~BC~ please~Sometimes the aurasphere makes contact with snake before his grenade and disappears. Lucario's jab1 doesn't disappear when it makes contact with something so it can end up hitting both Snake and his nade.
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~BC~ please~Sometimes the aurasphere makes contact with snake before his grenade and disappears. Lucario's jab1 doesn't disappear when it makes contact with something so it can end up hitting both Snake and his nade.
It all depends on how Snake throws his grenades against us. If he throws his grenades hard and it clinks/clashes with a FCAS at low% the grenade then bouncing on the ground and detonates remainder of time left. But I believe if the grenade is tossed at us, and we use our 1st Jab it can explode on contact. Another possibility that i haven't confirmed for myself yet is if we Jab1 on a hard thrown grenade, our jab clinks with the grenade and then waits to blow up. (I believe our jab can clink with a hard thrown nade if we time it and not let it hit us first)Why is it that Snake's grenade sometimes doesn't explode on impact against a fully charged aura sphere but explodes after a jab?
^ this alsoSometimes the aurasphere makes contact with snake before his grenade and disappears. Lucario's jab1 doesn't disappear when it makes contact with something so it can end up hitting both Snake and his nade.
Didn't see it x.X~BC~ please~
1) It depends on exactly where you are in the air relative to their shield. If your feet are within their shield, you have very little room to throw out another aerial before they touch the ground, whereas if you're high above their head poking them with Dair, you have more options. In general, however, your best attack options will be another Dair or a Nair, both of which will lose to a full shield if your opponent decides to keep holding it. You can't escape with a b-reverse mixup because Dair cancels sideways momentum, so you can only escape with double-jump.I don't think projectiles (bar the ones like Toon Link's bomb) trigger it? I believe they just stop it.
I have a few questions I compiled over a period of time playing. I'd be grateful if someone could answer some:
1) If they shield my down-air, what can I do to follow up (or at least avoid punishment)?
2) Should Lucario GIMP?
3) If the opponent isn't in the air, should Lucario do a full jump (ever)?
4) Is Lucario's dash attack ever a legitimate combo-starter?
5) How are more than two moves done in a short-hop approach? EX. How are more than the following moves done (if possible): short hop forward - forward air - neutral air/forward air)?
Thanks guys.
I have questions about the Marth and Game & Watch Matchup
Game & Watch a difficult MU for Lucario, imo http://www.youtube.com/watch?v=L1ZCyWFT3w0#t=6m15s
1) What can i do against the Bair of G&W, it outranges me and if i shield the last hitbox hit me retreat from it, its a really good move. if he's using it for spacing like he should, you'll have trouble beating it with anything so never challenge it in the air. your shield should be able to beat the whole thing, though. unless you're on a platform and he pokes you from the bottom, just keep holding shield.
2) What is a safe punish his Dsmash and space him?, i fear that sour that sends me down his Dsmash has very little ending lag so its really hard to punish, and the range is too large for most attacks to get around it. If you spot-dodge it, try for a grab. Unfortunately that's not even highly reliable, so try taking a step back and using your jab combo. Act quickly so he doesn't interrupt it with his jab, though.
3) What move is a good combo starter and what are the follow ups options? its weight so little that i can rack damage Combos are very difficult against G&W because he has a lot of options for interrupting (jab on the ground and Nair). He's also light, so your window for landing an effective string is smaller than usual. Try a dash-attack into uptilt or Ftilt into a quick follow-up. However, you want to be careful about trying to start a frame-trap against him in the air.
4) Its better to go offensive or more campy? It could go either way, but I would say this is more of a campy MU. G&W has a lot of options that hurt badly up close, and he counters our approach options pretty strongly. I prefer making him approach, in which case, anticipate Bair.
Marth slightly in Marth's favor, but close to even I think
1) What can i do against his Fair? His Fair beats ours, so don't challenge with it. Stay on the ground and space with Fsmash and AS (he has no projectile). If he manages to get in close with Fair, dodge/block and punish with Utilt/grab or roll and attack or reset.
2) Its a good idea to try to gimp him? Not usually, because he can stall with his Side-B and stage-spike you with Up-B if you're holding the ledge. You can't use Fair-frametraps to gimp him either, because he'll use Up-B to escape. He can also use his counter to negate any attacks when you're both off the ledge, which is dangerous for Lucario because our Up-B has no hitbox. This is the only safe way: http://www.youtube.com/watch?v=pJpahokTHzU#t=50s
3) I can SDI his Dancing Blade? I've always wondered about Dancing Blade, ask the Marth boards and come back and tell us what we should do.
