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Powershielding: the future of brawl???

Wind Owl

Smash Lord
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The powershield is much like the parry in Street Fighter 3 and Slash-Back in Guilty Gear XX: Accent Core and will be used as such. It's high-risk/high-reward defensive tactic but it only works if you take advantage of it.
lol. except for the high-risk part. In GGXXAC if you miss a Slashback you can't block for 30F. In Brawl if you miss a powershield you just kind of... keep holding that button.
 

Conda

aka COBBS - Content Creator (Toronto region)
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Doval, you meant a state of Zen, not Nirvana.
 

vagrantlibertine

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Hello, I'm new here but I'm most certainly not new to the game. (I have over 14,000 kills in Melee)

I think this whole powershielding thing has some merit, but it's not that great of a deal. I mean, are you going to base many combos or attack strategies on it? Well, I know I wouldn't spend that much time on it. Though it would come in pretty handy if you learned to recognize certain key points to block attacks from characters you're really familiar with. Though I think how useful it REALLY is, depends entirely on how offensive/defensive your fighting style is.
 

rurouni kenshin

Smash Rookie
Joined
Oct 2, 2005
Messages
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Powershielding depends on anticipation, a pro player will determine when and why to use it depending on how his opponent moves. It's not like that there is a specific situations for powershielding 'cause otherwise the opponent will just easily avoid it.
 

DanGR

BRoomer
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why is this a thread?

"powershielding=future of brawl?"

it's already a big part of brawl. use it and do better.
/end thread(:))
 

Tetsuro

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Apr 24, 2008
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Powershielding won't become the future of Brawl because a pro player won't be predictable enough that you have the leisure of seeing his attack coming and time a powershield.
Say what? Pro players parry each other frequently in Street Fighter III: 3rd strike, and that is much much harder to time. Powershielding is, and will continue to be, a very useful technique in Brawl.
 

Doval

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Say what? Pro players parry each other frequently in Street Fighter III: 3rd strike, and that is much much harder to time.
In 3rd Strike, they're easier to see coming. You're blocking, you know the opponent is going to keep pressuring you while you block, therefore you can take a guess as to what the next hit will be. You can't do that in Smash. There are no such thing as block strings, practically everything that hits a shield is punishable.
Powershielding is, and will continue to be, a very useful technique in Brawl.
I never said it wasn't, I said it wouldn't be a dominating technique. As in, a game-winning technique, or a technique around which gameplay revolves (such as the wavedash in Melee.) I still stand by my opinion that you can't plan for a powershield in high level play. The best we can do is train ourselves to react appropriately when they do happen.
 

MarKO X

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Powershielding is excellent against projectile spamming campers... except Pit, who can hold his arrows for a split second to throw you off. Other *******s like TL and Wolf... I get them to try something other than camping simply by powershielding their shots and moving forward slowly but surely.
 

RT

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Powershielding depends on anticipation, a pro player will determine when and why to use it depending on how his opponent moves. It's not like that there is a specific situations for powershielding 'cause otherwise the opponent will just easily avoid it.
Thanks to how lenient the new powershielding mechanic is, you don't really have to guess to powershield. Seriously, go watch any Brawl match on youtube and count the number of powershields and then do the same for a Melee video. All you have to do is shield, and you'll probably powershield about half the time without even trying. It's all about reacting to your powershield once you hear that "ping" sound.
 

Pi

Smash Hero
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It's too bad you can't exactly practice it online.

Power shielding will determine matches, and it will be cool to see matches where one player (where both players can use PS effectively) has the other player so scared that he is just shielding randomly hoping to power shield.
 

DanGR

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seriously y'all, this thread needs a boot.

