I don't know if I can offer a specific number, either, but I'll try to outline some notable ones.
1. Definitely nair. It has good frame data, solid range, and the ability to start or extend a string. It's a great tool in neutral, and will be vital to his play.
2. Bair. This will be a respectable kill option at high percents, and who knows--maybe someone finds a confirm into it? I believe it also autocancels on shorthop, but I could be wrong. Not to mention, it has disgusting vertical reach; while I don't have the screenshot, it was able to hit a Squirtle standing on the Smashville platform, from just a shorthop. Shorthop bair might be a big deal.
3. Uair. Looks like Ridley stole the hitbox from Cloud's up-air. This thing is
thicc. Last I checked the wings were at least somewhat disjointed, and it has deceivingly large horizontal range. Without making too many bold claims about this hitbox, I can't help but worry it's gonna be lessened before release. It looks nutty.
4. Utilt. It covers a wide arc around Ridley, but will mostly be an anti-air and combo tool. If Up-air is stolen from Cloud, then Up-Tilt is ripped from Mario, because it can combo into itself multiple times! Great way to rack up damage at low percent.
5. Side B. Now, I don't think this move is going to be as good as some believe. With higher startup than Ganon's Side B and a hefty amount of endlag, it
really isn't something we'll just be able to throw out. But, if we can punish a whiff or unsafe landing--or just get a good read in general--there's gonna be a big reward in damage. And, free stage control! Also, as Diem noted, it looks
super satisfying to land. Definitely gonna be a staple for the For Glory Ridley™ , but maybe not as frequent among competitive players. I have a feeling players will constantly be looking out for this one.
6. Down-Tilt. Good range, fair frame data, and the spicy ability to start a combo. Basically a discount Mewtwo DTilt, but that's not at all a bad thing to be. Also, I think his tail is somewhat disjointed, but I may be wrong. If so, it's a solid poke.
7. Fair. Speaking of solid pokes, why not three? We've seen this one follow a DTilt and what I think was a Down Throw(?). It can be combo'd into Fairly easily
, and seems good for getting damage in advantage or neutral. Seems like it can only really end combos though, unlike nair, utilt and uair. We'll see.
8. Jab. I mean, Ridley's got good frame data for a heavy, but it could be better. He'll need
something to resort to when under pressure, so Jab will probably win out by virtue of being faster on startup. I'm not sure whether Rapid Jab or Gentlemen will be more frequently used, or what situation one might be more optimal in, but we've definitely seen Ridley's using them when in a pinch. I don't expect that habit to break.
9. Dash attack. Ridley's looking to join the "Dash Attack kill move" club. Frame data is pretty good, and it seems like a generally fine burst option, provided you land it. If used sparingly, I think it will be effective in catching an unsuspecting opponent and eating their stock away. I feel like people are sleeping on this move.
10. Neutral B. Now, I'll be the first here to say that we aren't looking at a stellar set of special moves. Side B seems effective when used right, but there isn't much hope beyond that. Neutral B doesn't seem to do much to ameliorate this, but I think it will have its uses. Occasionally you might use the uncharged version as a mixup in neutral, but only sparingly. That is punishable. Then, of course, will be fully charging it to intercept your opponent's recovery offstage. It's gonna be obnoxious, but it's probably the best we can get from the move. For the most part, we might have to end up playing without the B Button
.
Anyway, I guess that's my two cents on the matter. Hopefully we can all find out more about the character soon, and see how much he's got up his sleeve.