4) Same as before, agrresive or campy Definitely more campy. The simple fact that Marth has no projectile means we can sit back and abuse him with AS, and we should. It gives us free damage and lets us dictate the tempo of the match.
Im a Metaknight main, you can guess by my avatar, but always i wanted to main Lucario also so im working on it, im always checking this board. There are great guides on the Lucario boards. Start with this one: http://smashboards.com/threads/the-lucario-starter-guide-and-minor-database.239748/, and then check out the one I just posted last night: http://smashboards.com/threads/lucario-clinic-options-strategies-and-ats.336601/
Sorry if something is written wrong, im Latin American. no te preocupes, eran preguntas buenisimas
If you want me to expand/clarify on any ideas mentioned please let me know.I have questions about the Marth and Game & Watch Matchup
Game & Watch
3) What move is a good combo starter and what are the follow ups options? its weight so little that i can rack damage
-first hit jab> grab/FP is always good. As first hit jab> dtilt pops GAW in the air and we can follow up during early-mid percents. One thing that wasn't mentioned is that GAW can intrepert out moves very well with his up-B.
4) Its better to go offensive or more campy?
-I would say it requires an adaptive playstyle. One of our biggest camping tools(Aura Sphere) is rendered useless agaisn't smart GAW players. In order to get AS to make contact we have to use it intelligently out of offensive options or to punish landing/shield drops. Offensive play is great vs. GAW you just have to know when you need to stop. GAW is great at punishing our landing/ long ending lag. If we try to go to deep with a combo he will surely just hit us when we have to stop.
One side tip is be careful how you jump. GAW's upair destroys us when we have used our second jump.
Marth
3) I can SDI his Dancing Blade?
Yes. All you have to do is DI away. I am pretty consistent at it. Just a little practice and you should be fine.
4) Same as before, agrresive or campy
-I don't really like the words aggressive or campy in this MU. I would say you need a patient play style in this MU. Lucario can't really approach marth in the air(of course their are exceptions). We can only follow-up things we have previously done. With AS you have to be careful for marth not to get too close. A good marth with PS and slowly walk toward lucario. If marth gets too close that severely limits our options.
I like to get grab reads against marths. When lucario forces marth to take the air that is when we can use our aerials.
I believe there are 10 frames available before a grab registers wherein your opponent can buffer their mashing inputs, and if they fill these 10 frames with enough struggle, they'll just pop right out before the throw deals damage. This is considered along with other standard grab-release factors, such as the graber's %, the grabee's %, amount of pummels (if any), and amount of time between grab and throw. Since FP is technically a grab, this applies here as well. To answer your question: Yes, and its regardless of aura.I'm always asked this question , can my opponents mash my FP at low % even if lucario is at high aura?
so you can aura sphere on reaction whenever he throws an egg and unless he's on the ledge you'll get a free AS punish. Therefore you shouldn't feel like you have to approach at all. In a neutral stance yoshi will bait your approach into pivot grab. The best way to counter this is to wave bounce-aura sphere punish the grab. If yoshi jumps at you you should catch him with fair strings. if he dashes at you he has limited mixup options (power shield, dash attack, spot dodge, roll, etcet). You can try to condition him to spot dodge and then punish with fsmash for an easy kill.How to beat Yoshi?
Fast falling, dashing, being harder to hitCould you be more specific in what aspect do you want to improve?
Become fluent with all your b tricks, b reverse, wave bounce, b pivot etcet. learn to fast fall after a sh fair. be fluent with ff nair and ff air dodge to pivot grab (the timing on the fast fall is different for each). learn to ff - side b in various situations (after a sh fair or in general when you're landing and stalling with dair you can ff to side b instead of stalling with dair.Fast falling, dashing, being harder to hit
ThanksBecome fluent with all your b tricks, b reverse, wave bounce, b pivot etcet. learn to fast fall after a sh fair. be fluent with ff nair and ff air dodge to pivot grab (the timing on the fast fall is different for each). learn to ff - side b in various situations (after a sh fair or in general when you're landing and stalling with dair you can ff to side b instead of stalling with dair.
you can practice dash dancing not so you can necessarily dash dance in a game but more so you can dash quickly whenever you feel like doing so in the game.
Regarding the uses of b reverse:I know this might be tough to answer, but in what situations would it be beneficial to b reverse? Instead of just being flashy in front of my friends with it, how can I actually utilize it practically?