NintendoKnight
Smash Lord
- Joined
- Oct 26, 2013
- Messages
- 1,735
- NNID
- Nin-Knight
I was frequenting the Ganondorf character board at one point before and I posted a relatively lengthy post which compared Ganondorf's renders between the games and which ones look good aesthetically, fit the personality and theme of the character being displayed, and which one I liked the best. (Though I must warn that I'm rather enthralled by the Ultimate artworks.) Since then, I've been inspired to do the same thing to all the characters that have been in more than one Smash game... which accounts for every character that wasn't introduced in Ultimate!
However, I thought it'd be fun if other people might want to rate renders of specific characters as well, as they might get to explain what they love (or hate) about a character's specific render from each game they've been in. So join me as we rate some character renders!
Basic rules to get us started:
Our First Comparison: 01 Mario.
Smash 64:
(Alternate Image Link)
Starting us off is Mario from Super Smash Bros. 64! Smash 64's art style was this drawn, comic book-like sort of feel to it. However, the difference between a 3D rendered image and a drawn one means NOTHING TO US! First off, it is a bit of a basic pose as Mario's not doing anything too dramatic or exciting; however it is perfectly clear what it is he's doing. He's giving us the two-fingered "V for Victory" pose that he was known for using since his olden days, which matches a well-known character trait of his. The hand he's holding up does sort of blend into his head when you look at just the silhouette, but the opposite side is very asymmetrical to counter balance it. I love how his face shape, and the curve of his mustache, naturally resembles a bright, big smile. Another touch is the ability to see the eyebrows through the cap, and how thin the "M" on the cap is. All-in-all, it's Mario; that's all you need to know.
7.7/10.
Melee:
(Alt Image Link)
Now we're cooking with gas! Melee comes out swinging with a very strong render for Mario! Right off the bat the pose is immediately recognizable as Mario's signature jumping pose. The silhouette is immensely stronger, as well as the fact that the pose is much more dynamic and interesting to look at, especially with the asymmetry present. Mario is clearly in motion with his pose. This is the pose that most people know him for so it's a perfect representation of his character. The joyful expression on his face tells us he's having a blast no matter what he's doing, even if it means getting beaten to a pulp by 3 other all-stars. I love the energy here. (A point of note, I will indicate for Melee when a character's Select Screen Portrait is different form their main render and will be rated separately. That being said, Mario's CSS portrait is identical to his primary render.)
9.2/10.
Brawl:
(Alt Image Link)
Brawl is where things take a strange turn for our Red-capped hero, to say the least. I don't know who did it, but it seems someone stole Mario's pasta and then peed in his Cheerios to turn our Happy-Go-Lucky Mr. Video Game into Mr. McSerious as Mario seems to be suffering from NA Kirby syndrome. The loss of his joy-filled expression is a tad upsetting, though it makes some sense in Smash's fighting context. However, the pose itself is actually pretty decen. He may be employing some type of self-taught Taekwon-Ninten-Do. Regardless, it's a strong stance and it's clear he's focused on the foe in front of him. The silhouette is strong even though I can't see his left arm, it's asymmetrical to boot, and it's composed decently well. It... just feels less like Mario than the previous two.
8/10.
Smash For Wii U/3DS:
(Alt Image Link)
There are technically two Smash 4 renders for Mario, one with the fireball and one without. The one without is used for the silhouette images used in the menu for Smash 4 (which makes it a better image for a silhouette grade) but other than that we'll be rating the one with the fireball. First off, let me say this one looks pretty fantastic as far as renders go. This is the only render of Mario's that uses an additional effect to add to the image. In this instance, his famous fireball is on display and what a display it is. We're still suffering from "I'm Not Happy I Swear" Mode, but to that end he looks like he really means business. I love the glow of the fire on his nose and gloves, it's a neat little touch that's often forgotten or overlooked. Either by coincidence or by choice, Mario's over posing is similar enough to an old Sunshine render he used before, though it's mostly his head position that matches. There is no symmetry to the pose, which adds to its dynamic feel.
8.5/10.
Ultimate:
(Alt Image Link)
I'm going to be honest, at first I wasn't sure how to feel about this render. I mean, it's just Mario performing his Smash Bros Neutral Aerial, yeah? However, the more I studied it, the more I warmed up to it, and now I've realized just how freaking fantastic this render is! The energy, the detail, the expression of confidence, and to top it off with the strongest silhouette in any of his renders; I dare say this is truly one of the greats! He's leaping into action and you can easily see him flying through the air with this image as he's probably about to plant that asymmetrical left foot of his into some poor fool's face. His overall shape feels very natural for him even in a position like this, and I love how the proportions of the left foot are larger to show how much closer it is to the camera. Additional details I love: his gloves have this satisfying lining to them that follow the curve of his curled up fingers. His mustache also follows the curve of his right cheek in a rather pleasing way (his right, our left). Also, he's jumping. Mario jumps. The only way I think this could have been any better is if his right hand (our left) had a fireball in it. (Would've been godlike!)
9.5/10.
And that ends my ratings of our beloved, pesky plumber. In order of my greatest to least: , , , & . All in all, Mario has some really strong renders. None are poor, and most are at least above average.
Let me know your ratings and how you feel about these renders!
However, I thought it'd be fun if other people might want to rate renders of specific characters as well, as they might get to explain what they love (or hate) about a character's specific render from each game they've been in. So join me as we rate some character renders!
