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Dolla Pills
Even frame perfect shine OoS is actually aerial for at least 5 frames. This means that you have to delay your jump a bit to land if you don't want to dj out of the shine.
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Yeah I know that in practice but I kinda failed to explain it. Just out of curiosity is five the number of frames you have to wait after the shine comes out for you to be on the ground or the number of frames you have to wait after inputting the jump?@ Dolla Pills Even frame perfect shine OoS is actually aerial for at least 5 frames. This means that you have to delay your jump a bit to land if you don't want to dj out of the shine.
You just have to practice releasing the button as fast as possible. I use Y, so to SH I angle the last joint of my thumb downwards then straighten it to release. This movement seems faster/more efficient than keeping your thumb straight and moving the entire digit down and up.I know this probably sounds like the scrubbiest thing on Smashboards, but I can not short hop with Fox. I want to try and get as technical with him as I am with Falco, but I can't do anything, no multi-shines, no SHFFL'd aerials, nothing. Can anyone give me a tip on how to possibly short-hop with this character?
Like EVERYTHING in melee It just takes time and practice, there often aren't short cuts or tricks. But when I first started with Samus (who also has a 2 frame SH) I would practice in a very quick alternating motion I'd lightly jab the y button as fast as I could with the tip of my thumb aiming downwards and then I'd see how fast I could nair by hitting the A button with the middle part of my thumb. But don't just do a rocking motion from tip to middle digit, actually try and keep them as two separate motions 1-2....1-2.....1-2. I would find that focusing on getting that Nair out as fast as possible it would indirectly help increase my tap jumping speed as I practiced.I know this probably sounds like the scrubbiest thing on Smashboards, but I can not short hop with Fox. I want to try and get as technical with him as I am with Falco, but I can't do anything, no multi-shines, no SHFFL'd aerials, nothing. Can anyone give me a tip on how to possibly short-hop with this character?
Bowser jumpsquat though.Like EVERYTHING in melee It just takes time and practice, there often aren't short cuts or tricks. But when I first started with Samus (who also has a 2 frame SH) I would practice in a very quick alternating motion I'd lightly jab the x button as fast as I could with the tip of my thumb aiming downwards and then I'd see how fast I could nair by hitting the A button with the middle part of my thumb. But don't just do a rocking motion from tip to middle digit, actually try and keep them as two separate motions 1-2....1-2.....1-2. I would find that focusing on getting that Nair out as fast as possible it would indirectly help increase my tap jumping speed as I practiced.
After a while I no longer had to do it a certain way and the timing just comes naturally in any situation. Walk left and right, DD, and dash while practicing SH as well, that adds in another aspect of coordination but it comes with enough practice through muscle memory.
What you definitely don't want to do is be tight or tense in your hands as you practice, those bad habits can lead to carpal tunnel or other hand injuries. Stay loose and take breaks, stretch your hands every once in a while.
And if all else fails and you just can't SH that fast.....just main a character that has at least a 3+ frame SH; will be much easier, Falco has a 4 frame SH for instance.
doc: 3
mario: 3
luigi: 3
bowser: 7
peach: 4
yoshi: 4
dk: 4
falcon: 3
ganon: 5
falco: 4
ness: 3
zelda: 5
link: 5
young link: 3
jiggy: 4
mewtwo: 4
game+watch: 3
marth: 3
roy: 4
fox: 2
pichu: 2
pikachu: 2
ic: 2
kirby: 2
samus: 2
sheik: 2
.
Yea I'm sure my gran gran can do Bowser SH's all day err dayBowser jumpsquat though.
All of those are off by a frame... Fox, Pikachu, ICs, etc. all have 3 frames of jumpsquat (airborne on frame 4). Maybe you just meant the jump button must be released by that frame, but the way you worded it kind of suggests characters SH sooner than they FH, which isn't the case.And if all else fails and you just can't SH that fast.....just main a character that has at least a 3+ frame SH; will be much easier, Falco has a 4 frame SH for instance.
doc: 3
mario: 3
luigi: 3
bowser: 7
peach: 4
yoshi: 4
dk: 4
falcon: 3
ganon: 5
falco: 4
ness: 3
zelda: 5
link: 5
young link: 3
jiggy: 4
mewtwo: 4
game+watch: 3
marth: 3
roy: 4
fox: 2
pichu: 2
pikachu: 2
ic: 2
kirby: 2
samus: 2
sheik: 2
.
https://www.youtube.com/watch?v=7RP3sbS7Dm0Can someone explain which direction you should DI when you are sent horizontally right? Like not sent towards the corner or anything but just sent plainly horizontal? thanks
from what I got from that video, I would DI up. confirm? also thanks a lot this cleared up a lot of confusion
You have to delay the double jump and waveland a bit because you will be in hit lag after hitting themAnother question, jumping, shining, waveland onto platform, whilst the hitbox hits the person on the platform. I can't do it...
Yeah that should give you your best survival DI. Now you can also try to DI/ASDI/SDI into the ground and tech to prevent being sent off stage, but those get risky at high percents because if you miss the tech you will probably die.from what I got from that video, I would DI up. confirm? also thanks a lot this cleared up a lot of confusion
On or near the ground (or platforms) it would be much MUCH smarter to DI down and toward the opponent and hit the C-stick downward as well to ADSI further into the ground, also try and shield as soon as the attack connects. This is known as an Amsah tech and it can force the trajectory of the knockback into ground, when you hit ground it will reduce the hitstun and velocity and you may be able to tech or auto grab ledge. It's a life saver.from what I got from that video, I would DI up. confirm? also thanks a lot this cleared up a lot of confusion
Holding is not needed.Question, whenever you fast fall do you have to hold the down input the entire time, or can you just press it?
You might want to watch my video on DI (“Hitlag and directional influence”) to the end. All of this is explained in there.Okay, another question concerning ASDI and SDI. I'm having trouble with DI, thankfully I've known about Kadano's Melee Mechanics YouTube Channel for quite a while now, anyway, I can't seem to SDI out of an U-air with Fox, can anyone help me with this, and what exactly is ASDI (Inputs, How to do, etc.)?
https://www.youtube.com/watch?v=7RP3sbS7Dm0&t=1m16sOkay, but am I going to have to slam my stick to the left/right during hitlag, or is it a specific window where I can input left/right?