Browny
Smash Hater
Bthrow will kill earlier than that at the edge lol...
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I haven't found where I put the animation ending numbers for those tbhare there NO vulnerability frames in this data for lucarios ledge get up?
Ledge getup < 100%
Invincible frames throughout until frame: 30
Ledge getup > 100%
Invincible frames throughout until frame: 55
Nope. Marth still have frame advantage in that situation. If its a rising Fair, it's punishable by a few amount of moves, mainly jumping OOS and fairing. If it's a falling Fair, he will have advantage regardless.If Marth approaches Lucario with a fair and hits our shield, Lucario can drop shield and ftilt and hit Marth before she can do anything right? (Assuming Martha hits your shield with the tip)
Shield (S)DI Grab That's pretty much the only thing that CAN directly counter that move, but you could be playing a game of cat and mouse with him.So pretty much, Lucario has no options to punish Marth when he uses a SH>Fair on Lucarios shield? Thats sucks.
if he's falling, dash attackSo pretty much, Lucario has no options to punish Marth when he uses a SH>Fair on Lucarios shield? Thats sucks.
I thought you were a D3 main?If I'm fighting ICS what neutral should I go for/where should I CP them?
Control schemes are mostly preference. There are some exceptions, like MetaKnight's uair strings are easier with tap jump on. I don't think Lucario would have anything where it'd be easier with it onIs it better to use tap jump with lucario or without?
so its easy to do RAS both ways?Control schemes are mostly preference. There are some exceptions, like MetaKnight's uair strings are easier with tap jump on. I don't think Lucario would have anything where it'd be easier with it on