Basic rules to get us started:
Now, without further ado, IT'S COMPARISON TIME!1. All character renders ratings are to be self-contained; we will not be comparing the renders of different characters, nor will we be judging the renders on overall quality of the game they come from. Renders are to be compared with other renders of the same character only, no exceptions.
2. I'll be using a basic 0-to-10 rating scale with one additional decimal place for my ratings. e.g. 7.5/10. You may freely used a different method of grading, such as letters, scales of 1-to-100, etc. It doesn't matter what you use as long as the rating you give is clear to the rest of us.
3. I will start us off on a new set of character renders every so often when I feel that enough time has passed for another character's renders to be compared and rated. So until I do, please only rate the renders of the character currently being compared.
4. Again, we will only be rating characters that have a minimum of two separate renders. If the character is a newcomer in Ultimate, they are unfortunately ineligible for this as they don't have enough renders to compare... though, there will be an exception to this rule, but I'll leave that as a surprise for now.
Our First Comparison: 01 Mario.
Smash 64:
(Alternate Image Link)
Starting us off is Mario from Super Smash Bros. 64! Smash 64's art style was this drawn, comic book-like sort of feel to it. However, the difference between a 3D rendered image and a drawn one means NOTHING TO US! First off, it is a bit of a basic pose as Mario's not doing anything too dramatic or exciting; however it is perfectly clear what it is he's doing. He's giving us the two-fingered "V for Victory" pose that he was known for using since his olden days, which matches a well-known character trait of his. The hand he's holding up does sort of blend into his head when you look at just the silhouette, but the opposite side is very asymmetrical to counter balance it. I love how his face shape, and the curve of his mustache, naturally resembles a bright, big smile. Another touch is the ability to see the eyebrows through the cap, and how thin the "M" on the cap is. All-in-all, it's Mario; that's all you need to know.
7.7/10.
Melee:
(Alt Image Link)
Now we're cooking with gas! Melee comes out swinging with a very strong render for Mario! Right off the bat the pose is immediately recognizable as Mario's signature jumping pose. The silhouette is immensely stronger, as well as the fact that the pose is much more dynamic and interesting to look at, especially with the asymmetry present. Mario is clearly in motion with his pose. This is the pose that most people know him for so it's a perfect representation of his character. The joyful expression on his face tells us he's having a blast no matter what he's doing, even if it means getting beaten to a pulp by 3 other all-stars. I love the energy here. (A point of note, I will indicate for Melee when a character's Select Screen Portrait is different form their main render and will be rated separately. That being said, Mario's CSS portrait is identical to his primary render.)
9.2/10.
Brawl:
(Alt Image Link)
Brawl is where things take a strange turn for our Red-capped hero, to say the least. I don't know who did it, but it seems someone stole Mario's pasta and then peed in his Cheerios to turn our Happy-Go-Lucky Mr. Video Game into Mr. McSerious as Mario seems to be suffering from NA Kirby syndrome. The loss of his joy-filled expression is a tad upsetting, though it makes some sense in Smash's fighting context. However, the pose itself is actually pretty decen. He may be employing some type of self-taught Taekwon-Ninten-Do. Regardless, it's a strong stance and it's clear he's focused on the foe in front of him. The silhouette is strong even though I can't see his left arm, it's asymmetrical to boot, and it's composed decently well. It... just feels less like Mario than the previous two.
8/10.
Smash For Wii U/3DS:
(Alt Image Link)
There are technically two Smash 4 renders for Mario, one with the fireball and one without. The one without is used for the silhouette images used in the menu for Smash 4 (which makes it a better image for a silhouette grade) but other than that we'll be rating the one with the fireball. First off, let me say this one looks pretty fantastic as far as renders go. This is the only render of Mario's that uses an additional effect to add to the image. In this instance, his famous fireball is on display and what a display it is. We're still suffering from "I'm Not Happy I Swear" Mode, but to that end he looks like he really means business. I love the glow of the fire on his nose and gloves, it's a neat little touch that's often forgotten or overlooked. Either by coincidence or by choice, Mario's over posing is similar enough to an old Sunshine render he used before, though it's mostly his head position that matches. There is no symmetry to the pose, which adds to its dynamic feel.
8.5/10.
Ultimate:
(Alt Image Link)
I'm going to be honest, at first I wasn't sure how to feel about this render. I mean, it's just Mario performing his Smash Bros Neutral Aerial, yeah? However, the more I studied it, the more I warmed up to it, and now I've realized just how freaking fantastic this render is! The energy, the detail, the expression of confidence, and to top it off with the strongest silhouette in any of his renders; I dare say this is truly one of the greats! He's leaping into action and you can easily see him flying through the air with this image as he's probably about to plant that asymmetrical left foot of his into some poor fool's face. His overall shape feels very natural for him even in a position like this, and I love how the proportions of the left foot are larger to show how much closer it is to the camera. Additional details I love: his gloves have this satisfying lining to them that follow the curve of his curled up fingers. His mustache also follows the curve of his right cheek in a rather pleasing way (his right, our left). Also, he's jumping. Mario jumps. The only way I think this could have been any better is if his right hand (our left) had a fireball in it. (Would've been godlike!)
9.5/10.
And that ends my ratings of our beloved, pesky plumber. In order of my greatest to least: , , , & . All in all, Mario has some really strong renders. None are poor, and most are at least above average.
Let me know your ratings and how you feel about these renders!
Last edited: