Is it like Gannondorf's side-B, where if grabbed, Ridley'll suicide with em?It can grab airborne targets. It doesn't put you into special fall if you miss in the air.
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Is it like Gannondorf's side-B, where if grabbed, Ridley'll suicide with em?It can grab airborne targets. It doesn't put you into special fall if you miss in the air.
Nah, not invincibility. Lloid Rocket is just inactive the first few frames it's out; it doesn't get a hitbox till it starts moving. It can still be hit by other attacks, and if they dish out enough damage it'll explode! But since SideB is a command grab and Lloid can't be grabbed, Ridley just went straight through it.Ridley has invincibility frames at the very least during the startup of his Side-B, as seen by how he just ignores Villager's Side-B projectile:
https://gfycat.com/ScrawnyUltimateIbisbill
Hm, I'm not entirely sure actually. I need more Ridley gameplay footage to look at ha ha.Is it like Gannondorf's side-B, where if grabbed, Ridley'll suicide with em?
Oh my god that sounds terrifying. It would require very finely-tuned spacing but it would be TERRIFYING.I wonder how viable Down B -> Chase to another Down B for massive damage racking would be
https://youtu.be/fMipP89AtFI
Skip to 1:20 and focus on Ridley. You can see he grabs Pikachu while they're both a bit above the ground. He still drags Pikachu across the ground, so if left uninterrupted and unmashed, Ridley would fly down, slam the victim to the ground and run across the stage
Hmmm, the question is whether or not Ridley is forced to keep diving down into oblivion if there is no solid ground underneath and force a suicide pact with his victim, ha ha. Maybe it's cancellable in the air? Idk.I'm pretty sure I saw a side b hit up in the air during one of the many clips I've watched. Ridley flew downward forward until he hit the ground and proceeded to drag them like usual.
I think I've also seen people break out of the floor grind, presumably the same way you do a grab, meaning low percents drags are unreliable. But I very well might be mistaking the Ridley player cancelling the drag early for the dragee breaking out. It's hard to tell.
It's a shame I've done most of my watching not own my own computer, so I haven't been able to bookmark the videos. Once the weekend is over (I work many hours in a weekend) I'll see if I can find these again and anything new.
I updated with more info on Side B started on the ground, on a grounded opponent. The damage values are all higher than the previously recorded ones, which makes me wonder if damage decreases the higher above the ground the move connects? I wholly expect it to be escapable by mashing, otherwise it would be ridiculous free damage for a relatively low opportunity cost.
Dont see why people wouldnt at least try for it given time. What options do people have out of crumple, the same as techs? If so, I'd imagine you could start at least going for the 2-hit 100% damage read lmaoOh my god that sounds terrifying. It would require very finely-tuned spacing but it would be TERRIFYING.
Late and I didnt see if this was addressed yet, but it's a taunt.Also, do we know what causes Ridley to stand upright? Is it part of his idle animation or a taunt? Could be the former since I know in Brawl, Wolf's idle animation greatly changed his height going from standing upright to his lower, bent over stance.
It might be a pretty big trade-off though. You COULD go for the read and then get BIG DAMAGE AND crumple for MORE damage, but if you miss youll get punished for it and you miss out on the extra damage you could've gotten had you just gone for a smash or whatever.Dont see why people wouldnt at least try for it given time. What options do people have out of crumple, the same as techs? If so, I'd imagine you could start at least going for the 2-hit 100% damage read lmao
You can escape Ganoncide by mashing so it could be that. Makes sense, a move that ignores shields, does a decent amount of damage and sends the opponent off of the edge of the stage every time would be brokenI don't have a link (sorry, I forgot which thread it's in), but there was a video where (I believe it was Mew2King playing) Ridley used his side-B on someone in the air with no ground below, they kept falling and nearly died, then Ridley let go at the last second, and they both went on to recover. So it seems Ridley can Ganoncide, but can even let someone go at the last second, saving himself. Perhaps that could be a strategy against characters with poor recovery.
I've seen someone do it, but I've watched so many ridley videos I don't know which one it was. Though in the one I saw Ridley let go just before they hit the blast zone. So Ridley-ciding is a thing, Though if the other person can cancel out of it (which seems to be the case at lower %s), then It's probably not so guaranteed of a kill like ganonciding was in Smash 4 where ganondorf never lets go.Is it like Gannondorf's side-B, where if grabbed, Ridley'll suicide with em?
Can you find a video where you see the aerial tail stab? What happens when you sweetspot it midair?D-air is the ground pound/divestomp that also spikes.
Down B in the air is the same as on the ground, the slow tail stab.
I've seen someone do it, but I've watched so many ridley videos I don't know which one it was. Though in the one I saw Ridley let go just before they hit the blast zone. So Ridley-ciding is a thing, Though if the other person can cancel out of it (which seems to be the case at lower %s), then It's probably not so guaranteed of a kill like ganonciding was in Smash 4 where ganondorf never lets go.
Hmm. Ridley dies, but snakes survives the suicide. Damn.
