Why do I feel Wario can escape this before the footstool occurs?
Have you tested this against a live opponent or just a CPU?
Have you tested this against a live opponent or just a CPU?
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Didn't work. The distance is too low and when you go for the distance needed to autocancel the opponent can get up.Didn't da K.I.D find an alternative setup for Sonic's jab lock? SDJ (side B hop works too)->footstool->immediate dair (do not hit them)->turn around jab? If that works, then you could simply do a couple of jabs, run past them, B-reversal a side B hop, and repeat.
I don't think it would be "infinite" since the side B would eventually send them too high to footstool, but it would certainly rack a lot of damage.
Of course, I haven't tested any of this so....
For Bowser's infinite to work on Wario he needs to be caught out of a double-jump, thus it's very easy for the wario to avoid getting infinited.There's no sense banning something that isn't broken to begin with.
I would have a good laugh if everyone decided to ban Bowser's infinite on Wario.
You didn't use strawman correctly.For Bowser's infinite to work on Wario he needs to be caught out of a double-jump, thus it's very easy for the wario to avoid getting infinited.
This on the other hand...
Yuna can strawman all he wants, the fact is we need to know just how reliably wario can avoid getting grabbed by Peach.
Are you playing dumb? Think why I'm not vocal about the IC's infinites.You didn't use strawman correctly.
Again I ask, why is it okay to ban one infinite but not the other when they oth do the exact same thing when accomplished?
its extremely inconsistent.
Ease of startup.You didn't use strawman correctly.
Again I ask, why is it okay to ban one infinite but not the other when they oth do the exact same thing when accomplished?
its extremely inconsistent.
So because its easy to do its ban worthy?Ease of startup.
One is like banning a move that takes 2 seconds to startup and instantly KOs your opponent from anywhere, the other takes 15 seconds to start (Assume that suffering a hit during either interrupts). While they're both a bit odd to think about, the 2 second one would be seriously broken but the 15 second one would pretty much never work. So while you could ban both for being instant-KO moves, you would only *need* to ban the 2 second one to prevent abuse.
You are doing the same thing yesterday.Are you playing dumb? Think why I'm not vocal about the IC's infinites.
Did you even read my example?So because its easy to do its ban worthy?
What about the fact that they both have the exact same effect on the metagame?
Just because its easy doesn't change the fact that it has absolutely no effect on the metagame as a whole.
Why don't we ban Sheik's Ftilt lock? Its instant death for Fox and its EASY!
Let alone hat such banning makes it inconsistent which is very bad.
You might think this if you're given answers that require common sense to questions that are very stupid.You are doing the same thing yesterday.
Answer my questions instead of dancing about and avoiding them.
Clearly you didn't read my response completely otherwise such a question is just unnecessary.Did you even read my example?
I never said you were, you're misinterpreting my statement.Tell me, what's the difficulty of actually activating one special move compared to the difficulty of activating another? Identical. I clearly explained I was not talking about the difficulty in performing the move itself.
Why?Because it's easy to start can make it ban worthy. Difficulty to perform is not the same as difficulty to start.
So DDD can hit Z fro anywhere and grab the character? The character has absolutely no method of spacing or avoiding the move?For instance, why isn't Rest considered a broken move? Because while you can do a Rest anywhere you want, most of the time you'll just go to sleep and your opponent won't take a hit. But it's very easy to do a rest! However, it's quite hard to land a rest on your opponent, and that's what makes rest not broken. The same goes for infinites.
Yeah they are soooo stupid and sooo easily defeated by comon sense that you absolutely refuse to answer them.You might think this if you're given answers that require common sense to questions that are very stupid.
Why can't the other characters avoid getting grabbed by DDD. What is so special about DDDs grab that means he just hits Z and he grabs them?You can avoid getting grabbed by IC's, just like Wario can avoid getting grabbed out of a double jump by Bowser
Can the bad 5 avoid getting grabbed?The question is, can Wario avoid getting grabbed by Peach?
It is a very big factor. If ICs grab was easier to land their infinite would have to be banned, because they would totally dominate the competitive smash scene.Why?
