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Yep, 50% HP compared to standard's 30 and counter's 15. Though like you said, the tree has the shortest duration out of all the variations, inexplicably so
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The timing is even stricter due to the axe's longer start-up. To do the one chop you need to hit a certain spot by getting Villager really close to the tree, but with Super Timber...it can probably be done, but the axe start-up requires you to sorta start and then really try to gravitate towards the tree? I don't see how you could do this technique grounded, you would just get pushed back.Is it possible to one chop the super timber like default? If so, default tree may be obsolete.
Balloon High Jump has a hitbox the whole way up (10% at the beginning, 6% later), travels a lot of distance very quickly, and I believe it sweetspots the ledge almost instantly. In a lot of ways its analogous to Game & Watch's default Up-B except it goes farther and puts Villager into free fall (and lacks invincibility but I'm not sure how much Fire has in this game). Extreme Balloon Trip is an absurdly gimp-safe recovery but it's weaker if you're forced to detonate the balloons to recover. BHJ doesn't have the flexibility the other two recoveries have but I could see it being one of the more reliable options in certain MUs. I don't think it's a bad move at all.As far as essential sets go i know for a fact 1/2,1, 2, 2 are Villy's best sets but there shuould be representation for all of her customs as they are all useful in their own way (maybe not Balloon Jump? I doubt it doesn't have unexplored applications tho)
Yeah one HJB set would be nice I suppose since it may provide some unexpected use. Unfortunately this is a downside to having so many good customs; the amount of room. For doubles, we should only have one super timber set since there is so much more room for others. Maybe 1313 since friendly fire is on EBT may affect your partner when you are recovering. I've seen the balloons explode even when you grab the ledge and they drift away.I wouldn't mind a high balloon jump set myself, but the question is: Do we have room?
For me, I actually prefer standard lloid over pushy lloid for the distance so I say 2121 is a good set with the garden, standard timber, standard lloid, and EBTWell if we're gonna come up with answers, we'll need to quickly for EVO's sake. I'll check the poll thread real quick and then come back and edit this with the most popular sets, and we'll go from there...
EDIT: OKAY, here are the top ten results!(As of 3/12/15)
1122 (8 votes)
1322 (8 votes)
2322 (6 votes)
1312 (4 votes)
3322 (4 votes; Anti-Ness)
1313 (3 votes; Doubles)
1323 (3 votes; Doubles)
2122 (3 votes)
1121 (3 votes)
1311 (3 votes)
So for EVO's sake, we can boot both the doubles sets and replace them with other sets. How about one with HBJ(with Sheik in mind, I would say either 1332 or 2332), and another with standard timber, like 1321 or 2121.
Input would be greatly appreciated!
I feel like this is a solid list overall. Could someone explain why choose the Pushy Lloid for the anti-Ness set? Is there a specific reason or is it simply what people prefer using?OKAY, here are the top ten results!(As of 3/12/15)
1122 (8 votes)
1322 (8 votes)
2322 (6 votes)
1312 (4 votes)
3322 (4 votes; Anti-Ness)
1313 (3 votes; Doubles)
1323 (3 votes; Doubles)
2122 (3 votes)
1121 (3 votes)
1311 (3 votes)
Yeah I think it's just because more people prefer pushy over standard. Although looking at the list, it seems we have too many pushy lloid sets and only 3 standard lloid sets. Plus I know me, you, lots of other villagers, and zee (from what I have seen) prefer standard lloidI'll give my opinions on each custom, and propose sets I feel like are the most viable at the end.
1. Standard Special:
1.1. Pocket:
Villager's signature move, that's like a better reflector since you can choose when to send the projectile back. It's absolutely amazing against characters with good projectiles, since it renders them useless (as well as characters with items, like Diddy's banana or ROB's gyro) and gives you an additionnal kill move (the projectiles' power is boosted). It shuts down recoveries such as Wario's (he loses his horizontal recovery if you Pocket his bike), and Ness. Also a great option for landing, because you can reverse your position withouth losing momentum. Invincibilty frames can be useful in certain ways, too. So it's overall a really solid move. This is the one you should always go for.