Ridley suicides Snake off the stage at the 50 second mark here (not a sentence I thought I'd be typing a month ago...).
There are only four directions, but they are not the cardinal directions
Up goes directly up
Forward goes at about a 45 degree angle downward
Down goes down and slightly forward
Back goes backwards and slightly upward
I just wanna know what sweetspot down B does in the air. I figure it has to be an air stun like Ryu's air FA or it just launches you horizontally.D-air is the ground pound/divestomp that also spikes.
Down B in the air is the same as on the ground, the slow tail stab.
Yeah, i noticed it as well.Counted some frames myself
I might've gotten this wrong and need to recheck, but uh, I think his jab is frame 3. Hot damn.
I'm particularly interested in the interaction at 0:15 where Zelda trades late Dair with Ridley's Up-B.Some new direct feed gameplay:
Some things i noticed:
* You can jump out of aerial side-B
* Sweetspot down-B looks SUPER unsafe on shield and does almost no shield damage
* Sweetspot down-B seems incredibly small
* F-smash looks mad good, reminds me a lot of Ganon's old F-smash with the leanback, could be used the same way to avoid moves and hit back
* I really hope that Ridley's wings are intangible like Zard's, because it'll make U-tilt/U-air very scary
* F-tilt can be angled (here: https://youtu.be/KJeBylrZqUg?t=578)
Counted some frames myself
I might've gotten this wrong and need to recheck, but uh, I think his jab is frame 3. Hot damn.
Oops, I just noticed that I forgot to add in jab 1's hit frame. But yeah it's FAST. Not as fast as Smash 4 Mario of course (but then again, not a lot of people are lol), but it's as fast as Smash 4 Villager, which is still fantastic. It's definitely gonna help him out.Yeah, i noticed it as well.
It's either frame 3 or 4 but either way it's going to be huge for him.
Seems it's kind of like Bowsercide then? Where even though he dies, his victim is freed at the last second for whatever reason and has a chance of jumping and recovering.Hmm. Ridley dies, but snakes survives the suicide. Damn.
There is another possibility. Apparently people can break out of ganoncide and ridley's side b like a grab. So snake might have broken out and recovered while Ridley didn't react in time. Or it just works like bower's. Hard to tell.Seems it's kind of like Bowsercide then? Where even though he dies, his victim is freed at the last second for whatever reason and has a chance of jumping and recovering.
Yeah, it's kinda hard to tell for sure right now, since all three of those seem equally likely given the current footage. The last one is the most interesting one though. If it is indeed jump cancellable in the air, then we might have something like Kirbycide, Regicide, or Diddycide: dropping down close to the blastline, then ditching. That would be SICK and I think pretty darn in line with Ridley's character.There is another possibility. Apparently people can break out of ganoncide and ridley's side b like a grab. So snake might have broken out and recovered while Ridley didn't react in time. Or it just works like bower's. Hard to tell.
Another thought, if you can jump out of the areial side b like you can on the ground version, then you can drag people low, dump them there and recover yourself. Against some characters this could be frightfully affective.
It'd also be a neat little SSE Meta Ridley callback imo, that ************ was able to OHKO you by slamming the stage to under the blastzonesYeah, it's kinda hard to tell for sure right now, since all three of those seem equally likely given the current footage. The last one is the most interesting one though. If it is indeed jump cancellable in the air, then we might have something like Kirbycide, Regicide, or Diddycide: dropping down close to the blastline, then ditching. That would be SICK and I think pretty darn in line with Ridley's character.
Oh my god I forgot he does that LOL. Utter childhood trauma.It'd also be a neat little SSE Meta Ridley callback imo, that ************ was able to OHKO you by slamming the stage to under the blastzones
Lloid doesn't have a hitbox during that time. It'd be great if Ridley could just ignore projectiles using side special.Ridley has invincibility frames at the very least during the startup of his Side-B, as seen by how he just ignores Villager's Side-B projectile:
https://gfycat.com/ScrawnyUltimateIbisbill
Pretty sure that's what the up b is for, seems strong enough to plow through some weak projectiles. The only other times Ridley's been able to shrug off projectiles required some form of armour, like in Samus Returns. And speaking of Samus Returns, he actually uses purple flames in that game like he does in his side b.Lloid doesn't have a hitbox during that time. It'd be great if Ridley could just ignore projectiles using side special.
It's not armour, otherwise Ridley would've taken some damage. His up b just out-prioritized his own fireballs due to them being weak individually andI have no ideal if anybody talked about this in this thread, but it seems to me that Ridley actually has Super Armor on his UP-B.
https://youtu.be/QjPXPC2ONNs?t=1m2s
So uh... yeah... that's at least something scary...
I'm assuming that this doesn't take effect until after the move's start up.
Oh right, I actually forgot that there was damage priority in Smash Bros...It's not armour, otherwise Ridley would've taken some damage. His up b just out-prioritized his own fireballs due to them being weak individually and
the up b doing a lot of damage.