I still stand by my opinion that you can't plan for a powershield in high level play. The best we can do is train ourselves to react appropriately when they do happen.
You can't really "plan" for a powershield in the way that you see it coming two seconds ahead of time, but what you can do is SEE the move coming AS your opponent uses it or predict the attack when they're too close and an attack is appropriate. It's not really complicated to "train" yourself to react to a powershield. There's not that many options. If they attack from the air you either-
grab,(always an option)
smash,(if their move has significant after lag such as zelda's bair)
tilt,(always an option for the fast tilt chars)
or jab(always an option for the decently fast jab chars)
If they're on the ground it goes the same for those instances.(except if they use a very fast tilt that doesn't give you time to do anything afterwards. Then you have no option but to keep shielding or try to do an even faster attack than anything your opponent has. For example-Lucas' dtilt followed up from powershielding Zelda's dtilt)

I also don't agree that "at high level of play" "it won't become the future of Brawl because a pro player won't be predictable enough that you have the leisure of seeing his attack coming and time a powershield."
Powershielding won't become the future of Brawl because a pro player won't be predictable enough that you have the leisure of seeing his attack coming and time a powershield.

This is something I posted earlier in another thread, but it applies to this thread also:
Something it didn’t seem like you considered in your argument was human error.(for a good reason too. It's a very touchy subject, I've learned...) But if we completely disregard THAT aspect of game play and talk specifically about perfect players, then this thread and any other thread is pointless, as no-one would ever hit anyone with any move and no-one would die...so on and so forth. You get the point. But, seriously, there’s a degree of human error we have to consider when playing brawl... Shieldgrabbing your opponent, for instance requires your opponent to attack you and mess-up in distancing themselves after the attack. It’s a pretty common technique used, and everybody (even the best) falls prey to it. Grabbing in general can be completely avoided for an entire match though unlike jabs, and aerials. (If not, IC’s cg should and will be banned)
What constitutes these words?:-"predictable enough"- As being what this game is,( being much different from melee) predictablility is rather a common occurence in brawl. No "Pro"( I don't care how good you are) can be SO unpredictable in brawl that they won't get shieldgrabbed. Everyone makes mistakes. Everyone attacks with moves that COULD get powershielded, though it may be unlikely.

In addition to that, you also can't afford to wait for powershield opportunities, and if you devote too much of your focus to trying to powershield things, you're an easy target for a grab.
I agree here, but since when do people actually do that?


It's a good tech, it just won't become a predominant tactic as opposed to actively countering the opponent's attacks instead of trying to force a powershield to punish.
^ \\

I mostly agree with what you're saying, but powershielding is, and will be later a major theme in super smash.
 

anar9kis

Smash Rookie
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Apr 11, 2008
Messages
14
you need to be able to powershield for some approaches. Olimar vs Pikachu for example, when pikachu starts spamming his neutral-b, dash forward and powershield them and you'll get closer. You can punish the b with a grab out of the powershield very easily. Other things like pikachu's downsmash its just better to hold down shield for the 7 hits then punish.
 

DRaGZ

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In 3rd Strike, they're easier to see coming. You're blocking, you know the opponent is going to keep pressuring you while you block, therefore you can take a guess as to what the next hit will be. You can't do that in Smash. There are no such thing as block strings, practically everything that hits a shield is punishable.I never said it wasn't, I said it wouldn't be a dominating technique. As in, a game-winning technique, or a technique around which gameplay revolves (such as the wavedash in Melee.) I still stand by my opinion that you can't plan for a powershield in high level play. The best we can do is train ourselves to react appropriately when they do happen.
Powershielding is necessary if you don't want glidetossing to **** you up.

You also don't really have to "plan" for a powershield. If you see an attack coming and have a good idea of when the hitbox will hit you, a close enough input is good enough for the powershield to go off and to follow up with some punishment.

Everyone powershields all the time already. It's already a huge part of the game, there's no discussion about it.

if you can power shield all of pikachu or rob's d-smash, then you're a god...

edit: then you have pulled off a daigo moment in a tournament match...
No, it's not a daigo moment. Parrying consistently in 3S is quite difficult, especially an air parry. Powershielding just requires somewhat good timing. That's all. I've accidentally powershielded all of Pikachu's d-smash before, it wasn't very difficult.
 

Ayaz18

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May 8, 2008
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well as a Falcon mainer i would have to disagree, my spot dodge comes out pretty fast and has little lag, why risk the miss timing when i can safer and have just about the same results
 
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