Stride
Smash Ace
There are only a few changes I would make to the rules (mostly minor clarifications):Melee is being added to a local tournament series that I help run, so I want to make sure that we have a solid ruleset. Does this look okay? (Is there a more appropriate thread for me to post this in?)
http://docs.google.com/document/d/1B8G-bChAMLr2xsPNjP13aZIG4mLD704RAlUNh378xEo
(Event link, which has some more general tournament rules for every game: http://www.facebook.com/events/485994904936207/)
It's close to the Apex 2015 ruleset, with some minor edits. The only specific feedback I've gotten so far is that Kongo Jungle can probably be struck from the Doubles stage list because it's an anachronism that nobody actually wants to play but keeps showing up on stage lists because of tradition at this point. Any advice, on that or anything else?
• I'd clarify that the "(S)" in the stage list means "starter"; it should be obvious but it can't hurt to include it.
• You should mention that stage striking order is to be determined by rock-paper-scissors (since you didn't specify anything). And then lower down where you say that port priority is to be decided by a coin flip if players can't decide amongst themselves, change that to rock-paper-scissors as well (since it's really part of the same process the deciding process should be the same).
You can say that the method of deciding doesn't matter (and therefore can be a coin flip if the players want); it's just that rock-paper-scissors seems to be the standard/default everywhere, so it makes sense for the rules to specify that if they're going to specify any method at all.
• For the "Team colors must be Red & Blue on the stream": I'm assuming this is to help red-green colourblind viewers? I'd add a rule for forcing team colours in any game on the request of a colourblind player (whatever colours may be necessary, considering there are different types of colourblindness). The rule for the players should take priority over the rule for the stream, since the players being able to see is more important than the viewers.
Because of the different types of colourblindness, I wonder what proportion of colourblind viewers would prefer which set of team colours. Since presumably some will be able to distinguish red and green better than red and blue (and there are various shades and other colours in each costume too, which complicates things), a rule which forces red and blue to be used would be counterproductive to them.
I'd change this to something like: "If a game goes to time, then the player with more stocks wins; if stocks are tied, then the player with the lowest damage wins. If both the stocks and the damages are tied, then a one stock match on the same stage with the same characters will be played to break the tie. Sudden Death will not be played."In a draw game, lowest percent wins. Sudden Death will not be used, except in the rare instance that an extra tiebreaker game also ends in tied percentages.
You shouldn't play Sudden Death ever; the reasons for not playing it still stand even after a tiebreaker (making the game literally about getting one hit to win is really dumb, and then there's the randomly falling Bob-ombs that appear, and the lack of time limit beyond that).
The exact rules of the tiebreaking game can be changed.
You should also add a rule for what happens in a normal (not tiebreaker) game when both players last stocks are taken at the same time.
I think this is redundant and slightly confusing since you state the same thing above in a clearer way in the character and stage selection procedure section.The winner of a game is allowed to change character for the next game, but he must pick his character first.
I'd clarify this: "There are only stage bans in best-of-3 sets; there are no stage bans in best-of-5 sets."(*There are no stage bans in best 3-out-of-5 sets.)
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