I had this thread bumped from a few months ago. I did it actually like a week or so after the game officially came out, seeing as I had it before then for a while, but looked over it like how a lot of you looked over this thread....besides I wasn't very good at it a long time ago.
Spin sliding is a weird animation where you get a extra boost of speed when you spin while walking if done with the right timing. It can cancel into anything giving characters sliding smash attacks or sliding grabs. Maybe this can be used for mindgames (Kinda like how dash dancing did) and such or maybe it's something useless.
Feed back please, and I did screw up quite a bit in the video. I got a few good slides though. Some spin slides for certain characters go faster than running. Less running = less tripping, which is always a good thing.
Edit: When I say slide, I mean right when the character spins, not when it is into a charging smash attack.
Spin Sliding only:
http://www.youtube.com/watch?v=3LblsuBC2i8
Dash Delay:
This technique might not seem useful at first, but it adds in a mind game effect in the sense that you can practically do anything out of this. The delay time can tell you whether you should punish a roll, sidestep dodge, a shield, or it can space attack and slide in with a counter. You can Up-B, Side-B, jump, and grab directly out of the initial dashing animation (possibly a jump cancelled up-smash too, but I haven't tried it) and are able to do anything out of it towards them and have a pivot sliding attack effect to it. It seems to help characters with good pivot grabs. Link I used because I know he has a good pivot slide with the side tilt, Falco is my main, and Marth is too good with it.
http://www.youtube.com/watch?v=cCA5hTvZIYM
Spin sliding is a weird animation where you get a extra boost of speed when you spin while walking if done with the right timing. It can cancel into anything giving characters sliding smash attacks or sliding grabs. Maybe this can be used for mindgames (Kinda like how dash dancing did) and such or maybe it's something useless.
Feed back please, and I did screw up quite a bit in the video. I got a few good slides though. Some spin slides for certain characters go faster than running. Less running = less tripping, which is always a good thing.
Edit: When I say slide, I mean right when the character spins, not when it is into a charging smash attack.
Spin Sliding only:
http://www.youtube.com/watch?v=3LblsuBC2i8
Dash Delay:
This technique might not seem useful at first, but it adds in a mind game effect in the sense that you can practically do anything out of this. The delay time can tell you whether you should punish a roll, sidestep dodge, a shield, or it can space attack and slide in with a counter. You can Up-B, Side-B, jump, and grab directly out of the initial dashing animation (possibly a jump cancelled up-smash too, but I haven't tried it) and are able to do anything out of it towards them and have a pivot sliding attack effect to it. It seems to help characters with good pivot grabs. Link I used because I know he has a good pivot slide with the side tilt, Falco is my main, and Marth is too good with it.
http://www.youtube.com/watch?v=cCA5hTvZIYM