This is good, but I just wanted to point out that auto-pilot is actually a very poor word choice. Muscle memory is something that you'll develop with time, but you NEVER want to go on auto-pilot because it means you aren't analyzing how your opponent handles certain situations and thus cannot be adapting to their playstyle. If two players of the same level with the same character go against each-other and only one is adapting, the person who is adapting to their opponent is much more likely to win.
Eh it really isn't a "very poor word choice" it runs along side muscle memory as a very important part of your arsenal.
This is why I listed
improvisation and adaptation after learning auto-pilot stuff (like frame traps, guaranteed combos, chain grabs, MU specific approaches and punishes, and tech only concerning yourself)
You have to use all of those elements, but you do have to learn auto-pilot things first through practice/experience, have it running in the background so you stay open and alert to important things like adjusting to the opponents DI, SDI, movement, habits, etc. Punish game should also be largely auto-pilot for you, when you see any opening and you know how much lag they are in you should know exactly the most efficient and brutal attack you can get away with and where (part muscle memory, but also partially auto-pilot since you should act without too much hesitation)
Melee moves too fast to think you can do everything on reaction or adaptation in real time (or waiting, looking for openings or behavior to condition). Most of it is about being the aggressor or throwing out safe well-spaced preemptive approaches that can beat human reaction time. For example auto-pilot with Sheik - AC Fair > grab, Peach - FC Fair > grab or Dsmash. Fox - approaching with DD into Nair > Shine or Drill > Shine then from there you have to react for follow ups. Falco - SHLs into tilts/Jabs and Dair shine jump outs.....or JigglyPuff once you throw a FFer up into rest, or up air tech traps on platforms.
Mix Ups and being unorthodox is part of the "style and personality", but the bedrock is still the auto-pilot stuff that you know you can get away with, espeically after hit confirms (things that are hard to punish or that work on characters in a MU).