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Peach Infinite on Wario

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
Wait if you are proposing a trade - that we concede to ban this infinite but you have to concede to ban the DDD infinite - then I'm all for banning both!
I said that earlier. if we are to ban this infinite you would have to ban DDD's infinite and everyone else's because you end up inconsistent and the ban could be declare arbitrary.
On the subject of this infinite, it is stage dependent and only useful on Final D and Battlefield. Also, I think Wario may be able jump out before the footstool but who knows, I want to test it with fiction since he'll know all of warios intracacies. I won't accept it as real until I test it on a wario main.
Couldn't you also do it on smashville?



You have a really short memory.
You just quoted a post that you misinterpreted and continue to misinterpret in spite of what I have said and in spite of the examples provided. Why?
Now you're just being an annoyance and going off on different tangents.

I bet you're taling out of your *** concerning about the DI out of the lock, so I'm going to refrain calling you stupid until I can test it out. But I will.
I hope you didn't bet your college savings.
I'll tell you now I won't wait for payment, or if I do its with 100% interest and the cost of your legs.

The loc can be DI'ed out of it early by DIing straight down to the ground thanks to Fox's fastfalling, so you land on the ground and can shield before the second Ftilt lands.
However at around 20 or higher you can't do it because of move degradation and how high you're being popped up each time. (the stale effect is lesser than the exponential increase due to percent damage) Even if you do manage to DI out of it Sheik can simply Utilt and then setup for the Ftilt to tipper Usmash.

Edit: Tristan verified what I said as well so not only are you trying to discredit me due to YOUR misinterpretation, but also because you further accuse me of making claims that are untrue.
All you've done is waste time and dance about avoiding the questions I pose to you.
 

ssbbFICTION

Smash Champion
Joined
Mar 5, 2008
Messages
2,535
I'll make some comments on this to clear some things up.

In my expericence and knowledge:

1. THIS IS NOT AN INFINITE. Call it a ground lock death combo for all I care, but it does not work at any percent and then is NOT an infinite. Get it right.

2. It's not very hard for peach to fight wario and I would suggest changing character if you are caught on FD against peach in the first place. (w/ wario)

3. From the research I've done, this does not work. From what I've seen MAYBE with absolutely frame perfect reflexes the peach could chase the various forms of DI allowed in this combo to combo wario on FD, but ONLY that stage. In that case, the peach would have such good reflex time that she should be zero-deathing you anyway because she can grab you in the first few frames of your shield and hit you out of your landing vulnerability every single time you touch the ground.
 

Villi

Smash Lord
Joined
Nov 12, 2007
Messages
1,370
Location
California
Yeah, infinite might've been the wrong choice of words since bair can potentially cause enough knockback so that it breaks Wario out of the lock, at high percents. That's why I stopped pummeling him so much when he got close to kill percent. In a real match, there will likely be more bairs than pummels so it will be more decayed and easier to lock with. I have a feeling that SDI won't save Wario from the low knockback of a decayed bair.

Edit: I changed "infinite" to "death trap" in the video, to be politically correct. At 0 percent a strong bair is weak enough to lock Wario. A fully decayed bair can keep him locked for a long time.

Just to speculate... Bair has a big hitbox behind Peach, so DIing the footstool behind her likely won't work. Likely, Peach can just move her hit-box toward Wario and that should be a one size fits all solution to any attempt to DI the foot stool. SDIing the bair shouldn't really work. The Peach player doesn't need to be frame perfect. I swear, I probably had enough time to scratch my nose waiting for Wario to get up.
 

ssbbFICTION

Smash Champion
Joined
Mar 5, 2008
Messages
2,535
Yeah, infinite might've been the wrong choice of words since bair can potentially cause enough knockback so that it breaks Wario out of the lock, at high percents. That's why I stopped pummeling him so much when he got close to kill percent. In a real match, there will likely be more bairs than pummels so it will be more decayed and easier to lock with. I have a feeling that SDI won't save Wario from the low knockback of a decayed bair.

Edit: I changed "infinite" to "death trap" in the video, to be politically correct. At 0 percent a strong bair is weak enough to lock Wario. A fully decayed bair can keep him locked for a long time.

Just to speculate... Bair has a big hitbox behind Peach, so DIing the footstool behind her likely won't work. Likely, Peach can just move her hit-box toward Wario and that should be a one size fits all solution to any attempt to DI the foot stool. SDIing the bair shouldn't really work. The Peach player doesn't need to be frame perfect. I swear, I probably had enough time to scratch my nose waiting for Wario to get up.

You keep telling yourself this and then get frustrated when I get out of it consistently in tourney kay
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,959
Location
Waco
Slippi.gg
DMG#931
You keep telling yourself this and then get frustrated when I get out of it consistently in tourney kay
Fiction becomes serious business once you even say the word "tournament" haha.
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Shadowlink84: What you and Tristan said are different things, he said Fox can't escape the tipper U-smash if you start the lock at 30'ish%. I verified this personally.

You however said the Fox boards were wrong (that's really funny), and said that all Shiek has to do is add 10% and it's impossible for Fox to escape, which isn't true at all.

But yes go ahead and say I'm dancing around the issue when you're not even coherent with your statements.
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
1. THIS IS NOT AN INFINITE. Call it a ground lock death combo for all I care, but it does not work at any percent and then is NOT an infinite. Get it right.
Exactly how does this not work at any percent?

2. It's not very hard for peach to fight wario and I would suggest changing character if you are caught on FD against peach in the first place. (w/ wario)
This is entirely irrelevant. Unless you are against banning anything to make any individual match-up better, of course.

3. From the research I've done, this does not work. From what I've seen MAYBE with absolutely frame perfect reflexes the peach could chase the various forms of DI allowed in this combo to combo wario on FD, but ONLY that stage.
This, however, is vital information (if it is indeed true), but only if it doesn't actually work. If it just requires frame- or near frame perfect reflexes, then I ask you: And?

If it's just "near" frame perfect execution, then people have certainly perfected such combos in the past.

In that case, the peach would have such good reflex time that she should be zero-deathing you anyway because she can grab you in the first few frames of your shield and hit you out of your landing vulnerability every single time you touch the ground.
Or the Wario could just stop leaving himself open like that.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
3. From the research I've done, this does not work. From what I've seen MAYBE with absolutely frame perfect reflexes the peach could chase the various forms of DI allowed in this combo to combo wario on FD, but ONLY that stage. In that case, the peach would have such good reflex time that she should be zero-deathing you anyway because she can grab you in the first few frames of your shield and hit you out of your landing vulnerability every single time you touch the ground.
Not really nearly frame perfect, more like sloppy frame perfect since the buffer system is 10 frames. This "infinite" is not that hard to time..
 
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