1.2. Garden:
This move does damage, while the other two Pockets don't, so there's literally no reason not to use this against characters who lack projectiles, or who have really fast projectiles that you can't really take advantage of (mostly Fox, Sheik, Diddy). Otherwise, use the santard Pocket, because this one doesn't have added damage/knockback and is a little slower. The 11-26% the move does is somewhat useful, but I'd rather have a better Pocket.
1.3. Pocket Plus:
Literally only good against Ness. Since you can steal his recovery for a cheap (and hilarious) kill, the extra range is amazing. Yes, I know, you can still do it with the Pocket, but the extra range means that Ness is almost guaranteed to lose a stock as soon as he has to UpB and you're anywhere near the ledge. And the extra damage/KB on PK Fire/PK Thunder isn't too useful (except in doubles), so you don't really lose anything by going for this variant.
2. Side Special:
2.1. Lloid Rocket:
Again, I feel like the default is better in a lot of situations. It has nice KB when you ride it (but it's punishable so be careful), and the range/speed means it's a good spacing option in general.
2.2 Liftoff Lloid:
Bad. Absolutely no reason tu use it. You can't use it to zone as effectively as the standard Lloid, and you can't use to to recover. The only good thing it that it can hit people recovering high, but it's easy to dodge it. Don't use this move.
2.3. Pushy Lloid:
This is up to personnal preference. I like the standard Lloid better because it's faster and has more range, but this one can also be used. It's a nice get-off-me option because it caries the opponent away, but be aware it has starting lag (the rocket won't do anything the first few frames it is out).
3. Up Special:
3.1. Balloon Trip:
The best recovery in the game in terms of distance and control (Olimar's is up there arguably). It has no hitbox, so it's not too hard to gimp, but you can do cool stuff with it. It's not a bad recovery by any means, but it gets outclassed by the EBT.
3.2. Extreme Balloon Trip:
The best recovery in the game, period. It's a little slower than normal BT, but you can cover almost as much distance by releasing the balloons, with th elittle jump it gives you. This jump makes it harder to gimp you, because you gain a sudden boost upwards at the moment you want to. The ballons have an hitbox, which also facilitates not getting gimped. If you use it well, it can hit opponent who are waiting for you at the ledge. Though unsafe, it's an alternative to Uair, because you get reliable KB every single time (and I think a larger hitbox, not 100% sure), but it makes you go into free fall. This is the one you should use.
3.3 Balloon High Jump:
This one is bad. You have virtually no control over it, since it sens you straight up. Yes it's sudden and it goes high, but if you're far away from the stage, it's useless. If you're not directly under the stage, it forces you to recover with Lloid which is not always a good thing. If you're close to the side of the stage, you can recover with it , but it's super punishable. You could use this for Sheik I guess, as it catches her off guard if she wants to use her aerials, but otherwise it's meh. It's a good tool not the get gimped, but if you can't make it back to the stage, it doesn't matter if you get gimped or not. It does have an hitbox, but EBT's is better in my opininon.
4. Down Special:
4.1. Timber:
Good move. It has decent health so it can serve as a barrier between you and the other player. It has two potential KOing hitboxes in growing and falling, and the axe you get is like a weaker Fsmash with a bit more range, and that you can do in the air. Cool move, but, like Ballon Trip, it gets iutclassed by his second DownB.
4.2 Timber Counter:
One of Villager's best move, along with Pocket and EBT. It gets overlooked a lot, labelled as simply a ''banana that stays in place, and an inferior tree''. That's not true at all.
It is indeed similar to a banana, but a banana that renders a portion of the stage dangerous for the opponent for 15 seconds, provides safety for villager by simply standing on it while still letting you use all your A moves, and the opponent can't use it against you. Getting rushed down is Villager's main weakness. The simple fact that he can't get rushed down so easily now makes it a fantastic move.
The tree is good too, it still has KO potential, and the counter has pretty decent knockback. You can also snipe it with Fairs to hit someone who thinks he's safe near it because you're away. This basically means your slingshots have a bigger range with better knockback, and you gain access to an almost instant punish on about half of FD (the opponent doesn't even have to attack, just being there is punishable).
You lose you killing ability with the axe, which is a bummer, but Villager has no problem killing, so this souldn't be that much of a disadvantage.
The other bad thing about the move is that the tree has a relatively small health, so it can get destroyed easily. however, this means that the opponent will be baited a lot in attacking it. This can result in mindgames; if you plant a tree near the ledge, and you have to recover, the opponent has two options: killing the tree and letting you recover safely, or attempt to gimp you (which is already hard because of EBT), while letting you keep the tree. If he chooses the latter, it's also possible to send him away by Fair-ing the tree.
For these reasons, this is the move I'd choose.
4.3 Super Timber:
This one also depends on your playstyle, really. You lose the axe, and it is slower, but it's incredibly powerful and has a huge hitbox. So I would tie it with the standard Timber, or maybe put it slightly lower.
TL;DR:
Villager has a lot of options when it comes to custom. Some of these are better on paper, but it's up to you because they are almost all viable:
- Pocket: This is the one you want to go for in general.
- Garden: This is th eone you use against character with no projectiles.
- Pocket Plus: This is the one you use against Ness.
- Lloid Rocket: This is the one you want to go for in general.
- Liftoff Lloid: Don't use this one.
- Pushy Lloid: Alternative to the standars Lloid. Worse for zoning, but it's still a good move.
- Balloon Trip: Alternative to EBT. I would not use it, but you can.
- Extreme Balloon Trip: Amazing move, use this one. It's safe, and can damage. You don't really lose control or flight distance.
- Balloon High Jump: Don't use this one. Feel free to defend it, but I'm strongly against it.
- Timber: Good, but TC is better.
- Timber Counter: Amazing move, as you get safety, and a ridiculous stage control. This is the move that will make Villager top tier with customs, I believe.
- Super Timber: Meh.
Sets:
The general format you'll want is 1/2,1/3,2,2
The one I suggest and the one I'll be using the most is 1122.
If you face a Ness, you want to go with 3122.
If you face a characer without projectiles, you want 2122.
According to each player, you can replace the Lloid with the Pushy one, though, so X322 is also viable, depending on the situation.
I feel like this is a solid list overall. Could someone explain why choose the Pushy Lloid for the anti-Ness set? Is there a specific reason or is it simply what people prefer using?
Did we rule out 2122? If so, why? I think the utility of standard Loid is more useful than Pushy, but. I don't know. I'd argue that the 2122 set shouldn't be scrapped, Garden building damage is ridiculously helpful while baiting out your opponent with F-air and B-air, and Timber Counter and Extreme Balloon trip are almost a given.@ Amazing Ampharos This is the list I think should be used for Evo:
1122
1322
2322
1312
3322
1121
1332
1321
1311
2121
We can argue about the non-Evo list later, but since doubles won't be there, we can rule out the doubles sets.
Alright that's fair. I guess we'll leave it up to @ Amazing Ampharos to decide which one to go with.Did we rule out 2122? If so, why? I think the utility of standard Loid is more useful than Pushy, but. I don't know. I'd argue that the 2122 set shouldn't be scrapped, Garden building damage is ridiculously helpful while baiting out your opponent with F-air and B-air, and Timber Counter and Extreme Balloon trip are almost a given.
I'd replace 1311 with 2122, because I can't see a villager choosing to run only Pushy Loid, it's just not all that impressive on its own. If you run Pushy Loid, a more viable set would be 1322, or 2322. (If it's too late, ignore me. Just trying to help a bit ^^; )
Its more of those who Garden would be good, Pushy Lloyd's properties are better.Did we rule out 2122? If so, why? I think the utility of standard Loid is more useful than Pushy, but. I don't know. I'd argue that the 2122 set shouldn't be scrapped, Garden building damage is ridiculously helpful while baiting out your opponent with F-air and B-air, and Timber Counter and Extreme Balloon trip are almost a given.
I'd replace 1311 with 2122, because I can't see a villager choosing to run only Pushy Loid, it's just not all that impressive on its own. If you run Pushy Loid, a more viable set would be 1322, or 2322. (If it's too late, ignore me. Just trying to help a bit ^^; )
I think I'll try to play around with Pushy Loid tomorrow, but, to each their own I suppose.Its more of those who Garden would be good, Pushy Lloyd's properties are better.
I feel like it isn't, an attack would make it pop and the explosion hitbox follows after, thus, you get hit, not to mention the balloons can be detonated by the player before the balloons are hit- the explosion hitboxes are so disjointed that unless you're using a projectile, you're going to take damage.Are the projectiles from Extreme Balloon Trip clankable? Can I hit a balloon and also clank out the explosion?
Who said it has better properties? Pushy lloid has barely any distance so we can't use it to zone as well. It's pretty much just a combo tool. And I'm pretty sure a tournament villager, Zee, prefers standard lloidIts more of those who Garden would be good, Pushy Lloyd's properties are better.
Yeah, I'm going to stand by my previous statement. I like default Loid, it's comes out fast and gives more zoning options. I only really run Pushy Loid against my friend's Ness.Who said it has better properties? Pushy lloid has barely any distance so we can't use it to zone as well. It's pretty much just a combo tool. And I'm pretty sure a tournament villager, Zee, prefers standard lloid
Garden is best for people who can rush down Villager (Falcon Fox) or those who win the keepaway/have really spammy projectiles that can be pocketed constantly (Sheik Megaman Luigi).Who said it has better properties? Pushy lloid has barely any distance so we can't use it to zone as well. It's pretty much just a combo tool. And I'm pretty sure a tournament villager, Zee, prefers standard lloid
No, no, and no.Soo..I'm not sure if anyone saw the Customs on Tourney at ClashTournaments but ADHD played a really nasty Villager, ledge camping the duration of the matched he was in with the explosive balloons-- his set was 1122.
It's nice to see they can be used like that, but I feel that's not how they should be used. A lot of people weren't happy about it, I know nerfs via patches aren't something we should really look out for since Sakurai doesn't seem to care too much (i.e Rosalina and Diddy's continued dominance) but I'm afraid some specific customs moves/sets might get banned because of what went on today.
Nah I meant the explosive balloons, there's no real way to beat those.No, no, and no.
Like no, anyone that moans about banning TC should learn how to beat it.
Sorry I just argued against banning TC EBT is fine. Characters have jankier stuff in their default moves than Villager vanish 2.0Nah I meant the explosive balloons, there's no real way to beat those.
I've tried making customs the norm in my group, and I get plenty of complaints about Extreme Balloon Trip and Timber Counter. I think it's been like, three months now? And they still complain a bit, but it's gotten better since then. Now they just consider it a nuisance instead of an overpowered move.I have a feeling we're going to start getting a lot of hate as Villager mains as customs start to become mainstream.
I guess we'll find learn what it's like to be a Diddy main for a while. Hopefully people figure out that Villager isn't actually broken, just a really huge pain to fight.
At least we can say that we mained him before he was popular. Maybe when people realize they can't just have a pocket villager like you can have a pocket Diddy, we'll garner at least some respect.
Who knows?
I'm in the same boat, my friends refuse to fight me with customs because TC and EBT cause so much salt.I've tried making customs the norm in my group, and I get plenty of complaints about Extreme Balloon Trip and Timber Counter. I think it's been like, three months now? And they still complain a bit, but it's gotten better since then. Now they just consider it a nuisance instead of an overpowered move.
Yeah I watched that live. Even nairo got took out by that tripager. Tweek vs ADHD was so hype.Soo..I'm not sure if anyone saw the Customs on Tourney at ClashTournaments but ADHD played a really nasty Villager, ledge camping the duration of the matched he was in with the explosive balloons-- his set was 1122.
It's nice to see they can be used like that, but I feel that's not how they should be used. A lot of people weren't happy about it, I know nerfs via patches aren't something we should really look out for since Sakurai doesn't seem to care too much (i.e Rosalina and Diddy's continued dominance) but I'm afraid some specific customs moves/sets might get banned because of what went on today.
Soo..I'm not sure if anyone saw the Customs on Tourney at ClashTournaments but ADHD played a really nasty Villager, ledge camping the duration of the matched he was in with the explosive balloons-- his set was 1122.
It's nice to see they can be used like that, but I feel that's not how they should be used. A lot of people weren't happy about it, I know nerfs via patches aren't something we should really look out for since Sakurai doesn't seem to care too much (i.e Rosalina and Diddy's continued dominance) but I'm afraid some specific customs moves/sets might get banned because of what went on today.
You can watch the replay on ClashTournaments' twitch channel.Is there a video of it up as yet?
Could always just, make new friends. Ones that complain less.I'm in the same boat, my friends refuse to fight me with customs because TC and EBT cause so much salt.
There isn't much I can do about that though, hahaha.