if you get hit as you're double jumping, you're in a bad spot no matter what character you play. I'm not sure what character you're talking about specifically, but I think the whole cast can get to Yoshi's bottom platforms in one jump. Depending on jump height, it might even be stricter timing to get a perfect waveland after a double jump.Just a question on wavelands. Say I'm on Yoshi's Story, and I want to waveland on one of the bottom platforms. Would it be faster to do one full hop and then waveland, or fullhop, then double jump under the platform waveland? just want to know if one might be more efficient than the other.
Full jump is faster for Marth because his ECB adapts to aerial extension faster this way.Just a question on wavelands. Say I'm on Yoshi's Story, and I want to waveland on one of the bottom platforms. Would it be faster to do one full hop and then waveland, or fullhop, then double jump under the platform waveland? just want to know if one might be more efficient than the other.
How about Falco?Full jump is faster for Marth because his ECB adapts to aerial extension faster this way.
Full jump is faster for Falco as well. (1 frame difference to mid-air jump before waveland)How about Falco?
I believe I remember Magus saying that the Gamecube polls three times per frame, and this is in line with my Dolphin poll rate tests—setting the controllers to poll once per frame makes dash-dancing feel horrible, while setting them to thee times per frame makes it feel just like on a Gamecube.How frequently does the game read inputs ? Every frame or more than that ?
No, you can't wiggle out until after hit stun.does wiggling out of the tumble animation actually reduce the amount of hitstun you experience?
How does polling multiple times per frame make a difference? Won't the last polling in the previous frame always be consider the input regardless of what the earlier polls in the same frame were?Full jump is faster for Falco as well. (1 frame difference to mid-air jump before waveland)
I believe I remember Magus saying that the Gamecube polls three times per frame, and this is in line with my Dolphin poll rate tests—setting the controllers to poll once per frame makes dash-dancing feel horrible, while setting them to thee times per frame makes it feel just like on a Gamecube.
Maybe it uses all the analog values polled and uses a median vector of them or something similar? It certainly could, I don't know though. The additional information could also be used to determine what qualifies as smash input etc.How does polling multiple times per frame make a difference? Won't the last polling in the previous frame always be consider the input regardless of what the earlier polls in the same frame were?
Ok, so Falco's full hop makes for a faster waveland onto low platforms. How about the top platform on Battlefield? Is double jump faster in that case?Full jump is faster for Falco as well. (1 frame difference to mid-air jump before waveland)]
Falco's full jump does a Lagless-Landing on the top platform of Battlefield, so you skip even the normal 4ish (unless your character is fat) frames of hard landing lag.Ok, so Falco's full hop makes for a faster waveland onto low platforms. How about the top platform on Battlefield? Is double jump faster in that case?
Oh, right. I guess there's not that much of a reason to waveland normally on it then.Falco's full jump does a Lagless-Landing on the top platform of Battlefield, so you skip even the normal 4ish (unless your character is fat) frames of hard landing lag.
I don't know how it relates to, say, jumping at an angle or jumping from a side platform. I don't know which is the fastest, but really (especially as Falco), you probly don't want to use your DJ coz if you get hit off, you're dead.Oh, right. I guess there's not that much of a reason to waveland normally on it then.
I am new to smash boards marth advice please help my Mario!Salut! Je mappelle BunBun. J'aime Melee.
This was a good idea. This'll be better for Melee newbies to introduce themselves in than the intro forum. I don't think anyone goes there...
I dunno much about mario except that Mango (as Scorpionmaster) is the only good mario I've ever watched.I am new to smash boards marth advice please help my Mario!
Well, I dont know why you would grab first, but if you hold it you will put up a light shield.Why, when I press Z, do I keep shielding instead of grabbing like I want to?
Z is basically attack + lightshield input. So if you are in lag and can't grab, you will shield when the lag ends if you still hold z. Also if you hold a and then press z, you'll only shield.Why, when I press Z, do I keep shielding instead of grabbing like I want to?
I don't have a link, but I think somewhere in Kadano's Perfect Marth Class he talks about how long shield tilts take in different circumstances (powershielding, etc).How do people tilt their shield so quickly?, like I can't do it without taking like 5 seconds.
http://i.imgur.com/8h28gae.pngHow do people tilt their shield so quickly?, like I can't do it without taking like 5 seconds.
I know this is a completely Falcon and Ganon-based, but would the optimal moonwalk have the stick go between the bottom of the deadzone and the top of the shield drop?http://i.imgur.com/8h28gae.png
As long as you stay in the white angling zone, you can’t roll by mistake. (This map is for 1-frame control stick movements.)