Hi Ness mains, I'll try to give some insight on this match-up, if you guys don't mind me on these boards.
Onto the Match-Up.
Mario's FLUUD, and Cape can wreck Ness' recovery (obviously) but recovering from a fairly low distance should save you, since Mario's won't tend to go that low to gimp, risking a live off of there stock. Ness has great aerial moves, but I think Mario's have more range, except Ness' f-air is really disjointed, and will range a lot of Mario's ground/air approaches.
Mario's will be very picky about Fireballs, since
PSI Magnet (?) absorbs the damage, and a lot of Mario's approaches start with a Fireball. Ness is kinda light, and can die maybe 100% from an Fsmash, and about 120% from a Usmash.
Mario mains may not really want to use FLUUD Induced Hit Lag, and save it for the 'gimping' you if you use PK Thunder, at bad times.
On the ground, I think Mario has a bit more range then Ness, but again Ness f-air is amazing at approaching with Mario. Also Mario's
recovery is a bit easy to read, so you could easily pull of a d-air for a spike on Mario. Also Ness' f-throw (?) kills at like 110%.
Umm...also be careful how you use PK Fire, use it suprisingly, and don't go around using it too much, most Mario's will Cape it, then Cape you while your stuck in the PK Fire (I've done like 50% from one before, but I assume most Ness mains will get out of the PK Fire right away) Umm if a Mario does perhaps mis the edge, and get Recovery Lag, use PK Flash, PK Flash is probably a really good edguard against Mario.
I hope you liked my input...it was the best I could do

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If you disagree with anything let me know, and I will do best to debate

, although I'm not the best at it

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