A couple little questions on a game I just played.
Did Samus CC my shine?
video
This is from hitting the trigger late, right?
video
Looks like I was wavedashing in place and this tilt hit me. Is the normal range of this move? (or did she extender lmao)
video
Full game
Edit: Also how can I maintain pressure and not get hit by up b oos? Does grab out space it?
1. No, it just whiffed (evident from her % not increasing). Falco's shine has very poor range in general, but especially in front. It basically doesn't go past his beak. Assuming you have 20xx, I highly recommend turning on hitboxes and getting familiar with where they are relative to Falco's actual model.
2. Yes. You have to press it before you land, which you can see in that clip by looking for the green blast on the platform caused by the missed tech.
3. Yes, her utilt is fairly disjointed. Again, going into 20xx and turning on hitboxes will really give you a better understanding of the effective ranges of moves.
4. Samus's up-B is also very disjointed, and is actually invincible for several frames on startup. You usually do not want to try to beat it head to head, but rather bait it out and punish her floatiness after the hitboxes disappear. You can maintain pressure just by threatening to attack; you don't always have to have a hitbox out to pressure someone. Vs. floaties like Samus, Peach, etc., you actually give up a lot of pressure as soon as you attack because as long as they don't get hit by it, they may have a guaranteed opening to escape or at least have favorable trade options like up-B/nair OoS. AGAIN, I can't emphasize how important it is to know hitboxes and general frame data (look through all of the top 10 characters' frame data/hitbox threads). You can't even begin to implement strategy if you don't know what their options are. Another cool resource specifically for OoS options is
I KneeData.