Again I ask you the same **** thing I've been asking everyone.
Why is it being easy to start such an important factor?
It does not result in death.Again I bring up the case of Sheik's Ftilt lock.
Easy to start and results in death for the character, ban?
Because it doesn't result in a stock loss.Why should we not ban Sheik's ftilt lock when it results in a stock loss just like DDD's infinite results in DK getting a stock loss?
Dededes grabrange is too ****ing good. A grab is the easiest thing to land with Dedede. That's one of few reasons why he is as good as he is.Why can't the other characters avoid getting grabbed by DDD. What is so special about DDDs grab that means he just hits Z and he grabs them?
Why is DDD so very special?
I answered this already. Repeatedly. You keep asking because you never accept the answer, even when it is given. Tbh, that's not my fault or problem. Nevertheless, I will try once more for you.Why?
Again I ask you the same **** thing I've been asking everyone.
Why is it being easy to start such an important factor?
Again I bring up the case of Sheik's Ftilt lock.
Easy to start and results in death for the character, ban?
not really, what matters is the impact of it not because its easy.It is a very big factor. If ICs grab was easier to land their infinite would have to be banned, because they would totally dominate the competitive smash scene.
it does. Leads into a tipper Usmash that is unavoidable.It does not result in death.
Except it does.Because it doesn't result in a stock loss.
marth had much better grab range in melee.Dededes grabrange is too ****ing good. A grab is the easiest thing to land with Dedede. That's one of few reasons why he is as good as he is.
We are moving along a tangent I suppose.Btw, why is this discussed here, when we have the D3 infinite thread for that discussion?
Lol, you had the wrong name with the quotes on your clipboard =Pnot really, what matters is the impact of it not because its easy.
Sheik's chaingrab affected characters differently, bowser and Link took it hard, other characters not so much.
it does. Leads into a tipper Usmash that is unavoidable.
Except it does.
How about the lovely jab locks and laser locks?
marth had much better grab range in melee.
Ban his Cg on the spacies? Automatica stock loss there.
We are moving along a tangent I suppose.
It's not like ICs are even winning major tournaments with it. It hasn't been proven gamebreaking.So when you think about it, the infinite chaingrabs' lack of ease of use is the only thing preventing it from being banned.
That's what I'm saying. I am saying IF it was easy to use, IC would win every major tournament and the infinite chaingrabs would have to be banned because it would dramatically impact the overall metagame of Brawl.Guys; why is this turning into a debate about Dedede's infinites?
Get out please.
It's not like ICs are even winning major tournaments with it. It hasn't been proven gamebreaking.
Dedede's is a different discussion, and it's not for this thread.
Yes, this was obviously all my fault! Despite the fact that I didn't really say anything other than state that this is as bannable as D3's infinite. It was then other people who started slinging mud.Leave it to Yuna to turn a friendly thread into a big debate with mud-slinging and hurt feelings all over the creation...
Not all jab locks force a get up.How many people can footstool Wario and have jab-locks?
Kirby has a jab-lock, but I'm guessing he's too short to force a jump release.
Really? Didn't know there were different types of jab-locks.Not all jab locks force a get up.
Kirby can fastfall a NAir. That's how Kirby's works on anyone.Some of those characters already could just do regrab infinites, right? I know Yoshi can, but I've never seen a complete list of who can just keep regrabbing Wario without any fancy shananigans.
EDIT: The footstooling won't lead to infinites for anyone since footstools make you go up pretty far. It only works for Peach because she can float out of footstools to cancel height gain. I was checking it out with Ivysaur, and it very obviously doesn't work.
If I found a way out of Yoshi's infinite (forcing the ground break), then yes it would be wise to trust us.... So we're going to have to take your word for it then?
hateThere is a way out of this, WAH-WAH-WAH!
cannot make it public for the time being
Yes, you are on the right track. It does indeed involve SDI. But it's a bit more complex than that.I'm telling you guys try my steps I posted a while back to escape it. One of the more important ones is Smash DI'ing....